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Undertale is weird about morality but this example is awful. Zap it imo
Suddenly I'm... still rotating Fallen London in my mind even though I've stopped actively playing it.Plus, going by the bottom line of the description ("It only applies when the story ignores bad things done by the protagonist, or good things done by the antagonist."), it's not an example, since the game does make clear that the player killing monsters is bad and, as the example itself notes, the good of the monsters is highlighted prominently.
That said, the first indentation does call it a subversion. The one here is calling the monsters the protagonists, which isn't actually how that works.
Edited by sgamer82

Seiren included the following to the Protagonist-Centered Morality example to Undertale in Protagonist-Centered Morality:
"When you realize the monsters are meant to be the protagonists, however, this trope comes into full effect. If the player kills any of the monsters, even if in self-defense against monster who are explicitly trying to kill them, it is treated as an irredeemable act; meanwhile, monsters who have killed humans are considered sympathetic, with the game outright demanding that you befriend them in order to get the Golden Ending. Even if you kill a monster by accident (which the game tries to purposefully set up), it is still considered a Moral Event Horizon; when the game reveals that monsters have killed humans by accident, the intention is to make the player sympathetic for the monsters rather than the countless humans who died because of unknowing monsters. Even in the Golden Ending, where the monsters are released from the underground, the fact that most monsters don't know they're accidentally killing people is never addressed."