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This is the "abstraction in the name of enjoyable gameplay and storytelling" aspect of the Rule of Fun.
See also The Law of Conservation of Detail (if it is not important, it does not need to be included) and Acceptable Breaks from Reality (enjoyable gameplay is always more important than realism or literal reflection of the story.)
^ and when those are subverted, that's Unexpectedly Realistic Gameplay and Reality Ensues
We can never truly eradicate the coronavirus, but we can suppress its threat like influenza
When the gameplay of a game isn't intended as a completely literal representation of in-universe events. Almost every videogame works like this to some extent or another since you can't exactly program the entirety of real life into a game. I was wondering if we have a page for something like this yet. Not the same as gameplay/story segregation because it's not about the gameplay being consistent with the story or not, it's just that the gameplay is a slightly indirect representation of the story.
Edited by homestar