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This hypothetical trope is fairly specific to top-down 2D games, especially JRP Gs. You're given a large outdoor area surrounded by walls, like a castle, and you're placed at the only entrance, like a drawbridge. It seems obvious that everything interesting is inside the walls, but if you notice that there's a little space to explore the outside without zoning to a different area, you'll discover something interesting. The first instance of this I know of is the original Dragon Quest, but it's been used plenty of times since. Is this a known trope?