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war877 Since: Dec, 2015
2016-05-22 15:57:10

Narm Charm requires (1) The moment be intended as drama. (2) The moment not be taken as drama. (3) This not ruin the moment in any way. 1 and 2 being much of the definition of Narm.

The situation above is not an example of drama.

Edited by war877
RaustBD Since: Dec, 2009
2016-05-22 16:07:27

So is there no trope for a dramatic moment being undermined by in-game variables not accounted for?

Lopiny Since: May, 2011
2016-05-22 16:24:50

This was for Narm, not Narm Charm, War.

And... hmm. 's odd, if we're going to lawyer this it doesn't qualify as an example because the scene wasn't intended to be dramatic, because the devs didn't actually create a scene for the widow's reaction. Narm technically needs a ruined scene, here the problem IS the lack of said scene. Still, that's some heavy-duty lawyering. Is there a reverse of Developer Foresight, where the devs SHOULD have seen an obvious scene coming but didn't think of it?

RaustBD Since: Dec, 2009
2016-05-22 16:27:42

Well actually my point wasn't the lack of the scene, the point was that right after a dramatic plot-mandated death scene, you can walk up to the character's widow and have them act like nothing at all happened. THAT'S the undermined drama I was talking about.

HeraldAlberich (Before Recorded History)
2016-05-22 19:09:52

^ That sounds like a notable example of Gameplay and Story Segregation.

war877 Since: Dec, 2015
2016-05-23 00:46:58

^^^Oops. They were right next to each other.

^^The intended dramatic scene must be ruined by elements in the same scene, not the next scene to count.

Edited by war877
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