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Narm Charm requires (1) The moment be intended as drama. (2) The moment not be taken as drama. (3) This not ruin the moment in any way. 1 and 2 being much of the definition of Narm.
The situation above is not an example of drama.
Edited by war877This was for Narm, not Narm Charm, War.
And... hmm. 's odd, if we're going to lawyer this it doesn't qualify as an example because the scene wasn't intended to be dramatic, because the devs didn't actually create a scene for the widow's reaction. Narm technically needs a ruined scene, here the problem IS the lack of said scene. Still, that's some heavy-duty lawyering. Is there a reverse of Developer Foresight, where the devs SHOULD have seen an obvious scene coming but didn't think of it?

This entry was removed from the YMMV page for Fire Emblem Fates, and I'm confused as to the reasoning.
It was removed for the following reason: "Not intentionally being Played For Drama."
Can somebody explain what this means if this is valid? It's a dramatic scene being undermined shortly afterwards by an oversight in game mechanics. Does that not qualify? If not, do we have a trope for that?