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jormis29
Since: Mar, 2012
dissembly14b
Since: Nov, 2015

For literally decades I have been trying to remember this Commodore 64 game, maybe people here can help. We had a black Commodore 64 in the early 1990s and the game was on a 3.5 inch floppy disk. It was a platformer, not a side-scroller though. Each room was the size of one screen, it was seen from the side (the top was up and the bottom was down), and you had to evade various traps and hazards to get to the exits in the roof, sides, floor, to go into a new room. It seemed (to my young brain) to have a massive map to navigate.
The avatar was a man, almost a stick-figure man, very simple, wearing a top hat. Very simple graphics, not even VGA, like almost early Donkey Kong calibre IIRC.
The setting was that this was some huge mansion, I think the plot/fluff was that you had gotten it through an inheritance maybe? And you had to find things, maybe keys or notes or something, and somehow this would stop your greedy relatives from taking your house - I am not at all sure about that though.
When you died, you saw a screen where a giant foot comes annoyingly down from the top of the screen and squashes you. It was *very* annoying, because there were no saves. If you died, you had to restart. I... um... accidentally destroyed our copy by stomping on the disc in frustration after being killed so many times... um... I was very young.
It had Beethoven for its musical score, I am pretty sure it was Moonlight Sonata (the famous part of Moonlight Sonata), but I may be mis-remembering it. It had a huge impact on me with that music for some reason.
The best thing about it was that the map was big and consistent... you could exit a room from one side, and take a long journey round through all the rooms, and find yourself back where you started, and theoretically draw a map going from one room to another... I loved that about it. I think its almost the same joy I get from GTA or Bethesda games now honestly lol... if anyone knows what it is...
Edited by dissembly14b