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DAN004
Since: Aug, 2010
eroock
Since: Sep, 2012
Scorpion451
(Edited uphill both ways)
2015-01-15 19:53:49
Because its a measurable psychological effect rather than a subjective matter of opinion: you play tetris long enough, you start seeing tetris blocks everywhere. You spend the weekend on a Dead Space marathon, you get paranoid around air vents and hallways for a few days. (trust me on that one) Hell Is That Noise is related also.

Is there a trope that describes when minute elements in videogames are so ubiquitous (for instance, a small audio or visual cue that warns the player of a hazard — for example, hearing crying in Left 4 Dead warns the player of a nearby witch) that someone who has played the game catches themselves reacting to the cues outside of the game as well? Sort of like a mental, Pavlovian version of Damn You, Muscle Memory.