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Ace Combat games really like to stoke the player's ego during around the middle third of the game, by having enemy chatter consist almost entirely of "Oh no, it's [player's terrifying In-Universe nickname]! We're all going to die!" During the first third, of course, you're not well-known yet, and during the final third of the game, you've become such a threat that the enemy throws their best aces at you, who are way more experienced and confident, so they don't whine as much.
Thing is, it's not Mook Horror Show because it has yet to happen - and in all the cases listed above, you can leave the mook alone - but that doesn't lessen the fact that the Mook(s) in question know very well that the PC is capable of inflicting it.
If it isn't Mook Horror Show a subtrope should be created because there are a number of examples of this scenario under that trope. My opinion: Mook Horror Show discussed and lampshaded.
This signature says something else when you aren't looking at it.

Video Game trope:
We have Enemy Chatter in order to give the mindless Non Player Characters some personality. But what about a trope when said enemy chatter concerns the PC(s) - more specificly, the Enemy Chatter-ing mook is fully aware of his/her/their status as Red Shirts compared to the PC. Phrases like "He's probably listening to/Creeping up to/aiming at/ambushing us right now" are common.
Examples include the thugs in the Batman Arkham games, The city guard after the betrayal in Dishonored and the Uruks Middle-earth: Shadow of Mordor
Edited by Theharbo