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Ingu
Since: Apr, 2009

Is there a trope for when the video game environment/transparent level designers spoils coming action/story scenes? Something like 'Environment/Game Mechanic Spoiler'?
For example if you enter a new area and suddenly see lots of random 'cover' objects - piles of boxes, smashed windows, despite there being no enemies, you immediately know that you're going to go through a gunfight at some stage in this section. The reverse is also relevant, when you get an environment with NO cover objects you know you don't need to worry about stealth or surprises and just focus on exploration. Examples would include parts of Uncharted and Tomb Raider, also the Last of Us.
Or when you go through a game that is stingy with ammo/weapons which suddenly gives you a massive drop of supplies - and then you then know that a shootout/boss fight is coming (and the new weapon you just got is going to be the most useful)?
Or if you go through a series of narrow corridors/platforming to suddenly come upon a wide open space, you immediately know there's going to be some sort of melee gang fight or boss fight right then and there. An example would be Remember Me.