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During the era of Windows 95/98, there was a PC shareware game on download.com and maybe other places. It was a real-time strategy game with pause, using simple cartoon-like sprite-based graphics (think early SNES Final Fantasy games). Gameplay was similar to Populous, but without spells. Your units were semi-autonomous (you could give general orders like "build houses", or "move here"), they built a bunch of little houses across the land, which let them gain in strength until you could collect them all into one big unit to go kill the three other faction leaders. (You had a leader too, but moving him out of the base drained his health rapidly.)
One of the more memorable traits was that each level had a different theme. The first level was sort of a medieval fantasy, with your guys using armor and swords, and I think some of the opponents may have been dwarves or elves. In the second level, you commanded anthropomorphic french fries and hamburgers against other food-themed units. The music also was also different between levels.