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The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at the Trope Launch Pad.

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KD Since: May, 2009
2025-07-07 21:52:14

You're describing intentionally low-poly, stylized graphics. I'd say it's the concept behind Retraux, that it's less demanding on hardware, faster to develop, and being stylized is better for evoking certain moods.

Traditionally, most Retraux examples are 8-bit or 16-bit graphics, but I think in this day and age, imitating the polygon limitations of the N64 or original Playstation is fair game.

Jerry Since: Aug, 2013
2025-07-07 23:34:30

Could be, though the only older game I can think of, that really matches that style, is The Legend of Zelda: The Wind Waker. Most of the "cartoony" games from N64, PS, GC, Saturn and Dreamcast that I remember went for rather strong primary colours and distinctive shapes, so I am not sure, if it builds on a nostalgic 2000s feel. On the other hand, I don't know all that many games from the polygon era to begin with.

Edited by Jerry LOAD"WITTYFORUMSIGNATURE",8,1 FILE NOT FOUND ERROR
Jerry Since: Aug, 2013
2025-07-08 12:47:15

And now I feel a little ashamed for asking about something, that's pretty much a basic term in graphic design. Well, never stop learning.

Thanks a lot, that's the one I meant. :-)

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