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You're describing intentionally low-poly, stylized graphics. I'd say it's the concept behind Retraux, that it's less demanding on hardware, faster to develop, and being stylized is better for evoking certain moods.
Traditionally, most Retraux examples are 8-bit or 16-bit graphics, but I think in this day and age, imitating the polygon limitations of the N64 or original Playstation is fair game.
Could be, though the only older game I can think of, that really matches that style, is The Legend of Zelda: The Wind Waker. Most of the "cartoony" games from N64, PS, GC, Saturn and Dreamcast that I remember went for rather strong primary colours and distinctive shapes, so I am not sure, if it builds on a nostalgic 2000s feel. On the other hand, I don't know all that many games from the polygon era to begin with.
Edited by Jerry LOAD"WITTYFORUMSIGNATURE",8,1 FILE NOT FOUND ERRORAnd now I feel a little ashamed for asking about something, that's pretty much a basic term in graphic design. Well, never stop learning.
Thanks a lot, that's the one I meant. :-)
LOAD"WITTYFORUMSIGNATURE",8,1 FILE NOT FOUND ERROR

There is a graphical style in computer games, I see showing up every once in a while in the last ten years, especially in games from single developers and smaller studios, mostly in 2,5 or 3D games.
It has a tendency towards pastel colours, surfaces with little details and weak or non-existing outlines. Donut County, Overland, Temtem and The Stillness of the Wind would be examples I got right at hand; I guess you will know some others too.
While it could be summed up as cost cutting, there seems to be a trope-like pattern to it, and I don't think it is meant to be just Stylistic Suck either. Is there any trope that covers this?
Edited by Jerry