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The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at the Trope Launch Pad.

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KD Since: May, 2009
2025-07-02 14:20:35

The first one just seems like Sound-Coded for Your Convenience. Parrying = parry sound. The trope is inherently about feedback to the player being more important than realism.

The second seems more like a simple bug, that they forgot to add logic to check whether the fire mage was awake. I suppose you could file it under Good Bad Bugs since it sounds a bit amusing. Since it's clearly not intentional, it's hard to call it a trope.

Connacht89 Since: Dec, 2018
2025-07-03 04:56:00

Thanks! I wonder if being capable to use your sword for parrying a zombie attack (he "slaps" you barehanded) or a spider trying to bite you is also intentional, though.

Edited by Connacht89
Florestan Since: May, 2015
2025-07-03 12:09:51

Early games especially could carry only so many sound files, because space was limited. If there was a sound file representing "parrying", it would be used in all "parrying" situations, even if the actual sound (metal on metal) was inappropriate. Sometimes developers have enough Developer's Foresight to include different sounds for different situations (blade against blade, blade against something soft or dull, etc.) — and sometimes they don't.

Connacht89 Since: Dec, 2018
2025-07-06 05:51:07

Thief was notable among many things because of the different sounds. Walking or jumping on grass, carpet, wood, stone, marble, metal etc. was entirely different, and this was reflected in how likely enemies could detect you and at which distance, depending on the noise of your footsteps. Smashing with the sword on metal doors, crates, wooden bars, tapestries etc. would also everytime generate the appropriate sounds, as landing an arrow on different materials. It's just parrying that has the same sound in anycase - but then, you are not expected to be really fighting.

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