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The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at the Trope Launch Pad.

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Jerry Since: Aug, 2013
2025-06-25 11:28:42

I don't think, anyone will find tropes that come closer to it than the ones you already listed. If you think, this deserves a trope on its own, maybe catch some feedback in the Trope Idea Sounding Board before taking it to the Launch Pad.

I however would think, that Fetch Quest already covers it sufficiently.

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Jaydeis Since: Jun, 2010
2025-06-26 20:33:33

I might do that, but I'm quick to get in my own head about these things, and I wanted to be certain that this didn't already exist somewhere that I'm overlooking.

I do think there's grounds for it as a specific subtype (much like how Herding Mission and 20 Bear Asses are explicitly defined), since the examples I'm thinking of have common traits that don't bring to mind your standard "bring the NPC a fresh bushel of plot coupons" fetch quest. Maybe it's because an NPC has a lot more say in whether or not they're fetched, so these will play out more like a game of Hide-and-Seek, and/or each NPC will need to be convinced — actually, I remember one of these in Final Fantasy XIV where you're rounding up farmhands and one of them tells you off and leaves instead, which becomes the hook for the next quest in the chain.

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