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KD
Since: May, 2009

When the options to recover sources like mana or health are much more effective during a battle than outside it, and there's no real time limit to stop people from staying in a fight too long. This could be because regeneration doesn't happen outside a fight, someone has extremely strong lifesteal abilities, or simply because items can't regenerate while whatever resources used to cast a healing spell can.
Block Tales: The Ice Dagger is an party-wide percentage HP and SP recovery tool that is only usable during a battle, and resources used for it reset every battle, meaning you can't slowly build up resources for it over the course of many battles. There is also no way to heal outside of battle excluding items, which you can only carry 10 of. As a result, it is a viable strategy to leave a single enemy alive just to charge up the Ice Dagger to keep everyone's HP and SP full.
Edited by OffAndSphere