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That's still Random Encounters, with a specific situation to it.
Also, KC:D is a terrible example, because you can get random encounters both in fast and regular travel. The main difference is that on real time you can simply horsey your way through the ambush, ignoring it, whereas in fast travel, you start with no momentum (but you can still evade them and power through)
Eh, I could come around to maybe this being a sub-trope to that, but these aren't games with your classic Random Encounters, you know? Running around, screen woosh, battle. Every other enemy (even the non-fast travel-ambushes on KC:D) are pre-existing when you come up to them. You can fight them, go around, sneak up and get the jump on them...but they aren't "Random Encounters" in the classic sense either. Hence why I think there should be something else for this "brings you out of fast-travel" situation.
Edited by BeerBaronIf it helps, note the Trope Maker was overland travel encounters in tabletop rpgs. A lot of modern tabletop games retain the concepts to some extent, but in the classic form local encounters were almost always "scripted" as part of the local map- the GM might add some unpredictability by having monsters wander around Fog of War style as the players explore the ruins, or goblins might strategically ambush the players only on their way back to camp, but any randomization usually happened during map planning. True "map woosh" random encounters were purely something you encountered while traveling or camping overnight, as a way to add some risk to resting or making quick trips back to town mid-dungeon.
Edited by Scorpion451It is still Random Encounters. I honestly can see what's the problem here, other than you trying to reinvent the wheel
As for KC:D example - no, they are not pre-existing. They spawn from thin air, even if you travel in real time. And they respawn, too.
Agree to disagree. We'll see if I ever get around to taking to the TLP and see if some others agree.
Again, to me, Random Encounters covers your classic Final Fantasy and Pokemon type encounters - you are traveling on an "overworld", no sign of any enemies, and suddenly, screen woosh, battle.
The ones from DA:O and KC:d aren't like that. It's a different impact. They are "random" in the sense that they may or may not spawn each time you fast travel, but it's a different effect. Different impact. I'm not sure what word I want here, but it's not the same thing.
To clarify, I was pointing that context out as a reason that this is Random Encounters
As the tropes are written, Random Encounters does indeed refer specifically to enemies that are invisible on The Overworld, and the player only discovers them upon bumping into them and getting whooshed away to the pocket dimension where combat happens. Enemies that are visible on the overworld beforehand are classified as Pre-existing Encounters instead.
Is it worth making a separate trope for games where most encounters are pre-existing, but there are a few contexts you can have random encounters (such as during fast travel, or getting attacked during a long rest)? I don't know.
Edited by MetaFour

In games with some form of fast travel (be it Warp Whistle, Zip Mode, or just picking a spot on the map and traveling), you can sometimes be attacked (or have some other kind of random encounter) along the way. The game shifts away from the "travel screen" and drops you into battle (or whatever the encounter is).
Do we have any trope that covers this? I scanned the usual video game trope indexes but didn't see anything. For example, this can happen in both Dragon Age: Origins (and possibly some other games in that series) and Kingdom Come: Deliverance.
It's not simply Random Encounters, as these specifically only happen while engaging in fast travel.
TIA!