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Do we have a trope about cases, where it becomes impossible to gain any more experience points in a game with a leveling system, because it averts Respawning Enemies and all possible other sources, like quests, are exhausted? This is neither about a level cap, nor about Anti-Grinding, as there are no game mechanics preventing you from gaining further levels, and you could still progress further at a similar rate as before, if there were sources for experience. Examples, that come to my mind right away are the Gothic series and Soulbringer.
Edit: Okay, judging by the examples, this is still covered in Anti-Grinding; just isn't mentioned in the description. Solved.
Edited by Jerry