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gjjones
Since: Jul, 2016
2024-08-12 13:08:44
Maybe you can ask on the Is this an example
thread.
9thOutworldsMan
Since: Apr, 2015
gjjones
Since: Jul, 2016

I just found out recently that the game, which underwent a very long development cycle to the point of its budget blowing up to unhealthy proportions, was largely the result of its project leader, Ken Levine's, flawed management style and tendency to be fickle, scrapping years worth of development the moment something else strikes his fancy, resulting in a high turnover of developers that grew tired of Levine's antics. You can find plenty of articles such as this
that reveal his tendency to have a falling out with his employees in this manner. Seems to be another case of an Auteur License that went the way of The Peter Principle, but what do others think?