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jormis29
Since: Mar, 2012
sohibil
Since: Dec, 2020
jormis29
Since: Mar, 2012
MetaFour
MOD
(Old Master)
2023-08-19 08:55:57
One of the bullet points under Jump Physics describes that:
- The player should be able to jump different heights, but they should also jump as soon as the jump button is pressed (otherwise avoiding enemies becomes frustrating). Since pressure-sensitive buttons were not around for the early platformers, one way of dealing with this is to have the player jump off the ground at a relatively low speed, but for the first fraction of a second continue accelerating upwards (while in the air) if the jump button is pressed. This gives the effect that a quickly tapped button gives a small jump while a held button gives a large jump. Another is to cause the player to continue rising up to their maximum jump height as long as the jump button is pressed, but to begin falling as soon as it is released.
sohibil
Since: Dec, 2020

There are quite a number of platformers (but not limited to) with this jump mechanic, that makes your character soar as long as you hold the jump button pressed (of course there's always a cap). Do we have a trope for this?