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The TVTropes Trope Finder is where you can come to ask questions like "Do we have this one?" and "What's the trope about...?" Trying to rediscover a long lost show or other medium but need a little help? Head to Media Finder and try your luck there. Want to propose a new trope? You should be over at the Trope Launch Pad.

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sohibil Since: Dec, 2020
2023-08-16 03:14:16

That one doesn't quite match this although I know that tropes are flexible.

MetaFour MOD (Old Master)
2023-08-19 08:55:57

One of the bullet points under Jump Physics describes that:

  • The player should be able to jump different heights, but they should also jump as soon as the jump button is pressed (otherwise avoiding enemies becomes frustrating). Since pressure-sensitive buttons were not around for the early platformers, one way of dealing with this is to have the player jump off the ground at a relatively low speed, but for the first fraction of a second continue accelerating upwards (while in the air) if the jump button is pressed. This gives the effect that a quickly tapped button gives a small jump while a held button gives a large jump. Another is to cause the player to continue rising up to their maximum jump height as long as the jump button is pressed, but to begin falling as soon as it is released.

sohibil Since: Dec, 2020
2023-08-19 23:57:40

Is this mechanism perhaps distinguished enough to have its own subtrope? I'd name it Thruster Jump Button.

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