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Groovzthegameguy
Since: Jun, 2024

In my high school programming class we were given access to a game creation tool, it wasn't part of the curriculum I think the company that made it was distributing it to classes like mine and there was some associated contest we were encouraged to submit games/levels to. I only ever played around with it for like one day so my only real memories are the sample levels all being 2.5d Mario-like platformers but believe it was capable of more, the stock assets were all generic rounded platforms floating in the skybox with a basic blue sky texture. Assuming it was new software at the time that puts it around 2011-2013.
But why it sticks out so much and I wanna find it again is, like the title says, the default character and a lot of the tutorials/help pop-up things were of Rocket: Robot on Wheels. There's an outside chance it was a similar red monowheel robot but I'm like 99.999% sure it was licensed because I remember my teacher and the software itself making a big deal about it, but no one in the class recognized the character so we were all confused.
Rocket was of course developed by Sucker Punch, published by Ubisoft, and a lot of that class was sponsored by Microsoft, I have no idea who actually holds the IP so I've been trying to research down those rabbit holes but no luck. Considering it's history I'll also bet a selling point of the software was a physics engine.
Edit: I kinda don't wanna believe it but it must've been Kodu Game Labs and I had added to it in my memory over the years. I found articles from the year my high school would've got it and Microsoft did in fact hold a contest for it that year with distribution to a bunch of schools, the demo levels I played must be ones that came with distribution that because they're for sure not the ones that come with it normally. Can't say I'm not a little disappointed but much more I'm just relieved I can stop thinking about it, thank you.
Edited by Squirtle802