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nman
Since: Mar, 2010
Fallingwater
Since: Jan, 2001
2012-04-12 01:21:43
I was looking more for something describing the situation itself. It comes to mind that the first example could be a Take a Third Option, but the second one isn't.
TriggerLoaded
(4 Score & 7 Years Ago)
2012-04-12 12:37:42
Pretty much textbook case of Guide Dang It!. I'm not sure you could make one about the situation itself that didn't just turn into another version of Guide Dang It!. Maybe as a subtrope, but I'm not certain.
Don't take life too seriously. It's only a temporary situation.
Fallingwater
Since: Jan, 2001

A game offers you choice 1 and choice 2. What you don't know is that there's a choice 3, because it doesn't actually appear: you have to know how to trigger it (or do it by chance). Alternative: the game has you follow a certain series of events, but doing an action that is not told you beforehand at a specific moment changes it. An example is the ending of Fallout 2, when you're cast out by the overseer, but if you click the inventory key at the right moment you pull out a gun and kill him.