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FuzzyWulfe
Since: Nov, 2010
Ghaleon
Since: Jun, 2014

Is there a trope where the player/party/heroes have to destroy/deactivate/whatever multiple objects within something large like a base/spaceship/mech. But they mysteriously operate at full strength until you destroy the very last one. Like for example, lets say there are 8 engines inside the massive enemy flagship, and you're inside trying to destroy them all before the ship reaches some undefended world that you're trying to protect. But even after you destroy 7 of the engines, the ship still is travelling to the world at the same pace it was before, and the friendly fleet STILL can't manage to reach the world and protect it before mr huge ship with 1/8th power.
Another example is planting C4 on various pillars on a floor to have the ceiling cave in or something. Somehow it never does cave in, not even partially, until you destroy every last pillar in the entire floor.