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I added the trope because I figured it fit, because the overall aesthetics of the area of the game we've seen so far has been far lighter and softer than anything seen in the soulsgames except arguably Majula.
My argument is that, even if every other area looks like the swamp of sadness, having just this one area does make the tone of the game lighter, because unlike most Souls games, it's obvious that the world isn't in the process of dying.
However, I am open to the argument that we should see the rest of the game first. I just thought the initial impression was obvious enough.

I brought this up on the unreleased works thread
, but haven't gotten a response. Crossposting here to get more eyeballs on the matter. The issue is this entry on VideoGame.Elden Ring:
Lighter and Softer is a trope about the overall tone of an entire work, and therefore it seems to me that one would need the entire work to know whether it applies, which we don't have, as the game hasn't been released yet. I deleted it, and troper ~Sana Naryon restored it with the edit reason, "We get to see a portion of the map in the network test, which is far lighter and softer than any area in any other soulsborn game."
So, we've got a couple of potential issues. First, there's no citation in the example text telling where this comes from. Second, I'm skeptical that it's a trope that can be included at all based on preview footage; it's inherently speculative. And third, since Sana Naryon was the person who added it in the first place, restoring it without discussion is an Edit War.
Edited by MaiBaloney