Have a question about how the TVTropes wiki works? No one knows this community better than the people in it, so ask away! Ask the Tropers is the page you come to when you have a question burning in your brain and the support pages didn't help.
It's not for everything, though. For a list of all the resources for your questions, click here. You can also go to this Directory thread
for ongoing cleanup projects.
TBH, I'm not sure your interpretation of Blamed for Being Railroaded is correct. Many games with that trope are attempting, in Watsonian terms, to tell the story of a self-destructive failure of a protagonist. If you're arguing that kind of thing shouldn't count because it's the characters being guilt-tripped and not the player, I'm not sure how many examples that'd even leave left over.
Heck the description even goes.
"It is worth noting that in many of these cases, you aren't playing as yourself or a blank self-insert character. Often you are playing as a character with their own motivations and flaws."
"That's right mortal. By channeling my divine rage into power, I have forged a new instrument in which to destroy you."

VideoGame.The Last Of Us Part 2, Tropers.Super Weegee added
this Broken Aesop example:
The example was then removed later the same day by Tropers.Mega J, with the edit reason "...except Abby did feel guilty about it because she doesn't pass up the chance to save Lev and Yara after they save her life", referring to the third bullet point.
Super_Weegee then restored the first two bullets, stating "...Then why remove the entire entry instead of just that one?"
Mega J did indeed later only delete the third point on the BrokenBase.Videogames page.
Given that the original edit reason only addressed the third point, I don't know think this qualifies as an edit war, but I have an objection to the example as a whole.
The game doesn't really qualify as "Blamed for Being Railroaded", as the story is about Abby and Ellie making choices and living with consequences, not the player. More than most games, TLOU and its sequel are a closed story about the characters in question. There are very few narrative choices the player can actually make. The story is about walking in the shoes of flawed people making questionable choices, and the game suitably blames the characters for these actions, not the player.
Also, the narrative isn't just about Ellie killing people in self-defense. The story is very clear, in fact, that Ellie has numerous chances to stop her pursuit of Abby and simply live peacefully with her girlfriend and her baby, but Ellie refuses to stop.
Given that the TLOU 2 is a game that tends to get a lot of negative criticism from a sizeable hatedom (in particular, spewing vitriolic hate towards Abby and thus defending Ellie's desire to murder Abby), I'm asking about this just to be on the safe side.
Edited by NubianSatyress