If you spot an article that has more natter than one person can handle without losing their lunch, report it here.
Fix as much as you can bear to, then call on us for help.
Edited by wingedcatgirl on Feb 25th 2024 at 10:26:27 AM
I found this on Face Death With Dignity:
- The Wild Thornberrys: "Forget Me Not": Rebecca the elephant reassures a worried and visibly distraught Eliza that she has lived a long, fulfilling life, and she is ready to meet her fate; after a final embrace with her new human friend, she quietly passes away.
- Reality Subtext makes this even sadder, as fewer and fewer elephants are able to live out their full lifespan in the wild, thanks to the poaching epidemic and human/elephant conflict.
Bad indentation aside, should the Reality Subtext example be aloud? It just points out a sadly unfortunate real life problem that, from what I remember from the episode, only shown in the first opening minutes.
Yeah just remove that.
Suddenly I'm... still rotating Fallen London in my mind even though I've stopped actively playing it.So...who's brave enough to go through the natter and other problem spots in Fridge.Touhou Project? The first bullet, which I'm listing here, is just the beginning!
- Day stages won't work in Immaterial and Missing Power if someone is playing as Remilia. Think about that for a second. She's a vampire.
- Same thing in Scarlet Weather Rhapsody and Hisoutensoku, but even better in the latter: day stages won't work unless Remilia has a parasol (her unique system card, which provides a projectile-eating shield when activated) in her deck.
- Actually, in Scarlet Weather Rhapsody, there are no day and night stage versions due to the weather system. When either (or both) players choose Remilia, the match is played on one of the two indoor stages, Patchouli's Library or Scarlet Devil Mansion Foyer, with BGM for the chosen stage playing. Strangely, Remilia can't fight on Iku's sea of clouds stage, even though it's dark and there's little to no sunlight (or visible weather effects) there. The situation gets even weirder in Hisoutensoku, where Remi is allowed to fight on yet another stage without the aforementioned parasol card. Illogically, it's not Yuyuko's garden (turned into a night stage in Hisoutensoku due to some bullets being hard to see with snow in the background in SWR). No, it's another indoor stage... a nuclear fusion reactor core! What?
- So she can't handle the sun over the earth, but she can handle the one under the earth. Double what.
- Vampires can't handle sunlight when it's a sign of life. However, "scientific" UV radiation often doesn't affect thematic vampires for whom sunlight is anathema because it represents life. Plus, the artificial solar power is from a dead god consumed by a hell raven. No thematic opposition there.
- Remember, Our Vampires Are Different.
- Well, in her win quote against Okuu she states that she rather dislikes the sun, and both Okuu and Remilia have their beaten-up portraits shown. So while it's possible that UV radiation might be harmful for her, it's likely that the radiation from the core is not enough compared to the true sun. Still makes little sense why she would be allowed to play on this particular stage, but yeah, Our Vampires Are Different.
- There's also the factor that ZUN is known to be a JoJo's Bizarre Adventure fan, and Vampires in that series are weak to UV Lights. It would make sense if he carried that over as a weakness for Touhou Vampires.
Edited by Berrenta on Apr 20th 2022 at 11:25:28 AM
On YMMV.Kirby Star Allies, this was just added a few days ago:
- Fandom-Specific Plot:
- Despite the fact they are Token Evil Teammates in game, many fans like to go with the idea that Marx, Dark Meta Knight, and Susie have all made a full Heel–Face Turn.
- Granted its worth mentioning that in the Japanese translation, Susie did make a Heel–Face Turn and the English translation is to be take with a grain of salt
- Despite the fact they are Token Evil Teammates in game, many fans like to go with the idea that Marx, Dark Meta Knight, and Susie have all made a full Heel–Face Turn.
It also has pretty bad grammar.
Edited by ChillyBeanBAM on Apr 21st 2022 at 1:43:30 PM
Agreed, especially given that Star Allies is my second-favourite Kirby game of all time after Forgotten Land and should be cut (and it's not only because I don't subscribe to the likes of Marx or Dark Meta Knight joining the good side on a permanent basis, especially given that Marx is an opportunist).
Edited by Nen_desharu on Apr 21st 2022 at 12:12:05 PM
Kirby is awesome.Found this on Stuff blowing up:
• It's a shame he didn't blow up the tiger. •There is a version where he blows up the Awesome Verizon Guy. Is that enough? •Apparently he saves the tiger-splosions for his attack tigers.
Edited by namra on Apr 22nd 2022 at 6:07:39 AM
This is on YMMV.Heir Apparent (Velde refers to the author). May I just delete the whole thing?
- They Wasted a Perfectly Good Plot: You'd expect Velde to plan a huge-ass fight between Janine and the dragon, but no...
- She's an Action Survivor. You expect her to kill a dragon on her own?
So I brought this up at the Base-Breaking Character thread, but it may be more appropriate here.
YMMV.Demon Slayer Kimetsu No Yaiba
- Zenitsu is an Unpopular Popular Character in Japan, but he's rather contested in the Western fandom, with some finding his rather desperate attitude towards girls and frequent screams of fear grating. It also doesn't help that early on, the only times he actually becomes an effective fighter is when he is in a sleep-like trance. His self-righteous nature, especially when it comes to girls didn't help neither. Even beyond that, his introduction, where all of these issues are on display at once, caused many western fans to write him off because of how bad his introduction can be to newcomers. Still, Zenitsu is also liked enough by others for being a genuinely kind person and while he is loud and cowardly, he has never given into it, or abandoned anyone to demons like other cowardly characters. His competence in the final battle somewhat helped his image amongst detractors, however there are still some who dislike him.
- Speaking of his self-righteous attitude, this is another reason why he is so divisive. He gets scorn from some people for being so judgemental and paranoid of others, imaginating the worst out of them, demonizing them and making false accusations of something they didn't do. He preaches about the importance of morality and the Demon Slaying Corps being serious business to keep up appearances, but he tells others they know nothing about any of those things. Tanjiro, frequently a victim of his behavior, tries to be patient with him, taking most of the abuse, sitting down instead of defending himself. This makes it hard for some people to root for him at all.
- Zenitsu is an Unpopular Popular Character in Japan, but he's rather contested in the Western fandom, with some finding his rather desperate attitude towards girls and frequent screams of fear grating. It also doesn't help that early on, the only times he actually becomes an effective fighter is when he is in a sleep-like trance. His self-righteous nature, especially when it comes to girls didn't help neither. Even beyond that, his introduction, where all of these issues are on display at once, caused many western fans to write him off because of how bad his introduction can be to newcomers. Still, Zenitsu is also liked enough by others for being a genuinely kind person and while he is loud and cowardly, he has never given into it, or abandoned anyone to demons like other cowardly characters. His competence in the final battle somewhat helped his image amongst detractors, however there are still some who dislike him.
Found on MetalSlime.Role Playing Game:
- Persona:
- In the first Persona 1, there's an incredibly small chance you'll run into series staple Alice in dungeons. She lacks real offensive capabilities, but has the best stats of most enemies and bosses... she'll usually run away instead of using any magic. If you manage to defeat her, she'll drop a Pagan Idol, which is used to fuse Beelzebub.
- Gold-plated enemies such as the "Wealth Hand" and "Treasure Hand" pop up at certain intervals in Persona 3. They always get first strike, run away at the drop of a hat, are immune to all magic and have impossibly high dodge abilities and defense. The only way to kill them is to use a physical attack they're weak against — they switch weaknesses every round and analyze never works on them.
- And you'll need to hunt and kill these little cretins, for completing Elizabeth's requests. In the Updated Re-release Persona 3: FES, the Hands now occasionally drop "empty" weapons, which are used in the new item forging system. But by far the worst part is that, when you find them before entering the battle, you have to sneak up on them. Failure to do so (and sneaking is extremely picky) will result in the creature running away from you just as fast as you run after it. And if you manage to corner it? It disappears.
- In FES, they also did away with their immunities, which makes hunting them marginally less irritating. They're horribly annoying to hunt, though, because of their tendency to run away at the slightest provocation. After failing to track down and murder these critters, the one you finally manage to kill drops a Treasure Coin.
- It somehow gets even worse: if you happen to see a gold shadow upon entering a dungeon floor, assume that the Reaper is near. If you see two of them, Death is standing right behind you. Congratulations: you've beaten a Hand and obtained a rare reward. You have five seconds to reach an access point or the stairs if you want to keep that reward. (This becomes less of an issue midway through the game when you have access to Escape Route, which transports you to safety, but even then.)
There were more subbullets, but they're properly indented with little or no natter, so I'm omitting those.
Alas, due to my limited knowledge of Persona, I don't think I will be qualified to do an accurate rewrite.
I'll check the work pages to see if it's there, and act accordingly if it's good enough to move over.
Edit: Alas, it's not worth moving, but I got the gist of dealing with one of the third level bullets.
Edit 2: Combined the main points into the appropriate subbullets.
Edited by Berrenta on May 10th 2022 at 7:26:25 AM
Doing some more wick cleaning. Any advice for this subbullet found in ScrappyMechanic.Pokemon?
- Hidden Hollows/Grottoes in Pokémon Black 2 and White 2. They're great for getting some Dream World ability Pokémon in the game itself, but over half the time, they have items or mulch in them. And the mulch is just Vendor Trash since berries only grow in the Dream World, and unless you're broke, mostly useless. And then they start repeating Pokémon... one or two extra are okay for trading, but then it's like "enough already!"
- It's worse than that. They are far out in areas and require some distance to reach. And, like mulch, you're more likely to find worthless Repels and regular Potions. As for Pokémon, you have to engage in battle and defeat/flee from them so the grotto can regenerate something else... which has a 5% chance of occurring every 250 or so steps. Yeah, even Pokémon that are common or uncommon in encounter rates may be more likely to be Metal Slime by the Grotto's standards considering the effort and mess one has to go through.
I would go for a full rewrite since it's also complaining. Something among these lines.
- Pokémon Black 2 and White 2 introduce the Hidden Hollow/Grotto mechanic. It allows the player to get Pokémon with hidden abilities without using the (now no more accessible) Dream World, but the chances of a Pokémon actually spawning in one of them are very small and most of the time it's just an item (like early game healing items that are already useless by the time the mechanic is introduced or mulch, that could be used only in the already mentioned Dream World and now it's just Vendor Trash). Also, after the Hollow/Grotto has been emptied, it can take a lot of time before it's refilled with something else (there's a 5% chance of it happening every 250 steps taken).
Edited by PhantomDusclops92 on May 15th 2022 at 10:30:51 AM
Vendor Trash is no longer a trope; in this context you could easily just swap in Better Off Sold or Useless Item.
Suddenly I'm... still rotating Fallen London in my mind even though I've stopped actively playing it.![]()
I would also change "now no longer accessible" to the slightly less awkwardly-worded "now inaccessible".
This is from How We Got Here:
- Used in the Chuck Palahniuk novels Survivor, Lullaby, and most notably, Fight Club.. Survivor opens with the protagonist in an empty plane he's hijacked that's running out of gas somewhere above the Australian outback. The rest of the book is a flashback being recited into the flight recorder. Lullaby starts with the protagonist and someone named Sarge on a hunt for witches, and every so often the story of How We Got Here is interrupted for an update on the latest stop in their hunt. Fight Club more or less begins at the end, before coming back to the opening for the second chapter.
- Most, if not all, of Palahniuk's books utilize How We Got Here, the author himself being a self-stated fan of the trope.
- Survivor is probably the Ur-Example in Palahniuk's works. The narrator references to the amount of time he has left before the plane inevitably crashes after some flashbacks, reminding himself to get through the story to the point of the hijack. Just for kicks, the page numbers run backwards.
This is a bit of a mess. The last two bullet points seem like natter to me, but also the first bullet point should probably be divided so that each novel gets its own bullet point. Thoughts?
IDK if this is natter, but it's an extremely long list but I found this joy of an example over at Champions Online. Can I just cut it and add a sentence saying there's a lot of examples? Or just cut the "specific examples include" bit? Foldered for length.
- Alternate Company Equivalent: By the truckload. The Champions Universe used to be described as "Silver Age Marvel with the numbers filed off", adding "Not that it's a bad thing". Specific examples include:
- Doctor Destroyer is blatantly Doctor Doom with an appearance suspiciously similar to DC Comic's Doctor Fate.
- Defender is Iron Man, or at least Iron Man before he was an alcoholic Jerkass.
- Sapphire resembles Dazzler. And has a liking for the word "outrageous".
- Dr. Silverback is Beast, complete with his erudite speech patterns and, being a hyper-intelligent (albeit good) gorilla, takes influences from DC villain Gorilla Grodd .
- Grond is Hulk/The Abomination.
- Armadillo is Juggernaut.
- Or possibly Rhino, backgroundwise.
- Ankylosaurus (who has not appeared in-game yet) resembles The Scorpion, with his cybernetic tail weapon.
- Volta is Storm, but she's a villainess...
- Liberty Guard and Indy Kid are Captain America and Bucky.
- VIPER is Hydra. It also resembles Cobra, but predates it. Champions, in 1981, included VIPER from the start. A year later GI Joe's newest version introduced Cobra. However, as time went on they seem to have been taking on more and more aspects of Cobra (not least with the Supreme Serpent).
- The Black Aces are pretty heavily inspired by the Royal Flush Gang, with a smattering of Alex's Droogs from A Clockwork Orange.
- Foxbat is often compared to Deadpool for his fourth-wall-breaking humor and lovable/laughably not-quite-evil-more-like-crazy personality, but lacks his Healing Factor, fighting skills and sociopathy and does not look one bit like him. His wacky personality predates Deadpool by a decade, though, and due to his costumes and abilities, he was seen as naughty Adam West Batman.
- The robotic supervillain Mechanon is similar to Ultron
- Mr. Gemini is Multiple Man, although his powers seem to vary slightly in that unlike Madrox, his "dupes" aren't always exact carbon copies of the original (some sport a more muscular physique, for instance).
- The hero archetypes which a player must choose from make several, less-than-subtle parallels to other heroes, including non-Marvel characters:
- The Marksman = Hawkeye
- The Inferno = The Human Torch
- The Glacier = Iceman
- The Specialist = Deadpool
- The Behemoth = Hulk
- The Grimoire = Doctor Strange
- The Mind = Jean Grey
- The Savage = Sabretooth
- The Disciple = Psylocke
- The Tempest = Electro
- The Devastator = Thor
- The Impulse = The Invisible Woman
- The Fist = Iron Fist
- The Master = Daredevil
- The Scourge = Spawn
- The Cursed is actually just a color swap for The Scourge, which coincidentally makes him look more like Ghost Rider.
- The Soldier = Punisher
- The Squall = Storm
- The Inventor = Forge
- The Mountain = The Thing
- The Radiant = The Spectre
- The Invincible = Iron Man. (Ironically, as a tank archetype, the Invicible generates less energy than other roles.)
- The Night Avenger is specifically based on the Champions character Nighthawk, who is in turn Batman, although the character suggestions and powers (a vigilante/eccentric billionaire/vengeful orphan who prowls the night with gadgets) make it obvious that they're trying to make it Batman, as do the selection of jets that are CO's first available vehicles.
- The Unleashed = Believe it or not, a Jedi Knight (or perhaps Sith Lord).
- The Icicle = Introduced as an unlockable archetype during the Winter Event is basically Elsa.
- There are also a number of Champions characters strongly resembling non-Marvel characters:
- Kinetik is The Flash, freak lab-accident and lightning-themed costume and all. He is also similar to Synapse from City of Heroes, but Synapse is closer to Miles Teg of Dune, since his powers developed as a result of torture.
- Background-wise, Doctor Ka is pretty much Doctor Fate. For the costume, Shadow Destroyer looks like an Evil Twin of Doctor Fate.
- Amphibian is Aquaman (and he is just about as useless as he is in the Superfriends cartoon). The only heroic action you will presumably ever see from him is to keep a giant mutant shark from attacking you during the Lemuria Crisis. Mostly, he will only lament about his Psycho Ex-Girlfriend Stingray.
- The Rocket Hawks strongly resemble The Rocketeer.
- As mentioned above, Nighthawk shares a name with Marvel's Nighthawk, but was essentially Batman before appearing in-game. An entire update was themed around him, which in some ways separated him, but in some cases extends the similarities, especially Year One.
- Bluejay shares some character and background traits with Catwoman: She was betrayed by her former boss and became a super-thief, but is even less evil than Foxbat and willing to team up with the player to fight a more serious threat.
- Black Harlequin is the Joker, perhaps combined with Toyman's gimmick.
- Kinda subverted with Psimon, who has the same name and similar powers as a DC villain
, but his appearance and background are notably different
. The fact that there is no copyright on the name Psimon certainly helped.
- Crimson Serpent's backstory and powers curiously resemble Azula's.
- Gold and Iron may or may not be based on Karai and Hun.
- Taffy Winters, the Vampire Killer should be an obvious one
- Ripper, VIPER's Brute, is quite similar to Bane. Except not as smart.
- Overbrain, a Brain in a Jar, and his mutant gorilla partner Ape Plus are obviously a homage to the DC villains The Brain and Mallah.
- Microman is The Atom
- Hi Pan is pretty blatantly based on David Lo Pan.
- Red Dawn is Crimson Dynamo.
E: Op, found another one on the same page.
- An Adventurer Is You: Not nearly as strict as in other MMORPGs, but technically, every power set or archtype is made for a certain playing style and/or role on a team:
- The Tank - The Behemoth archetype and the "Brick" sets (Might and Heavy Weapons) are mostly made for this. The Darkness set with its life draining block and the Bestial set with its passive defense Regeneration allow them to become 'Reg Tanks', healing faster than enemies can damage them (doesn't always work, though, especially not in PvP). The Master archetype and the Martial Arts sets, especially Unarmed, have the passive power Lightning Reflexes, which can make them 'Dodge Tanks'. And asside from absorbing large amounts of damage, they all can dish out a lot too. The Mountain is something of a Stone Wall, with the ability to reduce the damage output of its enemies.
- The Healer - The Mind archetype/Telepathy set has healing powers, but he can't stand up to a Celestial: all of their powers can heal allies and deal damage to enemies at the same time! The Radiant free archetype (added in much later updates than the other free archetypes), uses mainly Celestial powers, becoming the only viable healer for Silver characters.
- The Support Drones power from the Gadgeteering set allows you to summon two personal healing pets and many experienced Freeform players will include it in their build. But while they are pretty good at continuously healing their owner, they are rather unreliable when it comes to healing others. When an ally is near death and their owner has only so much as a scratch, guess who the drones will heal first.
- The DPSer/The Nuker - About any character with any power set can be this, but those with ranged energy builders and many ranged attacks are notably better in this field, actually capable of dealing continuous streams of damage while not taking any themselves. The Inferno (Fire set), the Tempest (Electricity set) and the Disciple (melee Telekinesis) are predestined to play this role, being downright Glass Cannons. The Scourge (Infernal Supernatural set) however, avoids being outright Glass thanks to Constitution being one of its super stats, while still being able to dish out a deadly amount of damage.
- As well, the Marksman class fits the Archer class perfectly; same with the Soldier class ("Guns. Lots of guns."), though to a lesser extent.
- The Buffer/Debuffer - Any branch of the Sorcery set can specialize in buffing and debuffing at the same time. Ironically, the Sorcery archetype, the Grimoire, is more of a Nuker/Mezzer.
- The Mezzer - If a set has a power that renders the target helpless, it also has powers to exploit the situation by dealing massive damage. The best in this field are Electricity/The Tempest with Paralyze, Force/The Impulse with Hold and constant Knocks, Ice/The Glacier with Ice Cage, Telepathy/The Mind with Sleep and Sorcery/The Grimoire with Root. The Gadgeteer's Entangling Mesh and Tanglecoil Launcher and Dual Blader's stunning Dragon's Wrath are worth mentioning too.
- Unfortunately, bosses are generally immune to any kind of hold, stun, or knock, making these Useless Useful Spells against them.
- Though through the magic of specialization trees you can inflict a debuff to resistance on anything you try to control, succeed or fail. Take three such specializations and you can keep a pretty consistant -30% resistance on a boss by spamming otherwise ineffectual control moves. Great for maximizing team DPS in those timed alerts. And just as importantly, just because the Boss is immune to your toys, doesn't mean his backup is quite so resilient.
- The Petmaster - The Inventor. His Attack Toys can even summon more of them on their own! Freeform Gadgeteers and Sorcerers can be build this way too and it's not uncommon for a Freeform Petmaster to have pets from both power sets.
- The Jack - The Specialist was intended to be this, but fails terribly, ending up as more of a Spoony Bard. The Unleashed, however, does a much better job at this. And Freefoms, of course, which require the player to chose their powers and stats focus carefully to make the most of their potential. Indeed, with free-form, you can combine some of the basics of a DPS build with a mix of heals and defense buffs, or even use unorthodox methods such as Aura of Primal Majesty + Strength + Enrage, and you get a flat out Lightning Bruiser.
- The Trapper - Mostly averted. Sorcerers can summon sigils and circles with a wide range of effects and Gadgeteers can lay mines and use their Munition Bots in stationary gun turret mode, but they can hardly specialize in this field alone.
Edited by Hello83433 on May 22nd 2022 at 6:10:47 AM
CSP Cleanup Thread | All that I ask for ... is diamonds and dance floorsFound one that just screams "This entry was added around 2010" on Main.Analogy Backfire
- Dr. Horrible's Sing-Along Blog:
Penny: You're not really interested in the homeless, are you?
Billy: No, I am, but... It's a symptom. You're treating a symptom, and the disease rages on, consumes the human race. The fish rots from the head, as they say. So what I'm thinking is, why not cut off the head?
Penny: ...Of the human race?
Billy: It's not a perfect metaphor...- It's actually a very good analogy, although Penny doesn't know it — Dr. Horrible, being a supervillain, wants take over the world; that is, replace the current leadership; that is, metaphorically cut off the head.
- She did, in fact, know that — not about the supervillain part, but about changing the system and thus, the leadership. Unfortunately, he was speaking rather quickly, and he was talking about cutting off the head of the human race, so metaphor or no metaphor, that's... a bit grim.
- It's actually a very good analogy, although Penny doesn't know it — Dr. Horrible, being a supervillain, wants take over the world; that is, replace the current leadership; that is, metaphorically cut off the head.
found this on Famed in Story. on top of that, it even has "i" written on it
In Naruto, this happens all the time. Any ninja famous enough to have a nickname is generally the subject of legend. Just remember how the First Hokage is worshipped as the God of Shinobi, or how the White Fang was said to be even more of a legend than the Sannin, who were the subjects of lore in their own right. And then I haven't even mentioned the Yellow Flash or Uchiha Madara yet. There's a whole list of (mostly dead) characters who have achieved legendary status.
- Interestingly enough, Obito only remembered of the White Fang that he had died as a
There's this entry in HaveAGayOldTime.Western Animation:
- A Yogi Bear cartoon from the 1960s featured a troop of boy scouts camping at Jellystone Park, and Yogi scheming to get them to "share" their food with him. Ranger Smith sternly reprimands Yogi for this, saying, "Those boy scouts would never molest a bear, and I'm going to make sure that no bear molests them." "Molest" had a meaning closer to "harass" or "upset" back then, but nowadays that line just comes out wrong, and the whole boy scout thing makes it even wronger.
- "I know what we're all thinking"
.
- Anyone who does attempt that kind of a thing with a bear probably deserves whatever they get.
- "I know what we're all thinking"

The first bullet point feels lacking in context anyway, since it just provides a link instead of giving the information of what sort of nobility he was (which is what the nattery bullets are arguing over). Clarifying in the initial entry would help fix both problems.