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If you spot an article that has more natter than one person can handle without losing their lunch, report it here.

Fix as much as you can bear to, then call on us for help. wink

Edited by wingedcatgirl on Feb 25th 2024 at 10:26:27 AM

Berrenta Bejeweled (she/her) (Ten years in the joint) Relationship Status: I made a point to burn all of the photographs
Bejeweled (she/her)
#1576: Oct 24th 2019 at 8:13:00 AM

[up] I can get behind that.

Stage7-4 Since: Nov, 2014
Pichu-kun ... Since: Jan, 2001
...
#1578: Nov 7th 2019 at 11:56:37 AM

From Rainbow Lens:

  • After the cooldown of the massive race civil rights movement in the 60's and 70's, the entire X-Men franchise is seen as one huge metaphor for gay people (as opposed to the original more racism-focused premise). Mutant powers are expressed during one's teenage years, sometimes mutants are obvious at first glance while other times they're not, and it can happen to literally anyone, regardless of race or social status. This leads to the point of extreme Lampshade Hanging, as Mutants who can pass for human are sometimes referred to be "in the closet", their greatest opposition are conservative Christians who think their mere existence is sin, and there's an ever-present movement to cure them of their condition.
    • To stay relevant with the times, in the '90s during the gay AIDS epidemic, mutants were given a disease called the Legacy Virus that was essentially mutant AIDS, which the writers refused to find a cure for "until AIDS is cured". Apparently, nobody at Marvel actually expected a cure for AIDS to elude humanity for over two decades, so it became a Plot Tumor of asking the greatest scientists in the universe who can create dimensional portals and cybernetics "When is that cure coming again?", every month. So the cure was eventually found.
    • Parodied in ItsJustSomeRandomGuy's Youtube series ''I'm a Marvel... And I'm a DC'::
      Superman: But I've got friends who are mutants! Like... uh, Spider-Man?
      Spider-Man: Hey, I'm not a mutant! ...Not That There's Anything Wrong with That.
    • Taken to its logical extreme in Dark Avengers-X-Men: The Beginning, where it's revealed that the San Francisco neighborhood known as the Castro is a mutant neighborhood instead of a gay community like in real life. Vote no on Prop X and all that.
    • A special issue that deals with a teenage boy being "outed" as a mutant. After training to control his powers, he goes home to find that his parents, originally rejecting him, have finally accepted him; that the girl he had a secret crush on is now interested in him; and that his oldest friend since they were babies has shut him out completely. Hmmm...
    • Many real-life minority-rights groups are beginning to find the association a bit condescending, considering comics' ongoing problem with diversity, seeing it as the co-opting of a struggle for characters that are overwhelmingly straight and white.

PlasmaPower Piece of Cake. Since: Jan, 2015
Piece of Cake.
#1579: Nov 28th 2019 at 1:29:20 PM

From Teen Titans S 3 E 9 The Beast Within. Dear god, the natter. What should be the fate of this entry?

  • Artistic License – Law: The infamous interrogation scene, a legal nightmare.
    • In earlier episodes, the Titans appear to function as a kind of police adjunct, capturing villains beyond the means of the standard police force before turning them over to be processed and prosecuted. Robin's interrogation of Beast Boy appears to assume the Titans have their own powers of processing and prosecution; he claims that if Beast Boy can't provide Robin with information demonstrating his own innocence then Robin has to put him in jail.
    • On that note, Robin's attempt to gain information from Beast Boy comes with the threat of Robin having to "assume the worst" and send Beast Boy to prison if he can't, which is a gross oversimplification. "Probable Cause" is the standard which police need to meet to make arrests, and Robin has exactly three pieces of evidence, all circumstantialnote . So:
      • If the Titans are police and the known evidence merits probable cause, then Beast Boy should already be in prison. The amount of time he spends there depends on whether or not the District Attorney determines there's sufficient evidence to press charges.
      • If the Titans aren't police, then Robin is threatening to accuse Beast Boy unless the latter can provide him with some kind of satisfactory testimony, effectively holding a pointless criminal trial in miniature where Robin is playing both judge and jury.
    • Further, the fact that Robin threatened Beast Boy directly corrupts any evidence that he would obtain as a result; police are not authorized to use psychologically or physically coercive methods during an interrogation — any evidence earned this way is inadmissible in court. Even if Robin had the best of intentions, he just shot a massive hole in both his and Beast Boy's feet.
    • While we're at it, Beast Boy's testimony is a terrible basis for evidence of any kind, given that Cyborg's analysis indicates that his DNA is breaking down, which would have ramifications for the structures made out of DNA, like his brain (as supported by his blatant and consistently abnormal behavior). His testimony should be necessarily assumed to be inherently shaky if not outright unreliable.

Edited by PlasmaPower on Nov 28th 2019 at 5:33:50 AM

Thomas fans needed! Come join me in the the show's cleanup thread!
PlasmaPower Piece of Cake. Since: Jan, 2015
Piece of Cake.
#1580: Dec 14th 2019 at 11:13:55 PM

What about this from YMMV.Sonic Adventure?

  • Porting Disaster:
    • Despite building itself as a definitive version, the DX port to the Nintendo Gamecube from which all the following ports are derived has several problems and new glitches not found in the Dreamcast original. To be sure, there are some improvements, the game now runs at an admittedly inconsistent 60 frames-per-second, water now features a distortion effect, the Game Gear titles have been ported over as unlockable bonuses, the playable cast now sport new, higher-polygon models, and a Mission Mode was added to give additional challenges, but none of the above makes up for the many mistakes made during the porting job.
      • As standard with many Dreamcast conversions, its unique VMU features were cut, leaving out the Tiny Chao Garden and several online means of gaining bonus varieties of Chao eggs and minigames to play. This leaves all but the market's stock useless.
      • Despite running more powerful hardware than its predecessor, due to the unique architecture of the Dreamcast, a majority of the transparency and lighting effects in the environments have been downgraded. This would be an understandable compromise, if not for the fact that the new textures and changes to the engine hadn't clashed with the original version's aesthetics so starkly. This is easiest to see comparing the water transparency effects, where subsequent ports create a filmy, greener hue to the clear blue water, notably in Lost World. Many partical effects have also lost their complexity due to a sloppy coding job, seen clearly comparing the fire and laser graphics. The prominent wave effects in Emerald Coast are now static in the port. Also seen in Sky Deck, where the ports feature a static, unmoving skybox, lacking the dynamic changes to the clouds and wind currents as you progress in the Dreamcast version, and the darker palette and lighting that gave the level a unique visual flair.
      • Speaking of coding problems, a number of voiced lines either play in slightly worse quality, or don't play altogether. Eggman's commands in Sky Deck, for instance, where you'd get a quick warning about when he'd order the ship to move, giving the player time to prepare. In the DX and subsequent ports, you're tossed about without any warning.
    • The 2004 Windows port, though maintaining the extras of the Gamecube "DX" port, is marred with problems. It suffers from grainy-looking visuals, poorly re-sized HUD/UI elements, bad horizontal stretching, the game being prone to crashing when switching out to another window in fullscreen, keyboard controls can't be reconfigured, poor implementation of mouse controls (thankfully, they're optional), and poor optimization (at most, it will run at 30 FPS). The Chao system was heavily butchered as well - there is no equivalent to the GBA's Tiny Chao Garden or the VMU's Chao Adventure, leaving the Chao Transporter's sole functions as naming and deleting Chao; while the removal of the Dreamcast version's breeding mechanics and the Tiny Chao Garden meant that every jewel-color Chao except for gold and silver, along with most colors that are obtainable by breeding jewel Chao with shiny Chao such as translucent Chao, were rendered unobtainable. In all versions of DX, the Chao are generally unresponsive to being petted, the main way to increase happiness, and the only way to align them into Hero or Dark is with fruit bought from the Black Market, an expensive endeavour given how it's harder to earn rings in this game than it is in Sonic Adventure 2.
    • The game was re-released in 2010 on Steam, based on the Xbox 360 port but introduced new problems such as the game's launcher not saving your settings, game running a locked resolution, poor frame-rate despite the Xbox 360 version being capable of running the game at 60 FPS, and the game is presented in a pillar-boxed 4:3 aspect-ratio. A patch was released in 2014 that fixes the issues with the game's launcher not saving settings, fixed the controls (keys are rebindable), better support for higher resolutions, V-Sync, and FXAA. However, the issue with the game's frame-rate remains unaddressed, it still runs in a pillar-boxed display, and despite supporting controllers, the triggers and D-Pad of an Xbox 360 controller does not work at all despite being based on the Xbox 360 version.
    • The XBox 360, PS3 and Steam ports of DX have removed all of the unlockable Game Gear games. Since they made up 95% of the rewards for completing missions and collecting emblems, there are no short term incentives to collect emblems (aside from unlocking Metal Sonic by getting all 130) and no incentive at all to complete missions beyond getting 100% Completion.

Thomas fans needed! Come join me in the the show's cleanup thread!
Brainulator9 Short-Term Projects herald from US Since: Aug, 2018 Relationship Status: I get a feeling so complicated...
Short-Term Projects herald
#1581: Dec 31st 2019 at 8:38:48 AM

Commented this out a while from YMMV.The Pirates In An Adventure With Scientists:

  • Designated Hero: Why are we rooting for the pirates again? The only thing they done that's even remotely close to genuine goodness is saving Polly, who the Captain had himself sold. Let's not forget that these people have sworn themselves to looting and gutting people. They are the lesser of two evils in the story and it's a children's tale, but one can still wonder why we are supposed to sympathise with them.
    • Well, they are very bad at piracy so most looting and gutting they've actually gotten away with was pure luck.
    • Because they're amusing and it'd be a very boring world if you were only allowed to sympathise with a morally upstanding protagonist.

Yikes. Is this even salvageable?

Contains 20% less fat than the leading value brand!
JRads47 Since: Nov, 2014
#1582: Jan 11th 2020 at 1:10:38 PM

[up]Cut it.

Question, is anything that mentions fans of the work considered natter? Example from Devil May Cry 5:

  • Ship Sinking: Morrison's third letter states that Dante and Lady's relationship is less romantic and more that they just get what the other has been through. This is consistent with previous novels, supplemental materials and Word of God, which state that Lady finds it difficult to date Dante and that Dante eschews relationships that would get in the way of Devil-Hunting. Fans of the ship, however, feel that all of this still leaves a lot of room for interpretation of the pair's past and future.

wingedcatgirl mys. minty from the silly dimension from lurking (Holding A Herring) Relationship Status: Oh my word! I'm gay!
mys. minty from the silly dimension
#1583: Jan 11th 2020 at 2:24:06 PM

No, mentioning fans of the work is not automatically Conversation in the Main Page, that would be silly.

Suddenly I'm... still rotating Fallen London in my mind even though I've stopped actively playing it.
rjd1922 Best robot boy | he/him | Image Pickin' regular, from the United States Since: May, 2013 Relationship Status: Love is for the living, Sal
Best robot boy | he/him | Image Pickin' regular,
#1584: Jan 12th 2020 at 5:58:45 PM

Phoenix Wright: Ace Attorney has this under Informed Ability in the Trials and Tribulations folder:

  • Ron DeLite wears a vivid green jacket/vest with a cape-like back. It has large, very dramatic cuffs near the hands. There are a large number of bright, gold-colored leaves going down the front of his costume. He keeps his very red hair in Princess Leia hair buns that occasionally spiral outward. He has a baby face and an effeminate appearance that would be considered attractive by Bishōnen standards. Even by animated character standards, he has a very expressive face that moves between expressions that show surprise/determination, uncertainty, and pouting/fear. He frequently shrieks loudly at people to get their attention. And we're supposed to believe that he has a hard time getting people to notice him.
    • Ron makes a degree of sense when you remember that he probably doesn't dress like that all the time since it would be like wearing a giant, flashy sign that says "arrest me I'm the thief shown in the papers all the time" and that in the real world, appearance doesn't factor into someone's level of invisibility, as pretty, unattractive, and plain people alike can be deemed invisible. During the case, Phoenix and Maya get used to seeing him dressed like that so he just becomes like everyone else. While it's odd, it makes perfect sense.

Keet cleanup
rjd1922 Best robot boy | he/him | Image Pickin' regular, from the United States Since: May, 2013 Relationship Status: Love is for the living, Sal
Best robot boy | he/him | Image Pickin' regular,
#1585: Jan 14th 2020 at 1:37:47 PM

Along with the above, how should I fix the Alternative Character Interpretation entry on YMMV.Toy Story 2?

Some fans believe Emily never forgot Jessie, and did have fond memories of her, but simply felt she outgrew her. It doesn't help that she doesn't get any lines, so you never learn her side of the story. Indeed, this interpretation is popular among those who had similar experiences with their toys.

  • Emily didn't just abandon Jessie on the side of the road; she carried her nestled up against her side all the way there—just like when she was a kid, giving her obvious preferential treatment over the other toys going into the box. More than that, look at the box. Jessie was a charity donation. Emily almost certainly never meant for her old friend to rot away in a dark box forever; she was trying to donate her to a needy child. She was trying to do exactly what Andy does in the third movie—she was getting older, growing up, she didn't play with her toys anymore, so it was time for a good toy to pass on to someone else. It's possible the box just never saw the light of day...or that Al found Jessie in a charity store, and, not wanting to risk her mint-condition status, kept her in a packing box until he'd almost completed his collection. But Emily clearly intended for her to go to a poor child who would treasure her, and Jessie will likely never know that. There are those who also theorize that Emily might have been Andy's mother, giving Jessie and Woody a deeper bond.

Keet cleanup
Brainulator9 Short-Term Projects herald from US Since: Aug, 2018 Relationship Status: I get a feeling so complicated...
Short-Term Projects herald
#1586: Jan 15th 2020 at 2:00:21 PM

[up] That second bullet point is redundant with the top-level bullet point and Epileptic Trees. I'll throw it out.

Contains 20% less fat than the leading value brand!
rjd1922 Best robot boy | he/him | Image Pickin' regular, from the United States Since: May, 2013 Relationship Status: Love is for the living, Sal
Best robot boy | he/him | Image Pickin' regular,
#1587: Jan 15th 2020 at 3:46:30 PM

What about the Ron DeLite entry?

EDIT: I removed it.

Edited by rjd1922 on Jan 22nd 2020 at 8:24:23 AM

Keet cleanup
dsneybuf (Not-So-Newbie)
#1588: Jan 22nd 2020 at 5:20:13 AM

Even after my drastic trimming, does the note ending this sentence from Creator.Simu Liu look too much like natter?

In July 2019, it was announced Liu will portray Marvel Comics character Shang-Chi in the 2021 Marvel Cinematic Universe film Shang-Chi and the Legend of the Ten Rings, becoming the first Asian lead of an MCU film entry. note 

(Before I trimmed the note, it contained a huge-ass list of the MCU's previous Asian crimefighters, mostly from TV shows I haven't seen myself.)

Edited by dsneybuf on Jan 22nd 2020 at 7:21:07 AM

AlmightyKingPrawn I can chase the wind, I can race the rain from Down at Fraggle Rock *clap clap* Since: Oct, 2019 Relationship Status: I love you for psychological reasons
I can chase the wind, I can race the rain
#1589: Jan 28th 2020 at 1:10:08 PM

I posted it on the complaining forum and I'll post it here too. Headscratchers.The Looney Tunes Show is full of infighting natter over the show's merits, with some This Troper as well. What shall I do?

She/her. Profile pic is by Richard Michael Gomez @StarmansArt. Please watch Fraggle Rock: Back to the Rock. https://youtu.be/Vm92JNgPbqk
Berrenta Bejeweled (she/her) (Ten years in the joint) Relationship Status: I made a point to burn all of the photographs
Bejeweled (she/her)
#1590: Jan 29th 2020 at 9:28:49 AM

[up]Conversations on the page and first person can slide on WMG and Headscratchers, but the cases of infighting can go.

Zanreo Gizmondo from Glitch City (Ten years in the joint) Relationship Status: [TOP SECRET]
Gizmondo
#1591: Jan 30th 2020 at 3:56:34 PM

Found this in Surprise Difficulty:

  • Quite an obscure game, but there's Rhythm Heaven/Rhythm Paradise (or Rhythm Tengoku Gold). Think WarioWare, only all the (mini)games are rhythm songs. Seems easy huh? Wrong. Some of the games will prove to be pretty hard. Lucky for you you can skip them all if you want after three tries, and you'll pass most games after some practice. But now it gets hard, after you completed the game you can try to get everything gold (near-perfect) and after that (or during) you can try to perfect the games, but only if you get the chance and you only have three tries. Seriously, don't let the box-art or commercial fool you!

    • Obscure no longer in the US! It is still incredibly hard, especially since it will make fun of you frequently for failing. Oh, and the visuals never match the rhythm closely enough, so you MUST rely on the music or you will fail.
    • The game mechanics aren't any different from, say, the original Dance Dance Revolution (which is not on anyone's list of tortuously difficult games). The requirements, however, are INSANE. On some stages, getting as few as two misses results in a fail for the stage. Not a D grade, not some mild ridicule, absolute, abject failure. The remixes, in particular (which constantly switch up tasks without warning) will have you climbing walls.

(Should also specify that at least the first entry seems to refer specifically to the DS game, going by the "Rhythm Tengoku Gold")

Edited by Zanreo on Jan 30th 2020 at 12:56:57 PM

My favorite failed console tbh
ShinyCottonCandy Everyone's friend Malamar from Lumiose City (4 Score & 7 Years Ago) Relationship Status: Who needs love when you have waffles?
Everyone's friend Malamar
#1592: Jan 30th 2020 at 4:05:06 PM

[up]The only thing I got out of that that fits the trope is that some challenges only allow 2 misses (which I can confirm is crazy strict for a rhythm game) and the visuals not matching the music and input timing (which is also Fake Difficulty). The other things like going for perfects are typically bonus challenges, and are always really hard in rhythm games.

So, definitely trim.

My musician page
Zanreo Gizmondo from Glitch City (Ten years in the joint) Relationship Status: [TOP SECRET]
Gizmondo
#1593: Jan 31st 2020 at 4:13:28 AM

Yeah, as a fan of the series and rhythm games in general I can also confirm the above.

Changed it to this:

  • Rhythm Heaven. Think WarioWare, only all the (mini)games are rhythm songs. Seems easy, huh? Wrong. Some of the games will prove to be pretty hard, and some requirements are INSANE. On some stages, getting as few as two misses results in a fail for the stage. Not a D grade, not some mild ridicule, absolute, abject failure. Oh, and the visuals never match the rhythm closely enough, so you MUST rely on the music or you will fail. Luckily, you can skip them all if you want after three tries, and you'll pass most games after some practice.

Edited by Zanreo on Jan 31st 2020 at 1:18:21 PM

My favorite failed console tbh
HeroicJay Since: Jan, 2001
#1594: Feb 4th 2020 at 12:44:12 PM

Funny/AladdinTheSeries

This page has full descriptions of the plots of multiple episodes, including the parts that aren't jokes or setups for jokes. Far and away too much detail on many episodes. I think someone confused this for a Recap page, or was perhaps Gushing About a Show S/he Likes?

Perhaps the wrong topic? But I wasn't entirely sure where else to bring it up.

Edited by HeroicJay on Feb 4th 2020 at 12:44:50 PM

Berrenta Bejeweled (she/her) (Ten years in the joint) Relationship Status: I made a point to burn all of the photographs
Bejeweled (she/her)
#1595: Feb 8th 2020 at 8:12:52 AM

~Heroic Jay

This thread is for cases of Conversation in the Main Page, so try the Moments cleanup thread instead if you haven't already.

lalalei2001 Since: Oct, 2009
#1596: Feb 11th 2020 at 7:14:28 PM

Fridge.The Wizard Of Oz has tons of conversation in the page, natter, and tropers yelling at each other under the fridge horror section.

The Protomen enhanced my life.
RoundRobin Since: Jun, 2018
#1597: Feb 12th 2020 at 2:21:18 AM

Fridge.Avengers Endgame is the same, to the point where it reads more like a Headscratchers / WMG page.

- Fly, robin, fly! - ...I'm trying!
FridgeGuy2016 No-lifer from United States Since: Feb, 2016
No-lifer
#1598: Feb 13th 2020 at 8:48:30 PM

In Improperly Placed Firearms, I've come across these Call of Duty examples, which I'm pretty sure have some natter in them. (Also has some indentation problems; in fact, I'm pretty sure the other examples from Modern Warfare and Call of Duty: WWII should all be in sub-bullet points under Call of Duty)

    Folderized for your convenience due to walls of text 
  • Taken Up To Eleven in Call of Duty: Black Ops which features several anachronistic faults in regards to firearms shown in the game. The FN FAL in particular - commonly known as the "Right Arm of the Free World" for its use by many Western-aligned nations, including every NATO member state except the US and West Germany - is only used, of all people, by Vietcong and Cuban soldiers in single player. To the developers' credit, the second example is slightly justified, since the specific model of the FAL seen in the game was part of a shipment of about 500 of these firearms, all delivered to the Cuban police. But other parts of the game return to playing this trope straight, since while the Cuban soldiers only appear in the first level of the game it's never explained why every other Soviet-aligned military present in the game uses the FAL as well (or why half of the Viet Cong soldiers armed with them also have American M203 grenade launchers attached to them); technically, the FAL was also in service as the semi-auto L1A1 Self Loading Rifle with Australian soldiers stationed in Vietnam, so the argument could be made the ones encountered in Vietcong hands are simply captured rifles. It's somewhat harder to justify the highly anachronistic French FAMAS FELIN Russians occasionally use, except the FAMAS was a Russian staple weapon in Modern Warfare 2 first, so it could again just be a matter of following the leader. Also, both the Soviet special forces seen in the 1968 Kowloon mission and the Vietcong in Huế City use the SPAS-12 shotgun – a firearm model from Italy which was introduced in 1982. The turret in the beginning of the Vorkuta level has a mounted American M249 SAW, which was made in 1984, and the player also acquires a hand-held version of the M134 Minigun, which didn't enter service until 1963 (and is also not man-portable, but we can forgive that part) and finally escapes the prison on the back of a motorcycle while flip-cocking a Winchester 1887. Several campaign levels also feature the KS-23 shotgun, a 23mm riot gun that while at least actually being a Russian model (despite it like the FAL appearing primarily in Cuban and Vietcong hands - even Mason starts with it in a mission or two set in Vietnam) was not designed until 1971 and on top of that wasn't meant for actual combat use - it was a riot gun meant for keeping the peace in prisons. The closest any of these get to an actual justification is the last part of "Crash Site", where the presence of a single American China Lake grenade launcher (next to a crate full of Soviet SVDs) in a downed Soviet cargo plane is briefly and weakly handwaved as "some kind of setup". Somewhere, a firearms enthusiast is drinking themselves to death.
    • Though come to think of it, the plot's Framing Device does provide a possible justification. It especially works considering that the missions where you play as Hudson - who is not the person giving the exposition - have even more crazy scenarios and technology than the missions where you play as Mason (they're the only levels in which the player is allowed to go Guns Akimbo, for instance).
    • Call of Duty: Black Ops II doesn't have nearly as many examples, partly since there are only four missions set during the Cold War like in the previous game, but it's still around mostly by way of reusing weapons from the first game for its flashback arsenal, most of which were outdated and replaced by the mid- to late-80s setting. So, for instance, Woods uses an original-model M16 (misidentified as the improved A1) for Operation Just Cause, at a point in time where the military had switched to the M16A2 and a combat scenario where the "Commando" - a CAR-15 - would have made more sense. A particular screamer, however, is from the second flashback level, set during the Soviet Invasion of Afghanistan. It would have actually made sense for the game to give some of those mid-80's Soviet troops the RPK-74 used in the first game - instead, they're given the old belt-fed RPD machine guns the RPK-74 replaced in the real world. Worse, that RPD model is lifted directly from Modern Warfare 2, complete with a Picatinny rail over the feed tray that shouldn't exist for another nine years at that point (and which Russian military guns in general didn't start using until another decade or so after that). The player also has the option of invoking this with the singleplayer version of Create-a-Class; nothing is preventing them from taking an '80s gun they like into the 2025 levels, for instance using that old M16 when the standard JSOC rifles seem to be the HK416 and a slightly dressed-up XM8... or, after completing the game, doing the opposite and, say, fighting a battle in the Angolan Civil War with the KRISS KARD pistol (still not in production even years after the game came out) and a completely fictional weapon like the cover-penetrating, x-ray-scoped "Storm PSR".
    • Call of Duty: Black Ops III deliberately invokes this in the "Demon Within" level, most of which takes place in a weird sort-of flashback to the Battle of the Bulge from World War II - period-accurate soldiers, wearing period-accurate uniforms, getting support from period-accurate armor, but other than the rare appearance of a mounted MG42, all using the same array of fictional futuristic weapons the player gets, all of which are from a hundred and twenty years in the future from when the actual battle took place.

Edited by FridgeGuy2016 on Feb 13th 2020 at 8:55:38 AM

Limpin' with the bizkit.
Pichu-kun ... Since: Jan, 2001
...
#1599: Feb 18th 2020 at 6:12:11 AM

Detective Scheper changed an entry on Survivor Dogs from this:

  • The pack system is based off the inaccurate "alpha wolf" model that has been debunked by scientists since the 1990s. Dogs don't even form packs in the wild.

To this:

  • The pack system is based off the inaccurate "alpha wolf" model that has been debunked by scientists since the 1990s. In real life however, stray/feral dogs are capable of hunting in the wild. The so-called "studies" that cite dogs are not capable of hunting or forming packs are only from documentations of city strays and/or dogs in developing countries, which just does not imply that dogs are incapable of hunting. The strays in cities scavenge because they just don't need to hunt at all as it is much easier for them to live off human garbage, but it is different when it comes to the open country.Ask any shepherd or farmer, and they say that free roaming dogs are the bane of the flock, being just as dangerous as wolves (Look no further from this incidence in Newfoundland concerning Half-wild "Labrador" dogs killing sheep in the early 1900s). So the authors kind of got that right. The theory that dogs cannot hunt is just as problematic as the Alpha theory. No matter the breed, retrievers dogs like hounds and gun dogs have no problem hunting, as demonstrated in a case of four retrievers severely injuring a doe in Alaska, which proves they are not as clumsy as people think. The doe had to be euthanized.

ShinyCottonCandy Everyone's friend Malamar from Lumiose City (4 Score & 7 Years Ago) Relationship Status: Who needs love when you have waffles?
Everyone's friend Malamar
#1600: Feb 18th 2020 at 6:43:45 AM

[up]That whole thing reads like a response to a question that wasn’t even asked. “Dogs don’t form packs in the wild.” “Well, dogs are totally capable of hunting and Blah, Blah, Blah...”

My musician page

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