Well
- You're the only one of the two with the gun, and I don't think it could carry many more than two people at a time.
- The alternative is a world-devouring army. I'd volunteer the guy who can withstand the sand and had a gun myself.
- If I remember, she then upgraded it, so yeah...
"Is it kosher to say his name without spoiler tags?"
I don't see why not. It's just an small in-story factoid; doesn't affect the plot or characterization at all.
Anyways, about how they treat him. I mostly agree with Moriatti. Quote has weapons and has survived lots of dangers before. When you have to place someone in a dangerous situation, it makes the most sense to send in the tough-as-nails warrior. Booster knows who he is and what he is capable of, so he feels justified placing him in those tight spots (I am not even sure they were planning to leave him behind with the flying motorcycle... they would have probably come back for him with an empty seat if it hadn't crashed).
Still, there is probably some anti-robot bias going on. Probably one of them has it on the back of their heads "well, if he fails, he is just a robot... at least no human will die."
edited 11th Dec '09 6:13:22 PM by jaimeastorga2000
Legally Free ContentRegarding the Sand Zone: Quote has multiple guns—the Polar Star, the Fireball, and possibly the Bubbler—by this point, and King has a sword. They could have sent a team, rather than relying on a single robot.
Could have; should have; would have. I guess the whole second-class citizen thing is open to interpretation.
Probably what's going on there, yeah.
I've wondered for a while how the story would pan out if Sue were the protagonist instead. Thing is, I imagine her as being far more of a hacker type than a gunner, so the game would likely end up puzzle-focused instead of a shooter. Hmm...
Sakamoto demands an explanation for this shit.Quote was not just the best able to survive Sand Zone, he was built for surviving locales like Sand Zone. I'm honestly curious how King survived the place, though he is apparently strong enough to 1-hit Balrog from behind.
Sue as main character? Interesting. Is the plot mostly intact or does she mostly replace Quote? If the former, it'll probably be a lot shorter and have a much less satisfying ending. If the latter... hmm. I'll think on it later.
The idea was that Sue would be effectively the hero, so Quote would either be marginalized or would break down and need repaired. The thing is, the gameplay would have to be much different, since she's not really a "shoot-em-up" type of personality.
I'd also think it necessary, if one were to take that route, to ensure that her turning into a mindless super-mutant ninja mimiga at one point would be avoidable.
Sakamoto demands an explanation for this shit.Or maybe she manages to hold herself together after the transformation, gaining new moves and powers for a truly awesome final battle.
Legally Free ContentThere actually is a way to get a bit of health back: talk to Chaco (one of the caged mimigas, the one whose fireplace you used in Grasstown) twice, and hearts will appear over most of the mimigas' heads. It depends on how fast you are, but you can probably get back 8 or 10 health from that. For the most part, though, what you need to do is blast the critters summoned during the first part of the final boss to make them drop health... and become good enough at the preceding bosses that you will have almost full health coming in.
Learning to beat Misery with full health is easy and practically a prerequisite to beating the game. The fight after Misery shouldn't contribute more than a hit or two if you play defensively by standing back and shooting off your jetpack like mad every time he attacks; you might get hit by the attack from above and/or the massive black bat summoning (or does he get that one?), but he shouldn't use those more than once or twice each and the latter does next to no damage. The fight after that is a bit tougher; you might want to try unloading your super-missiles in his face, though you also might want to save those for the final boss; it's a tossup, but since you'll likely get some back from critters you might as well use some. The final boss himself is the hard one; there's too much going on for a single strategy to solve it completely, but my advice would be to take out the minions first and to be aware of his attack which travels along the floor and ceiling; it's very easy to not notice that attack or not pay sufficient attention to it. Do note that the summoning minion becomes a much bigger pain in the ass if you kill the other minion before her; instead of critters and bats she'll start summoning those horrid fish missiles Monster X had. It's tempting to take out the in-your-face minion first, but she's mostly harmless compared to the summoner; she'll only hurt you during the flipping/spinning kick move, the move where sort-of strikes a pose just moves her around quickly but doesn't hurt, nor does running through her while stationary.
edited 12th Dec '09 1:54:10 PM by Brickman
Okay. I'm going for the Good Ending.
But I lost ten health running to the door to get to the Bonus Level of Hell. I'm at 40 health.
Did I screw up?
I'd suggest trying to get to the save point at full HP when you want to take a break from beating the level.
And that's how I ended up in the wardrobe. It Just Bugs Me!Beating the final bosses again will take less time than the extra time you'd spend dying from not having that health. I'd like to point out, though, that halfway through the level (right after the falling block room) is a spot where you can safely recover an infinite number of hearts if you're willing to spend the time.
edit: But then again, in my opinion the first half of Hell is an order of magnitude more dangerous than the second, not counting the bosses obviously. What matters is how much health you lose to the midboss, because while there's a secret to get a little bit back after him, it's a very, very finite amount.
edited 19th Dec '09 3:33:14 PM by Brickman
The Wii Ware version is going to be released on Monday, I hear.
It would be a lot easier for me if you imagine there's something funny or interesting here."But I lost ten health running to the door to get to the Bonus Level Of Hell. I'm at 40 health.
Did I screw up?"
Like Brickman said, between the second and third room you can recover all the health you like. Grind some experience for your missiles, too, while you are at it.
Speaking of which, what weapons are you bringing to hell? Better hope you got the Spur and/or Nemesis.
Legally Free Content

I noticed a bit of that myself. Figured it was just a robot thing.