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Eh, it was more like a favour from Begnion that turned out to be false. Daein was given its freedom... except not, since Pelleas signed them into essentially being a disposable militia for Begnion. Naesala's isn't very specific, but it sounds like they made some sort of deal that benefited Naesala, then he decided to screw Begnion over and not keep his side of the bargain, since he didn't believe in the magicks of the pact. The weird part of the latter is how he managed to hang out on Daein's side for a decent chunk of Path of Radiance without getting wrecked by the pact.
I'll try to focus more on pair ups then. I think I'm playing the game like Genealogy since I just got finished with it.
@Clarste: RD plot was bad in how it used those elements. The Blood Pacts which kills an entire Country and forces a conflict between Daien and the alliance, Micaiah having to make constant mistakes despite having speciall powers born from being a Heron hybrid, etc.
The goddess chapter could easily be done by having Begninions corruption bring out so much brutality in the conflict that it activates the medallion instead.
Fates manga the Crown of Nibelung actually includes those magic elements and shows they could be easily written into a coherent plot when done by a better writer than having three dozen monkeys multiple different people write different routes and the supports. And you don't exclude the backstory of Anankos in DLC.
And it ended before they even entered Valla!
To mariovsonic, who is doing this Radiant Dawn LP that you mentioned?
Bigklingy on youtube.
x3 I wouldn't say that Radiant Dawn used those elements badly, even if I would've preferred they do things a little differently, like the Blood Pact giving the signer a potential benefit before pulling the rug out from under their feet. Would've been like something straight out of Changeling: The Lost or Demon: The Descent.
I was actually watching that exact same LP!
Edited by dood9780 on Dec 6th 2018 at 1:14:18 AM
Uhh.... Context, please?
Posting links without context is against the rules.
Oh sorry. It's a video making fun of Fates.
After how many?
Speaking of Fates, I was recently listening to Far Away and thinking of how it sounded like the sort of thing you'd hear in an ancient ruin filled with sleeping monstrosities / automatons that gradually wake up and try to kill you.
Which then gave me an idea for a level: an ancient ruin where you have to deal with bandits searching for treasure, only for the ruin's lines of defenses to start activating / waking up and trying to kill both your party and the bandits. Think mummies crawling out of coffins, statues revealing themselves to be golems, slumbering dragons clawing their way towards the surface, etc. The ruin dwellers could also be a separate color than your units and the enemy units; maybe purple like some of the units in Fates.
Would be interesting to see more unit colors in the Fire Emblem series.
I know Warriors does something a little like that, using yellow for the third army in three-way battles.
I do love the idea of that sort of thing happening in a mainline game, but it would rather break the whole Nintendo Colours thing.
Does anybody know where I can find a copy of the Shadow Dragon UK box art? I've been searching high and low for a copy of the game, and in the end I resorted to getting a boxless cartridge on eBay. I want to make a reproduction label, but the The Cover Project only has the American box art. (As far as I know, the only difference is that the US version uses ESRB instead of PEGI, but darn it that's enough).
Few Fire Emblem games have more than just blue, red and green armies. There were yellow army in Genealogy, Path of Radiance and Radiant Dawn.
Info on the expo. Main attractions are a live concert, Radiant Dawn stage drama and Tharcia 776 art exhibition.
This is about to be good.
Radiant Dawn and Thracia remakes confirmed.
Err, probably Jugdral and Tellius as a whole if anything.
Nope, just those two games and nothing else whatsoever.
We're not getting anything video game related except maybe a Three Houses trailer.
I think the Tellius games will just get ports while Jugdral will get full-on remakes.
Also Chapter 6 of Awakening is kicking my ass so hard. I've not gone three turns without a death.
When in doubt, sweep with Robin.
Chrobin ended up solving most of the map without eating up too much EXP. Mostly I'm worried my other party members aren't getting enough since they're about 4-6.
C8 is a pretty good map for feeding units. Aside from that, with the way Awakening maps are designed, a good way to keep other units from falling too far behind is to use Chrobin to drive a wedge into the enemy force, creating space in the middle. Then use secondary tanks like Fred with weak weapons to bait stragglers off to the side and soften them up. From there, it's a feasting frenzy for whoever you're training.
Expo pic doesn't have a Thracia lord. Someone at IS must really hate Leif.
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