RD is Radiant Dawn and PoR is Path of Radiance.
Radiant Dawn BK battle balanced? Not once have I had it not be a colossal curb stomp in Ike's favor, even if I didn't bring a hammer, albeit largely due to the OP defense tiles available. I actually usually sandbag that fight so that the other team has time to go grab the Wishblade.
The Path of Radiance one has been the exact opposite in my experience - I have never had the sheer dumb luck required to proc Aether enough to actually beat the Burger King.
Related, I actually beat Ryoma through brute force with Corrin so that I could easily spare his retainers.
Draconic Hex helps somewhat with Ryoma. Like, s'easy if his stats get worse each turn.
Bewitching Eyes![]()
I guess more even was a better descriptor, since in the case of the other 1v1's you're meant to be kinda outmatched by the opponent (and in the Po R BK fight, it's impossible not to be), but in that one Ike has a general advantage and can tip things further in his favor by abusing a weakness with the hammer. You do have to sandbag the fight for the wishblade, unfortunately, which kinda kills the mood.
You really don't need to sandbag Radiant Dawn Black Knight. Even on Hard, Levail should go down to 3 siege tome hits, which is pretty easy to get with Micaiah, Sanaki and a Galdr (that's assuming he doesn't get doubled by either mage too, since his stats are really, really bad before Resolve activates).
This strat has generally allowed me to 1-turn the chapter on a fairly consistent basis.
As for Path of Radiance Black Knight, Aether is actually the inferior choice. Use Adept-Wrath (it's too bad Ike can't swap in Resolve, since the scroll is in that chapter; otherwise, he'd utterly obliterate the Black Knight without even trying).
FE: New Mystery Only Feet 7PM PT Sun, Mon, Fri; Umamusume Haru Arima 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiYeah, hence relying on rng (Aether) or a specific skill combo. Amusingly, despite being so generally potent, because at half health fighting the black knight is incredibly dangerous, the Vantage+Wrath combo actually hinders you, since it means you will attack before he puts you to half. The other option is near perfect play wherein a well trained Mist heals Ike while he beats on the BK, with a pause taken to kill the bishop who shows up, because if you don't he will ruin all of your hard work. If you beat on the BK for literally every available turn, then the 9 damage you do (which is healed for 6 every enemy phase) per attack with eventually just take out the 60 health the bk has.
Didn't ever consider simply sniping down Levail though. I just kinda pushed through and had Ike play a deadly game of tag in the meantime. I ought to try that next time I go through RD.
edited 12th Aug '16 5:54:54 PM by Alfric
http://tvtropes.org/pmwiki/lb_i.php?lb_id=13239183440B34964700 Alfric's Fire Emblem Liveblog Encyclopedia!This PoR Let's Play
ended up with a ridiculously good Mist that probably could've smacked around the BK herself if she had a blessed weapon.
On your phase, if your unit is holding a Gold Bar, Spendthrift will activate at the beginning of your attack.
All calculations are done before even attacking, so the display always assumes Spendthrift is active (unlike, say, Luna where it'll show damage without assuming Luna activated).
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-MaeAlfric: Yeah, for best odds, Mist needs to keep him healed. If Mist is strong enough, she can even off the Bishop herself.
Also, I've never heard of anyone running Vantage-Wrath. I prefer Adept-Wrath because they have such good synergy. Adept will proc whenever, which always increases the odds of just killing Black Knight through 9-damage hits. However, if it procs while Ike's been dropped to half health, that's two 50% chances for a crit.
It's really not too hard to rig it so Ike's HP will be at the desired range at the right time, though (unless counting on the Black Knight proccing Luna to do it, which is sometimes a thing if Ike has too much Avoid or Def). Luna can't proc at range, so it's safe for Ike to do damage to him at range if he knows he can live a normal hit and a Luna. Oh, and speaking of range restrictions, Aether also can't proc at range, which is another reason Adept and Wrath together are about ten times better.
edited 12th Aug '16 6:01:23 PM by KuroiTsubasaTenshi
FE: New Mystery Only Feet 7PM PT Sun, Mon, Fri; Umamusume Haru Arima 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiDouble-post for Loony Plus
.
![]()
I meant in general, Vantage/Wrath is good as a combo for crushing enemy phase normally, but it completely backfires against the BK due to the unique conditions of the fight causing entering a fight at below half hp very risky.
Birthright Chapter 17: Lost in the Ice
I see the villagers here don't quite trust us... Anyway, I kinda expected lots of reinforcements for this chapter when the only enemy on the map at the start was the boss. The group by the boss gave me a bit of trouble. But once they were taken care of, only the boss remained. I had Felicia get an attack in on Flora, since I thought it would be dramatically appropriate, but when Felicia started crying over having to fight her sister, I immediately regretted it.
Then there was the post-fight cutscene. My first thought was that Flora sure was composed for someone who just lit herself on fire. But once the camera cut away from her and focused on the party's reactions to her suicide, I actually shed a tear for her.
As for progress, Felicia reached level 20. Apparently, Maid is a pre-promote, since I couldn't use a Master Seal on her. And she got a bit more XP on top of what she needed to reach Lv. 20.
Alfric: Ah. In that case, I'm not so sure it'd be a problem because of the half-HP thing as Vantage would be a liability when trying to set up Wrath counterattacks by letting the Black Knight attack first and having it trigger while still above half.
Lightblade: Felicia (and Jakob) are very oddball pre-promotes because their bases aren't much better than a tier 1 unit's, but that's compensated for by letting them level up to level 40, technically giving them 1 more level than the average unit (who gains 19 levels, promotes, then gains 19 more). Oh, and they're really good at skill shenanigans, since they're already a promoted class. Jakob, in particular, when recruited first, can do some really silly stuff as a Paladin.
FE: New Mystery Only Feet 7PM PT Sun, Mon, Fri; Umamusume Haru Arima 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiFelicia's magic is much higher than her strength, so reclassing her into a Strategist early on is a pretty good idea.
Bewitching Eyes![]()
I believe I keep misspeaking, because that's the point I was trying to make earlier. You can't engage on the BK below half without risk of instantly exploding from a luna proc (or just being below normal attack damage, if he procced Luna to put Ike below half), and since Vantage causes you to always go first, you lose the opportunity to counterattack after the black knight sends you below half, thus losing out on the primary effectiveness of Wrath+Vantage. I will say I think Resolve was stored in that chapter explicitly to prevent using Resolve+Wrath against the black knight, because that would easily end the fight.
edited 14th Aug '16 8:59:24 AM by Alfric
http://tvtropes.org/pmwiki/lb_i.php?lb_id=13239183440B34964700 Alfric's Fire Emblem Liveblog Encyclopedia!Yes, I have Felicia equipped with a Flame Shuriken. It is awesome.
Speaking of Felicia, in my last play session, she and my Avatar became this playthrough's first married couple, and they have a daughter, Kana. Though the idea of the Deeprealms explaining how second generation units can grow up fast enough to fight alongside their parents is rather handwavey, I must say that is a very badass name for what is essentially an extradimensional day care center. I'm happy that Kana inherited Tomebreaker from her mother, though. That paralogue to get her on the team was rough, with several of my units getting taken out. I did manage to succeed, though.
Birthright Chapter 18: Leo
Well, this is the first map I've seen where the Dragon Vein effects are a pure hindrance, with the marshes' damage only affecting my units. At first my plan was to take out the Faceless reinforcements while waiting out Niles' Lucky 7 ability before taking out Leo and his retainers. I did manage to do that, but soon after, it became clear that they would just keep coming. So then, I just went straight for the bosses.
Anyway, between Kana's Paralogue, fending off a Castle invasion, a few Challenges, and the chapter itself, several of my units reached their max level of 20, so I promoted them. Kana joined at Lv. 20 and became a Hoshido Noble like her father. Silas has been promoted from Cavalier to Paladin. Rinkah went from Oni Savage to Oni Chieftain. Takumi went from Archer to Sniper. Finally, Kaden went from Kitsune to Nine-Tails.
The problem with a Flame Shuriken is you have to get her up to C rank. Strategist can use magic right off the bat.
Bewitching Eyes

I have no idea what RD or PoR even means here.
Let's see if you can get past my Beelzemon. Mephiles, WARP SHINKA!