So, in the future games, we will have twitching axe hands, twitching bow hands, and twitching lance hands?
...I'm down for it.
"I squirm, I struggle, ergo I am. Faced with death, I am finally, truly alive."...I'm down for it.
Honestly, Odin is probably one of the more enjoyable ones to make a Critical Hit build for, especially in a magic class. (ELDRITCH SMACKDOWN!)
Fantastic Supreme Überkaiser Emperor Folt of The Infinity and Beyond" ... "The First"!I think the bigger problem is that the DB's map design is still clearly very traditional in that it's just an EP slugfest. This leaves very little room for anything that's not running around with the holy trinity of Str/Mag-Spd-Def. Aside from a Knight with Peg growths not really being able to play like a Peg, due to lack of flight and Move, there's just not many mages around for her to fight.
On top of that, EXP is very tight and there's quite a few pre-promos that can easily carry the team through the game. Even if one is set on using growth units, Edward and Nolan clearly stand out. They show up early and have decent durability and offense (for the DB).
TLDR: The game takes pains to make it not worth the effort to use the units with weird growths. Don't believe me? Look no further than Fiona and how the game craps all over her face, then lights it on fire.
FE: New Mystery Only Feet 7PM PT Sun, Mon, Fri; Umamusume Haru Arima 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiDawn Brigade's maps are decidely not enemy phase oriented. Quite the opposite. They're heavily player phase oriented as none of the DB can reliably take hits. Sure, you have Nailah and BK at certain times but that's not the point. Even the Part 3 maps are suicidal if you choose to rely on enemy phase kills. In fact, you want to avoid killing on enemy phase completely. The Part 3 maps are for grinding experience at best.
How are they designed with the assumption that you have tools the game doesn't give you? What tools, for that matter?
You have pretty much all the tools you need.
The defining elements of an enemy phase are:
A huge disparity between your numbers and the enemy numbers. The only DB chapters that qualify for that are 3-6 and 3-11. And the latter has a shit ton of allied units so even that barely qualifies.
Most of the killing takes place on Enemy Phase. Doing this in DB chapters except 1-9 is good way to get your units killed. In fact, you intentionally want to kill as few units as possible on EP.
Less importance on player phase positioning. Not true for DB chapters. Your units are squishy and you need to carefully take out as many units as you can on PP.
edited 16th Jul '16 8:22:17 AM by RangerJackWalker
I feel like you're assuming a lot by saying they didn't intend that. While later parts of the game tend to be EP oriented (primarily the Greil Mercenaries part), the early part and end part tend to be more player phase oriented. The Dawn Brigade section is about a ragtag group of rebels piecing together a force that can oust an occupying army, and it plays like that. Your characters are squishier and can't simply stomp all over the enemies, and so if you leave too many people active on EP the AI will overwhelm someone and kill them.
http://tvtropes.org/pmwiki/lb_i.php?lb_id=13239183440B34964700 Alfric's Fire Emblem Liveblog Encyclopedia!Uh, no, the Dawn Brigade's chapters are very EP-oriented after the first few. The snowballing-juggernaut syndrome is in full effect here because the limited EXP encourages just funneling all of it into 2-3 characters since spreading it at all is a good way for everyone to be squishy and die. This is why Edward and Nolan are more valuable—they have more standard growths and the availability to snowball much easier than the other DBers. Hell, right out the gate, non-transfer Sothe with forged Iron Knives can wreck most of Part 1. He's fully capable of taking on a good chunk of Part 3 too (but he does have to be careful of Tigers). Then you also get Zihark and Tauro. Jill takes a bit of work, but she's the only good Canto unit, so she can be afforded a bit of favouratism if she ends up as one of the player's lucky picks.
I used to do draft-LTC runs with this game and quite honestly, the draft runs were far easier than playing it normally. And yes, that even includes the runs when I got stuck with Lyre and Meg.
FE: New Mystery Only Feet 7PM PT Sun, Mon, Fri; Umamusume Haru Arima 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiThere's a difference between 'enemy phase oriented'and 'character imbalance'. While the latter can cause the former, they're not the same. Sothe can wreck everything but he's not doing it on enemy phase. It's not that he can't. But the game doesn't facilitate it. DB chapters don't have vast numbers of units charging at you except in two chapters like so many GM chapters have. The map design of DB chapters us very player phase oriented.
edited 16th Jul '16 11:30:58 AM by RangerJackWalker

I doubt he will, but given how he and the other returned due to the previous character polls...
We may very well get Ophelia Dusk as the one returning next.