I'm not making this mistake on my Classic playthroughs, that's for sure. This has been the one map where I've actually been willing to sacrifice units just to actually beat it- and only because I'm doing Lunatic/Casual.
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-MaeThe issue with that is Ninjas get to Ignatious at turn 2, and the Great Knights get to him at turn 3- and even if I beeline Benny right to him (which I did), the Great Knights + Ninjas outright destroy anyone who is there.
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-MaeTaking risks in order to sweep the enemy blockade in order to clear the way for the main force or using some limited resources. A Rescue charge may be necessary for reliability, but it should allow a Sing-propelled high-Move unit to get a staffer into a position to pull Benny down so Ignatius can use his Offspring Seal. I guess Benny as a Great Knight could just hitch along with the 8+-Mover, but that requires him to not be in his preferred class. Alternatively, a Camilla with a strong enough forge and pair-up might be able to just rush down and one-shot the Master Ninja (that still leaves the problem of dealing with the incoming Onmyoji, though).
FE: New Mystery Only Feet 7PM PT Sun, Mon, Fri; Umamusume Haru Arima 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiThis is a completely off-topic post:
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It's sort of appropriate, seeing how it's the Ballad of the Goddess mixed together with "Lost in Thoughts All Alone" mixed in. WaxingName probably could've been more clear on that.
edited 12th Jul '16 11:02:04 AM by dragonfire5000
"I squirm, I struggle, ergo I am. Faced with death, I am finally, truly alive."Dammit!
Still can't do Apotheosis. Got a little farther today, but the second wave with the archers messes me up (because some of them have counter, which means getting close to them is very risky even if it prevents a counter attack because said counter attacks shortens my attack).
Needless to say, I got by it, but lost a few people. This lead me to the next part with the Sorcerers who all have Vantage. I actually had only two of them left to fight, but they wore away at what was left of my group until only three people were left; one paired unit, and Chrom, who was not surprisingly killed next.
I have trouble doing that second part without losing people, and trouble doing killing the wizards fast enough in the third part.
I need some advice...as long as you don't tell me I have to start grinding stats again. I don't think I can take that anymore.
One Strip! One Strip!What setup are you using again? VV Sages with Celica's? Limit Breaker? Full Rallybots? Longbow Snipers?
FE: New Mystery Only Feet 7PM PT Sun, Mon, Fri; Umamusume Haru Arima 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiNo longbow Snipers. I did have Noire as a Sniper earlier, but I re-grinded her with Limit breaker and All stats, gave her Vantage and Vengeance, and left her as a Sorcerer for Waste and Mire (so I could hit at a distance).
Most characters have All Stats and Limit breaker with one or two exceptions (who are paired with someone who does anyway) but I only have a few characters who use Rally admitedly (I took out my Avatar because I wanted to reduce the number of people who could end the campaign if they got killed early).
Everyone has Forged weapons as well, and sets of Brave weapons (or Waste and Celica's Gale for mages).
My biggest problem when I don't screw up and leave someone in the wrong spot, thereby getting them killed is that around the second wave with the snipers. Their counter makes getting close dangerous, and the middle one (and the only one who doesn't have counter) can take a ridiculous amount of punishment before he dies. Getting close to the ones with Counter means taking damage and wasting turns (since I usually send in the dudes with Galeforce so they can hit multiple guys at once if they win in one combat round), but attacking from a distance to avoid counter obiviously means I give them a chance to counter attack.
I've been trying to compensate with Mire, so as to reduce the amount of health they have and kill them faster, but its still takes a while.
The third wave with the sorcerers really messes me up, cause they also have Nosferatu, which restores their health, can also take a lot of damage, (most of them) have Hawkeye, which means they don't miss, and while I'm dealing with them, the Paladins get close and mess things up.
Oh yeah, and they have Vantage, and Vengeance as well. That's a hassle.
The Falcon Knights, to be honest, don't give me too much trouble, even though they can heal everyone. One I get close enough, I trash them.
And that's just waves 2 and 3. I haven't even gotten to the 4 or 5th waves yet, which sound worse with the time limits on them.
So yeah, I'm likely still doing something wrong.
Perhaps not enough capped stats.
Edit: ...
I'M SUPPOSED TO HAVE SAGES?!!!!
edited 12th Jul '16 5:04:17 PM by HandsomeRob
One Strip! One Strip!Mages in Awakening are super busted dude. Like, with Limit Breaker, Armsthrift, Vantage, Vengeance, and Galeforce or something along those lines equipped with forged Celica's Gales, you have 1-2 Brave offense which can only really be cracked by Longbow snipers, and that's only if you let them attack you. Then use the most effective backpack you can find, arm them with a brave weapon and armsthrift plus any fun support skills, and you should be able to take pretty much everything on without having to worry about inventory. You can probably subsititute Armsthrift and Galeforce for other skills, but that's the first setup that came to mind.
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No. Orochi's cross-country partners are Odin and Laslow, and Niles's are Oboro and Setsuna.
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