Tonight, I battle the dreaded NFC Reader to battle Lucina
(it's really not that bad, but I like making fun of it
).
Donnel is good in terms of reaching his caps quite fast.
He also has the smallest skill-pool of the whole Awakening cast (Villager doesn't promote, and Mercenary and Fighter have an overlaping promotion), and quite suboptimal modifiers in everything but Luck.
In Awakening, capping stats is quite easy. And once other units start to cap, Donnel ends up lackluster.
◊
My thoughts on Awakening so far after 5 Chapters:
- The game seems to have some slight polish on the UI and some minor details that Fates lacks (the more animated map sprites), but it's also clearly not as optimized. I can tell battles have a lower frame rate than Fates, even if it's a small difference. Also, map sprites appear to be of a lower quality than Fates even if they're more animated.
- I like how the game is more willing to use models during cutscenes, since Fates would frequently stick to portraits. Also, I like the dialogue box's design much better.
- Soundtrack is not nearly as good as Fates' so far, though it's not bad.
- Robin isn't as endearing as Corrin so far, though Robin being the Deuteragonist and a more traditional blank slate is probably heavily contributing to that.
- I haven't really clicked with any of the cast. Fates presented you with like 7 super-likeable characters within the first 5 chapters, while nobody in Awakening seems to be on that level so far. None of them are unlikeable, I just don't care about them at the moment.
- The Critical Hit sound is way too loud.
- Soloing with Robin + Chrom Pair Up is way too easy. I might restart on a higher difficulty.
edited 4th Jul '16 2:53:53 AM by Karxrida
edited 4th Jul '16 5:33:39 AM by Pulse
I sure said that!Hello. I'm back I guess.
I made an FE8 hack.
Patch it to an FE 8 ROM (you're on your own here) and let me know what you think.
You want to tell us what this hack does?
- infinite durability like Fates
- character stats tweaked (e.g. Seth is still good but falls off, unlike vanilla Seth who never quite fell off)
- some classes tweaked (e.g. Cavs no longer have swords, Knights gain axes)
- enemies get better stats and weaponry
Pair-up is one-third of what makes Robin completely broken (the ability to early support with Chrom, regardless of gender, is a big deal). The other two-thirds are availability and Veteran. The former kind of plays into the other two, but given low early unit count, Robin is almost inevitably going to get a bunch of EXP. I've always held that Paragon is a pretty busted skill, but Veteran proves that even at only half of that power (at least, with Awakening's very generous EXP-gain floor), it's still utterly ridiculous. Robin can very quickly snowball to a power level that makes Ryoma jealous.
FE: New Mystery Only Feet 7PM PT Sun, Mon, Fri; Umamusume Haru Arima 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiMore controversial opinions, Fire Emblem Edition:
General:
I think Fire Emblem is better then the Lo Z games and has the potential to be one of the great mainstream franchises that Nintendo has.
I prefer Classic Mode BECAUSE units dead forever help me become a better player so I don't get careless with my units. This why I can't stand playing the Shining Force games. If you lose a unit, you can pay a priest to revive them. Consequences? What are those?
Pegasus Knights and Wyvern Knights need to be balanced instead of Awakening just giving Pegasus Knights arguably the most broken ability in the game and giving Wyvern Knights the shaft.
The costume designs from Awakening and on are meh AT BEST and ugly and dumb when you think about it at worst. I mean why the hell would a Mage would wear an obvious giveaway such as a big pointy hat? They wouldn't, unless they want to have an arrow through their head via a Sniper.
I think that the future FE titles need to shake things up like FE 4 did.
You gotta start somewhere.Because fantasy artwork requires Wizards to wear pointy hats and/or robes.
I think the only series that doesn't follow that is Pathfinder with Ezren, the Iconic Wizard. He's got the beard, but no hat or robes
edited 4th Jul '16 10:24:31 AM by BlackSunNocturne
Silly hats is no different than the Fates magic users whoring it up.
Also Wyvern Knights are better in Fates. And by Wyvern Knights I mean Malig Knights. Their skills are SO GOOD. Meanwhile, Peg Knights get sucky skills outside of Amaterasu.
edited 4th Jul '16 10:38:28 AM by asterism
Bewitching EyesI'd argue that Wyverns really didn't get the shaft. At least, the actual Wyvern part of the line. Griffon Rider is kind of stuck in a weird place as a master of none. Wyvern Masters are bulkier, stronger and have better weapon access, while the pegasus line is faster, kill mages better and is more versatile (Dark Flier, in particular, for the ability to get around Pav Gis+ at will). Wyvern Rider's/Master's class skills aren't really that bad. Sure, they don't compare to Galeforce, but few things do. Str+2 is always welcome and a substantial boost in the early game when most characters will have low offense; Tantivity's +10 Hit/Avoid doesn't sound like much, but is a big deal early on when 110 Hit is the upper end of most enemies' accuracy; Quick Burn is substantial and comes in when Tantivity alone might not be cutting it, allowing for starting the battle with a whopping +25; Swordbreaker is among one of the better breaker skills, given that sword enemies are generally going to be the most accurate in the game (with wind magic and bows sometimes competing). Hand Axe access to also great and only outstripped by tome access. Plus, it's got the deathball known as a reclassed Panne to its name.
EDIT:
Darting Blow is very good, especially against Lunatic Master Ninja. Warding Blow is also nothing to scoff at and Rally Spd is an excellent support skill. Fates pegasi mostly suffer from iffy bases.
edited 4th Jul '16 10:51:16 AM by KuroiTsubasaTenshi
FE: New Mystery Only Feet 7PM PT Sun, Mon, Fri; Umamusume Haru Arima 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiAt level 10, though Second Seals can be a bit scarce. You can get one from Renown, one from C8 and any number from randomly spawned Anna shops. There's a handful of other drops from enemies/villages/chests, but you won't be able to buy them until after C16 (or beating one of a select few kid paralogues).
edited 4th Jul '16 11:44:59 AM by KuroiTsubasaTenshi
FE: New Mystery Only Feet 7PM PT Sun, Mon, Fri; Umamusume Haru Arima 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiIf you want to get shops that sell Second Seals, I recommend completing Inigo's paralogue as soon as you can.
"I squirm, I struggle, ergo I am. Faced with death, I am finally, truly alive."I prefer Robin to Corrin by a huge margin. Robin's a bit more subdued in personality, but that helps them feel more like a player avatar compared to Corrin saying stupid things and making stupid decisions the entire game.
Robin just comes across as a lot more intelligent and tactical (Which you have to be to play Fire Emblem), while Corrin feels like an idiot who only got to lead the army because a chainsaw sword chose him and nobody's gonna question that. Except Takumi who exists to be a strawman opposition until he gets with the program and concedes that Corrin is the best thing since sliced bread.
You cannot firmly grasp the true form of Squidward's technique!In my experience, Inigo was easier than Severa's (although it may be due to the Escort Mission part), Nah's, and specially Gerome's.
Still, child paralogues shouldn't be tackled ASAP. Really, they are quite beyond the level curve when you first get to them.
Morgan's and Owain's can be done pretty much straight away. But leave the others, yeah.
Bewitching EyesThere's a bunch of maps where the enemies are all level-20-unpromoted with a handful of level-1-2-promoted enemies backing them up. This puts them at about the same difficulty as C13, which is the chapter just before any kid paralogues can be done. Laurent's and and Kjelle's are also among these.
As for escorting Severa, the whole thing can be trivialized with Rescue. One staff can hold her in place for 10-15 turns (depending on how much Mag the staffer has), which should be more than enough time to clear the way.
A fed Robin should have little issue plowing through even the maps with level 8 promoted enemies, so long as the kid can be kept safe (most of the maps have a good place to hide them).
edited 4th Jul '16 12:41:20 PM by KuroiTsubasaTenshi
FE: New Mystery Only Feet 7PM PT Sun, Mon, Fri; Umamusume Haru Arima 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiThe general rule seems to be the sooner you get the kid's mother, the easier their map is.
Bewitching Eyes

I paired Mozu with Hinata and they both started to fall behind late in the game, but i gave them both Killer weapons to make up for it and they did well enough. Hinata was also the man on team with a Wyrmslayer, though Leo with a Dragon Spirit scroll soon aped that position as well.
It was worth seeing her step up from that wimpy position to being a competent team member though.
Charlotte was the one who did a lot better with some babying. Once she builds up enough HP headway that she can take a punch (because she won't get the Def or Res to do that if you stick her in Berserker), she's got crazy strength and crit percentages that only get better when you pitch her against female classes. She walks over those annoying Maids with weapon-type advantage and her personal skill activating.