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yes, I think Fire Emblem 6 requires it.
And now I must play 6 to find out why.
Actually, it's not really central to FE 6 at all. Canas' death was just part of the backstory for 2 minor characters and that's it. I suppose it was just necessary for continuity reasons. .*shrugs*
"Path Of Radiance had an amazing soundtrack as well. Black Knight Battle is epic!"
Oh yeah, that track kicks ass. "To Challenge Ashnard" is pretty good, too. The generic boss themes were pretty lame, though.
"And now I must play 6 to find out why."
Make sure to use this patch; it is the most translated one available (though, unfortunately, still slightly incomplete).
My favorite supports of the ones I've played (limited to 7 and 8) are Hector/Florina (really, who doesn't ship them given how Hec's daughter turned out?) and Artur/Lute.:3
Hmm...are the supports for Guy/Matthew any good? They're my favorites character-wise, and gameplay-wise they both can dodge almost anything thrown at them. So I love using them. Also, the level where you fight the first of the two black fang brothers, the White Wolf. I'm stuck. Any tips here?
edited 14th Feb '10 6:27:45 AM by Xiphon iii
My personal favorite FE game was RD believe it or not.
Though the Dawn Brigade stages can go fuck themselves.
^Dawn Brigade levels ROCKED, friend. You just don't get the Fridge Brilliance of them, is all. Think about it: your party is a bunch of inexperienced children and one old geezer trying to fight off the world's strongest military force - OF COURSE it is going to be hard!
I know that. But it doesn't make up for the dozens of times I had to reset because someone died. Did I mention that I ALWAYS do no-death runs in my FE games?
Eh, I generally don't mind a sacrifice or two...I used a heroic sacrifice at one point on the final level for sheer rule of cool. Don't worry, it was second run through. Picture it: Seth carrying Eirika on horseback, rushing demonic Leon. Seth dies, Eirika leaps off, runs the last few steps, plunges sword into Leon. Yeah, it was fun.
Path of Radiance is my favorite and is also one of my favorite games. I have a love/hate relationship with the rest of them, mostly due to not letting anyone die ever. I'm playing through Blazing Sword right now.
Since I had nothing better to do on Valentine's Day, please enjoy this comic.
As for the guy/gal who asked whether the supports for Guy/Matthew are any good: Gameplaywise, I've got no clue since I'm bad at keeping track of invisible stats. Storywise, they have the most fun conversations in the whole game.
And now for something completely unrelated: SOREN WTF!
Guy. And for the record, that's exactly what I meant. Thanks. I seriously do tend to like my Myrms and Thiefs more than most of my other characters...maybe it's just my inner Fragile Speedster talking...and my rangers...strangely though, not the mounted ones...again, I seem to always fall for my fragile folks who are also awesome in some other way...
I love paladins and wyvern riders, though I don't strictly stick to them all the time.
I prefer the lightly armored units the most, really. Generals and mounted units never atracted me much. Probably because david vs. goliath is so much more alluring.
Mages are also awesome in their own way. To bad they tend to die often. Except Canas, who could killinate everything he came across.
I normally go by the appeal of the character rather than the character's class. Which is probably why I tend to get these amazon armies of doom. My final team for Radiant Dawn first play-through was Nephenee, Mia, Mist, Astrid, Callil and Lethe, plus the required Lords.
My brother, when playing Radiant Dawn, went nuts grinding Edward.
Edward. He's not even GOOD!!!
I personally went with Mia, Neph', Soren... wait how'd it go again?
edited 14th Feb '10 6:39:53 PM by AweStriker
My roommate got really lucky with Edward's growths and he ended up capping in all the right places. He was almost as much of a beast as Nephenee.
Also, I'm tempted to think that anyone who thought FE 8 was too easy didn't try Ephraim's path or Lagdou Ruins on hard. Those were about as nasty as the opening chapters of Radiant Dawn on (US) hard.
edited 14th Feb '10 6:52:08 PM by Pykrete
Edward is the best character in the game if he doesn't get screwed by the RNG. Yes, that is all one turn.
Laura is also one of the most powerful spellcasters that you will ever see (and unlike Edward, her natural growths are so high that she typically maxes out Magic, Resistance, Speed, and Skill). The tricky part is that you have to abuse staves or else she won't level fast enough by the time Part 1 ends. Also, and this goes for other characters as well, DO NOT give away bonus XP until a character maxes at least one if not two stats, but once they do so, make sure that they only level up through bonus XP. Do that with Laura and she will not disappoint!
While we are at it, unless you love Mia, don't bother.
Anyone's going to suck swinging the wrong sword against endgame units. That file I mentioned where Edward was a murder machine also involved Mia wiping out a third of the opposing army in one turn unscathed by procing Vantage/Adept/Cancel every time they attacked her.
^^Those youtube clips are always very impressive, but make a very poor image of a regular character's potential. The guys making those films are munchkins among munchkins.
edited 14th Feb '10 7:21:10 PM by Kayeka
It helps when you go for actual damage instead of ridiculously long chains of Scratch Damage.
edited 14th Feb '10 7:28:36 PM by Pykrete
I think that the point of those videos was to show that Edward has enough strength to actually damage the endgame Dragon Laguz, while Mia can't even take on a soldier. Sure, Soldier's have decent armor, but Dragons tend to stomp them into the dust in basically every stat.
I personally think Myrmidons are the strongest units in any given Fire Emblem, because unlike the other melee classes (with maybe the exception of Paladins), they don't have any real apparent weakness (other than a ranged attack, but at least in Path of Radiance Wind Blades show up all the time). Their Speed is high enough to dodge tank most things, they have pretty good resistance for a non-magic class, and perhaps most important of all they have the best Skill in the game (well, Archers probably beat them, but they can only attack offensively for the vast majority of the game, which is kind of like saying "here's 1/2 of a character. Enjoy."). After hitpoints, Skill is the single best stat for the endgame, just because without it all other stats are meaningless. Warriors may have ridiculous Strength scores, but they can't use it because they miss half the time, Generals (A.K.A. Armors) are too damn slow to be useful unless a map has a bottleneck, and the flying units tend to get screwed over by enemy archers. Paladins would beat Myrmidons, except for the fact that recently the trend is for their movement speed advantage to be nullified, either by indoor maps or terrain that they cannot cross quickly.
Anyways, just my spiel.
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