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Imperials and Zodiacs are terrifyingly powerful in Nexus. Imperials can just chain skills until you set up debuffs/buffs, then use their Force skill to unload DRIVE attacks until they wreck the target, while Zodiacs basically trivialize anything with fire/ice/volt weakness with maxed Singularity and Astrology Mastery passives.
Imperials with Zodiac sub must be pretty broken, lol.
Personally I found Zodiac elemental damage to be almost uselessly weak compared to just, like, hitting things with a Nightseeker or poison. But Meteor was pretty good.
Well, the secret is Singularity + Astrology Mastery passive. Like in classic EO 3 the Zodiac's damage curve on their Star skills is poor, just get enough to unlock the Binaries and the elemental mastery and max out Singularity. There's also that other charge skill that is basically the Alchemist's Concentrate that makes Star skills hit even harder. Really the issue is finding stuff that has elemental weaknesses that is significant in the early game, and the lategame damage curve for Pugilists and Nightseekers is insane.
The damage bonus for maxed out Singularity is only 20%. That's significant, but it won't make or break the class. The main advantage Zodiac has is just their ridiculous INT stat, which makes up for their disappointing skill multipliers.
Haven't touched Nexus yet, but I've heard that Zodiacs are by and far the worst class in the game and totally outclassed by Gunners.
On the flipside, I've heard that Hero and Ninjas are by far the best classes.
Also, ninjas have dumb high int and daggers often give more M. Atk than P. Atk, so it honestly might be better have a Ninja subclassed as Zodiac than a zodiac itself.
That's a terrible idea because the Zodiac spells are the worst skills in the game. Like I said, the only reason the class is even usable is because of the Zodiac's sky-high INT. Without that, there's no reason at all to want their attack skills, imo.
Edit: The Prophecy skills have some nice utility for anyone though.
Edited by Clarste on Feb 28th 2019 at 9:08:47 AM
Zodiac's Int caps at 126. Ninja's is 113. That's only a 13 point difference.
Edited by EpicBleye on Feb 28th 2019 at 12:16:58 PM
Yeah, so why would you pick a class with even lower INT to get skills that are half as good because of subclassing?
Edited by Clarste on Feb 28th 2019 at 9:18:09 AM
Also, the chart I'm looking at says at max level Ninjas get 165 INT while Zodiacs get 207.
Zodiacs look so cool, but they apparently suck. It's not fair. Spellcasters deserve to be good.
I wouldn't say they suck exactly. They provide consistent damage with minimal set-up, which can be a good thing. It's just that they never cross over into impressive like a lot of the other pure damage classes, and they're rather lacking in utility like ailments or binds. But, again, the Prophecy skills can be amazing at trivializing certain bosses or enemies.
Edited by Clarste on Feb 28th 2019 at 9:46:40 AM
I dunno lol, stacking an Imperial with Etheric Charge, Singularity, and the other passives sounds really interesting :V
It's almost like the Imperial/Runemaster setup.
What chart are you looking at? I can't find that anywhere. Unless it's also taking weapon boosts into account, which might be my issue.
It was just an idea. The idea is to abuse Ninja's double skill to have two magic users blasting attacks. It's not like the Ninja's high INT is getting used anywhere else.
That said, it seems like Hero and Ninja compete for the same slot most of the time. I'm sure Ninja and Hero would work together, but it means gimping one of their sets by not using one of their dupe skills.
As for trying to finish Etrian Odyssey V, good lord i hate the empyreal bridge. I finally figured out the gimmick, though I think the game could have done more to point it out to you...
The worst part though is the enemies. I know I've complained about them before, but fuck having my party wiped before I can even kill more than maybe an enemy or two. The sky-high encounter rate is obnoxious as fuck too. On top of that, the entire stratum just feels... empty. No events, no mini-story, nothing. Just enemies and obnoxious FOEs. But I'm like halfway through the 29th floor, so I'm almost done and soon I can move on to Nexus!
Floor 29 is when you backtrack to the previous three floors to proceed. Don't forget: you're here forever.
It's worth investing in that ability that disables random encounters while going through that Stratum. Just max it out and then Rest and reallocate your ability points later.
The Ninja's double skill doesn't scale that much with levels so it works better as a subclass thing than as a main class, imo. Max TP is also a concern in this case and Ninjas have less than Zodiacs.
The stat chart I was looking at comes from my friends who datamined the game when it first came out. Doesn't include weapons. You can find it by googling "etrian odyssey nexus stat chart" and it's linked on a gamefaqs message board.
Just got to the Lamia... this fight is so annoying and I don't think it's actually feasible with my party comp right now. I got it to less than 1/8th it's health but my party got wiped from nearly full health...
I suppose I have two options- grind out my party, since my entire team is less than level 80, or change up my team comp a bit.
I think I'm gonna swap out my blade dancer masurao for a pugilist i'm gonna train up real quick. The damage from my masurao is insane, but binds are hella necessary for this fight, and they spend most of the fight dead anyway...
Forest of the End was so annoying.
I'm on the final story dungeon at present, though. Kinda sad things are coming to a close.
Fuck it, I'm powerlevelling my team for this Lamia fight. It's not fun and I feel like I have no control over when my party gets wiped or not. I didn't want to grind, but clearly my team isn't cutting it.
Edit: what a terrible, terrible boss fight. finally beat it, but it felt more due to chance than anything else. i'm really not sure what i could have changed to make the boss fight more bearable, since in a lot of regards it's up to chance whether the boss wipes your party or not.
Edited by EpicBleye on Mar 2nd 2019 at 10:50:03 AM
EOV's Lamia is a bind/status or die boss, it's a race to kill it before you run out of binds and statuses to inflict.
Yeah, I noticed it didn't have much health. When one of my ailments actually hit it and kept it down for more than literally one turn I killed it really quickly.
Now, onto the star devourer. I think i'm gonna grind out my team to 99 and get better equipment before i take it on.
Chain Fencer/Blade Dancer/Cannon Dragoon
That should be a decent enough team right? I sure hope so, anyway...
edit: well, my team got wiped turn one, so that's not promising.
Edited by EpicBleye on Mar 2nd 2019 at 1:40:58 PM
There are some hilarious ways to cheese the Stratum 6 boss. You could use a Pugilist focused around that ONE PUNCH technique on the verge of death, or a Chain Fencer optimized to use the Status Killer Chain setup.
Oh, you meant Lamia in V, not Nexus.
indeed i did.
and alright, i admit it, i'm stumped. i have no idea how i'm supposed to kill this thing.
lowkey thinking about going into the fight with 5 pugilists all at one health and using the "Death's Edge" skill and seeing if i can one or two turn it, but i doubt that would work.
i'm going to sleep on it and come back to it another day, because i haven't even gotten this thing to half health, yeesh.
This honestly doesn't help that much, but keep in mind that a Necromancer can use Zombie Powder on those worm FO Es in the 4th stratum to get a 9999 HP bomb for that skill which deals damage equal to ghost HP. So that's 30k damage right of the gate.
I'll keep that in mind! My only issue is that I never liked Necromancers terribly much, though it wouldn't hurt to play around with them a bit more.
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