I liked the horror element, too-something I wish its sequels (especially Infinite) had done a little better to emulate (though both are good games).
Though IIRC the game does become less of a horror game over time, largely because you eventually become a superhero of sorts. This isn't necessarily a bad thing, though-I like the idea of being a superhero in a ghost story.
However, the game has a lot of stealth mechanics and the like that end up not being all that relevant if you make your character good enough at combat or play on a low enough difficulty. Personally, though, I find the most fun way to play being to do a hacker-build. Don't kill enemies directly, sneak around and hack all the machines to serve you, and let the fun begin.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"I wish whacking slicers from behind is an instant kill, or at least stun them.
Where there's life, there's hope.There is a Tonic for that IIRC. Though it helps if you shock them first in general.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"Stealth doesn't benefit the "shock and smack" strategy that much. Two pistol bullets would do the same thing.
Where there's life, there's hope.I played Bioshock 1 solely for the horrior elements so the rest of games where it's not the focus don't interest me
Personally I think bioshock 3 should have been focused on the Little sisters,since the first game was focused on splicers,2nd game even had you playing as a big Daddy
New theme music also a boxHow do I get more slots for Plasmid and Tonics? And how do I re-equip the ones I dropped?
Where there's life, there's hope.Look out for Gatherer's Garden machines,you can upgrade your slots there by spending ADAM,you can also equip plasmids there
New theme music also a boxYou can swap out Plasmids and Tonics at the Gene Clinic, those yellow machines with the bodybuilder logo. If you upgrade a Plasmid, your Plasmid inventory will get messed up, so all you need to do is go to a Gene Clinic and reset them.
You only really need to use the Iron Sights for far away targets, and you'll only be using it occasionally.
And I agree that Booze Hound is an essential Tonic. Just so long as you don't mind getting booze vision for a bit.
I tried to get into this game. It was fun for what it was, but the hacking was needlessly forced if you wanted to save your ammo and broke the pacing of the game. I lost interest around the time of that one villain whom I forgot the name for who asked you to complete his statue masterpiece in the foyer of his theater. I just couldn't find the fun in it, I tried though.
That's surprising. I'd wager Sander Cohen is one of the more memorable portions of the game.
While I like the setting and the lore, I admit I find the pacing lacking. It jumps between two extremes. It felt like there were too many fetch quests and the plot that relied heavily on Murphy's Law.
Neptune's Bounty is my least favorite level in the game for that reason.
Edited by Soble on Feb 25th 2019 at 11:19:01 AM
I'M MR. MEESEEKS, LOOK AT ME!Honestly, just use Auto Hack Tools or buy out the hacking process if it's under 60 dollars to do so. I almost never do hacking the intended way.
The first game's good ending helps offset a lot of the Darkness Induced Apathy for me, personally.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"I can never decide if I like the fact that the best ending also has the best spoils or not.
On one hand, I do like to have my cake and eat it too, getting the best ending and not feeling like I'm missing out on upgrades.
On the other, it undermines the whole "choice" thing making the whole thing pointless. May as well choose between the bird and the cage.
Found a Youtube Channel with political stances you want to share? Hop on over to this page and add them.if i recall, they didn't even want to have the moral choice system in the game in the first place. I believe it was foisted on them, because binary moral choice systems were the fad of the day.
I'm afraid I can't explain myself, sir. Because I am not myself, you see?binary moral choice systems have been fad since forever,same with karma meter systems,the thing is in order to make it feel like there are consequences for their actions there has to be something that rewards good/bad behaviour to give the player feedback,I think alternative of nothing is boring to be honest,but there has to be a better way of determining what their actions lead to
New theme music also a boxIIRC, Bioshock originally was only going to have a bad ending, and the put the good ending in there when they were forced to have binary morality.
With Bioshock's morality system it has a few issues. I think Karma meters have a place, and actually Bioshock does get a few things spot-on. Karma meters are best for a game wherein moral choices are largely unambigious, being good is desirable in some manner, but more difficult in the short-term. Bioshock actually nails all of these points.
However, the problem with its morality system is that it's one single, repeating moral choice, and that moral choice is mostly between crossing the moral event horizon and basic human decency. Killing one Little Sister makes you an outright villain, and the game treats you like The Paragon for basic decency (though to be fair, I do like to think of Jack as The Paragon).
Essentially, the issue with this is that it's extremely rigid and allows no opportunity to be neutral. Once you've killed a little sister, that's it-you're bad. So once you've decided whether you're going to be good or evil, there's no reason to think about it anymore. You're not ever encouraged to flex your principles just this once or show a little bit of respite.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"Actually, make that two little sisters. You can get by with harvesting one and still get the good ending. Of course, you miss out on the latest care package from Tenenbaum as a result, so just save the Little Sisters because you already have guns. ADAM is just icing on the cake, so there was never really an incentive for me to harvest the sisters.
That happen to me, I harvst two before knowing it would screw the ending and it was to late, so I save the sister for nothing.
not surprise kevin wasnt to thrill with it.
"My Name is Bolt, Bolt Crank and I dont care if you believe or not"Going to give this a bump
Something that occurred to me awhile back,Bioshock 1 had you play as a kind of splicer (Jack),Bioshock 2 had you play as a Big Daddy,so Bioshock 3 should have had you playing a some kind of little sister,maybe the Protagonist is one of the little sisters Jack didn't or something,I dunno,seems like an interesting pattern
New theme music also a boxThat's sort of what Burial At Sea was, yeah? In the sense that Elizabeth and Songbird were a riff on Big Daddies and Little Sisters.
...Kind of wish they'd done more with the Songbird. That seems like such a major relationship in the beginning, but it ends up not really ever going anywhere.
Edited by Unsung on Dec 5th 2019 at 6:02:58 AM
I remember a theory that Songbird was actually a Booker who got Total Recall'd.
I'M MR. MEESEEKS, LOOK AT ME!> ...Kind of wish they'd done more with the Songbird. That seems like such a major relationship in the beginning, but it ends up not really ever going anywhere.
They hyped it up majorly in previews and press releases I recall,it's possible they were under pressure to focus on the shooting aspect of the game and the songbird stuff was judged to be irrelevant
New theme music also a boxEven the big daddies were more than just a optional boss battle in general and if I remenber well they want the big sister to be something of recurrent boss battle but it didnt happen that way.
"My Name is Bolt, Bolt Crank and I dont care if you believe or not"Edited by tclittle on Dec 9th 2019 at 8:25:25 AM
"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
The crosshair is so convenient that I don't need the iron sight blocking my face.
Aiming down the sights is done Halo style, and I can't switch the button setup.
Where there's life, there's hope.