I notice some people are disagreeing with my earlier post...
For 1 and 2, your arguments are quite valid. What I was trying to say was I don't like it when a game is heavily criticized for being "the same" as its previous installments, when, in reality, new characters, bug fixes and so on are added. Like you said, not everyone likes this mentality. Even series that break the mold in this respect are criticized, and often.
Regarding 3, on the other hand, your argument seems incomplete. For most, REAL difficulty isn't the only thing that can kill the opinion of a game, which is why I dislike it when a game is criticized for being "too hard". A Difficulty Spike is absolutely nothing to be afraid of, even in a sequel. Even games with Schizophrenic Difficulty (like Sin And Punishment) are fun to people who want a challenge. But Fake Difficulty is what makes a game not fun, in my opinion, and not the fact that the game is Nintendo Hard because the developers made it that way.
While that may be true, there are several short games that have longer or alternate storylines in new modes. But despite the fact that most of the games I listed may be short, to me, they have sufficient replay value because of either their innovation (No More Heroes) or their cultural significance to gaming (Portal).
Asides from that catchy song in that end, I never really saw what was so special about that game actually...
That said, if a short game have replay value that makes you want to play the game again, then it is equally likely to play a Hard game over again for replay value too.
Look at all the unlockables in Resident Evil games. I can't remember how many times I beat Resident Evil 4 thanks to modes (Ada, weapons, unlocked difficulty, etc.). And that game, is the ONLY Resident Evil game who is long enough to satisfy me. Too bad it was still too easy.
edited 5th Oct '10 5:32:13 PM by Signed
"Every opinion that isn't mine is subjected to Your Mileage May Vary."Did I seem to be a bit unclear in 3.? I think, basically, I wanted to say that, once again, difficulty is very subjective thing. I'm sure many people think wargames are far too hard to get into (...like me.) which is why they aren't at the absolute forefront of the entertainment industry. Then I added, if so much can be excused as being very subjective, this thread is rather purposeless, and since we clearly don't want that to be the case, my arguments lose merit.
edited 5th Oct '10 5:51:11 PM by VutherA
You are talking about the "I will never play (game) because it is too short" excuse, but how do people feel about the other end of the spectrum: "I will never play (game) because it is too long"
I like completing all the content/challenges in a game but will probably never "finish" Star Ocean Till The End Of Time simply because there are so many achievements and it has HUGE Bonus Dungeons (yes, plural). I think I beat the plotline boss @ lvl 70-80, and there is content to take you up to the lvl cap of 255.
I can understand why someone would not want to play it because of all of that. I don't want to play the Pokemon games for similar reasons.
Yu hav nat sein bod speeling unntil know. (cacke four undersandig tis)the cake is a lie!Oh. You mean the Play Online hint system. Yeah... they kinda shoved that under a rug after they figured out where that went wrong.
Final Fantasy X was supposed to have an item trading system, combined with different save files having different rarities for items. This was not implemented although I don't remember why.
Final Fantasy XI is an MMO.
Square Soft had only one real success from the three ideas. That said, the lack of online for other games in the series(aside from Final Fantasy XIV) seems weird considering how much they thought it was the future of video games back then.
Helpful Scripts and Stylesheets here.I realize that Youtube is likely the last place to go looking for intellectual feedback on a game, but holy crap I found some of the funniest/worst excuses for not playing Command And Conquer: Red Alert 3. Never mind that whole Nostalgia Filter thing, these really take the cake.
"The protagonists are too emo now"
"Tanya is blonde now, so the game is ruined"
"The fanbase is bad" has always been one that pisses me off. I didn't realize you play people instead of the actual games.
"It's too 'anime'" is another. Very sad that games need to be brown and "mature" to be considered good this gen.
My sister came up with TONS of excuses for not liking things she hasn't even played, most of which ending in the word "stupid". She hates The Legend Of Zelda games because they're "stupid" with out playing any of them once, she called Chrono Trigger stupid because it has swords and sorcery in it(nevermind that it's the only Square RPG I've ever played, and it was rather enjoyable), she called Metroid Prime stupid because it had guns in it, the list goes on and on.
i have this cousin who hates everyhting...Everything!. he hates the FPS' because of their "gameplay" (because all FPS play a like, right?) he hates GTA because you can cheat (that's right, accordding to him you have no choice but to cheat) hated red dead redemption because...Wait for it... it was a western. he likes only Mario (not even Zelda...) and he hates almost all the other Nintendo Franchises except pokemon, donkey kong and Metroid...but hates prime
PS: mario is awesome and all but really?
It's not exactly naive. And it can happen. But it's tough. And definetly worthwhile.Not made by Black Isle.
Fallout 1/2 fanboys can go toss themselves off Arroyo's canyon.
Half-Life: Dual Nature, a crossover story of reasonably sized proportions.Someone on a FFXIII livestream kept trying to troll everyone saying "XIII sucks, linear linear, no story, sucks sucks gameplay sucks!" etc
About half an hour later he admitted he only disliked it because some other people disliked it, having not even played the game nor seen any gameplay footage or anything about it.
There was a guys who started a long Hateful diatribe on reasons why kingdom hearts sucks.......none of them game related...He hates the fans and the fact that it's a crossover between disney and square which "doesn't make sense". He even admitted that he never played it but still despises the series (going as far as to call it and overrated snot of a series every time he mentions it).
Everyone hated him not for disliking the series but for the hostility he put out.
edited 19th Dec '10 12:02:25 AM by TwilightFalchion
Yeah, the whole complaining about games you don't play tends to get me annoyed.
Also, with the advent of sandbox features in nearly every recent game, constant disparaging of linear gameplay tends to get me angry as well. "Oh, Halo sucks so much because it's so linear, they should've made it more sandbox-like..." And that would've improved the game how? I liked Halo because of its linear gameplay. If you started introducing sandbox elements to Halo, then that would be the big turn-off to me. Linear gameplay doesn't suggest unoriginality on behalf of the game designers.
まったくSomeone said he refused to buy Guwange because he was afraid he wouldn't be able to get all of the achievements.
Being turned off by the Bullet Hell-ness is one thing, but refusing to buy the game because you're worried you won't be able to 200/200 it?
http://twitter.com/raydere | http://raydere.tumblr.comOne of my newer-gen oriented, achievement whoring friends once told me he didn't like a game because "It's too colorful." You want to know which game it was? I don't think you do. It'll make you angry.
It was TETRIS.

This guy is a very special person. For example around the same time, he also expressed hatred at Funimation for making "Hollywood Mew Mew."
edited 5th Oct '10 4:00:14 PM by SpellBlade