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Lamest excuses you've heard for liking/not liking a video game

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RagnaThePig French rillettes from Québec wilderness Since: Jan, 2010
French rillettes
#101: Oct 4th 2010 at 10:35:33 PM

I stopped playing Mother 3 at the end of chapter 1 because the game was too sad.

CaptainNapalm Totally Not a Schoolboy from a closet. Since: Mar, 2010
Totally Not a Schoolboy
#102: Oct 4th 2010 at 10:38:03 PM

^ Whose excuse was that? It's somewhat understandable, but whoever did that did a great disservice to him/herself...

edited 4th Oct '10 10:38:15 PM by CaptainNapalm

Let's play a game about Pokémon...
SparkyLurkdragon Sophisticated as Hell from Southeastern Oregon, USA Since: Jun, 2009 Relationship Status: Get out of here, STALKER
#103: Oct 4th 2010 at 10:42:16 PM

(*eyes glaze over at the tl; dr*)

...I guess all I want to say is that, for me, trying to play the original Metroid is like trying to read Chaucer in the original Middle English. Sure, I could put effort in and do it, but! There's a perfectly good translation available, I think I'll poke that instead. I actually haven't read Canterbury Tales in either form, shhh.

edited 4th Oct '10 10:43:47 PM by SparkyLurkdragon

Indigo_Dingo Since: Dec, 1969
#104: Oct 4th 2010 at 11:28:50 PM

@Napalm: I'm not comparing it to conventional JRPG's either - for the writing, I was drawing parralels to Disgaea, which is better written. The gameplay, meanwhile, is standard, or rather was standard. As for JSR, I know it wouldn't, which is why I didn't even count it as a whole game and compared it to elements of the same kind in other games, that being the freeform movement primarily and the correct button presses to do the grafiti secondarily. As such, nearly all modern open world games can be compared. As such, their movement is more precise and covers better ground and the other activities are more interesting.

Mattonymy Mr. Dr. from The Evils of Free Will Since: Jul, 2010
Mr. Dr.
#105: Oct 4th 2010 at 11:42:59 PM

"Because it's on the Wii."

edited 4th Oct '10 11:43:16 PM by Mattonymy

You are displaying abnormally high compulsions to over-analyze works of fiction and media. Diagnosis: TV Tropes Addiction.
Meophist from Toronto, Canada Since: May, 2010
#106: Oct 4th 2010 at 11:55:16 PM

I haven't heard it, because I typically don't talk to myself, but I've avoided Mad World because it seems a bit too violent for me. Is that a lame enough excuse?

Helpful Scripts and Stylesheets here.
JackMackerel from SOME OBSCURE MEDIA Since: Jul, 2010
#107: Oct 5th 2010 at 12:02:08 AM

Yeah, kinda. The gore's bad, but not on the level of, say... some DOOM levels or Unreal Tournament. There's one game that was specifically about making the goriest combos ever (not Manhunt).

Here's one from me - Didn't like Killzone 2 because I made the mistake of playing on Hard from the get-go. What followed was the most rage inducing opening levels of my life. FUCK.

Half-Life: Dual Nature, a crossover story of reasonably sized proportions.
Meophist from Toronto, Canada Since: May, 2010
#108: Oct 5th 2010 at 12:07:55 AM

I'm not against Mad World due to gore content, but its level of violence. It just turns me off. It seems above and beyond most other games I play.

I'm actually quite fine with gore.

Helpful Scripts and Stylesheets here.
ShadowScythe from Australia Since: Dec, 2009
#109: Oct 5th 2010 at 12:22:45 AM

By contrast, we have a fat italian with no depth, rescuing a princess we don't care about in a story that doesn't move in the slightest between the beginingg and the end.

And that is the lamest excuse I've heard to not like Mario. Also, it kinda completely misses the point.

edited 5th Oct '10 12:24:50 AM by ShadowScythe

Carbonpillow Writer Since: Jul, 2010
#110: Oct 5th 2010 at 12:22:46 AM

"Because it was cheap." Heard this in both like/dislike camps. I find the dislike ones funnier.

edited 5th Oct '10 12:25:34 AM by Carbonpillow

The Blood God's design consultant.
Indigo_Dingo Since: Dec, 1969
#111: Oct 5th 2010 at 12:28:39 AM

Reffering to cheaply made or cheap price?

^^ I'm sorry, how is that a bad reason to hate Marios story, which is the only thing that was reffering to and thee only context that was in?

edited 5th Oct '10 12:30:38 AM by Indigo_Dingo

DrPravd Nihihihihihihi from Shooting the Breeze Since: Aug, 2010
Nihihihihihihi
#112: Oct 5th 2010 at 12:29:42 AM

You mean Mario wasn't supposed to be plot driven?

Good sweet balls, man, here I've been plunking down time in those games expecting them to finally address the riveting plot hooks that tie into the story. Such as the issue of Princess Peach's seeming lack of parents, her not being a Queen, and Bowser's true motivations for hunting her down.

Was really hoping for a resolution with clones, more ancient superweapons than you can shake a stick at, and Bowser trading out his dated look for something with more angel wings and sparkly eyes. Also a Plumberblade would have been accepted.

I think I'm rather turned off now. What have I been doing with my life and who took my pants?

edited 5th Oct '10 12:30:03 AM by DrPravd

"People are calling me stupid on the internet."
ShadowScythe from Australia Since: Dec, 2009
#113: Oct 5th 2010 at 12:29:57 AM

^^ I thought this was the thread to hate the game as a whole? I assumed you were hating on mario as a whole for the excuse plot?

edited 5th Oct '10 12:30:09 AM by ShadowScythe

Indigo_Dingo Since: Dec, 1969
#114: Oct 5th 2010 at 12:31:48 AM

No, it was reffering to excuse plots as a whole, which have pretty much become extinct, as storytelling has improved, like I said directly above the words you quoted out of context.

edited 5th Oct '10 12:32:42 AM by Indigo_Dingo

Signed Always Right Since: Dec, 2009
Always Right
#115: Oct 5th 2010 at 12:43:50 AM

I don't even know what this thread is about anymore...

But either way, Excuse Plots are just as common as ever. Look at Team Fortress's plot. Man Hunt or whatever that game was called. Mad World. A lot of fighting games. Hell even Left 4 Dead only have an Excuse Plot at best, even the developers admitted not wanting to explain the zombies or story at all.

edited 5th Oct '10 12:47:10 AM by Signed

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
DragonQuestZ The Other Troper from Somewhere in California Since: Jan, 2001
The Other Troper
#116: Oct 5th 2010 at 12:51:28 AM

Indigo, now you are speaking from ignorance. You really Did Not Do The Research, and just blindly assumed things in gaming aren't done anymore.

I'm on the internet. My arguments are invalid.
Indigo_Dingo Since: Dec, 1969
#117: Oct 5th 2010 at 12:53:38 AM

You'll note that TF 2, L 4 D and every fighting game ever are multiplayer games. And even TF 2 managed a good story eventually.

Signed Always Right Since: Dec, 2009
Always Right
#118: Oct 5th 2010 at 12:57:07 AM

So? What makes multiplayer games so special? Know what else is multiplayer? Diablo2. And that game had a story that...worked. (that game has problems, but story isn't it), Resident Evil 5, Bioshock2, 358/2Days...it's like you're making these exceptions and rules as the thread goes on.

...I woulda thought Diablo2'd be potholed....

edited 5th Oct '10 1:00:06 AM by Signed

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
Indigo_Dingo Since: Dec, 1969
#119: Oct 5th 2010 at 12:59:30 AM

You have no idea what you're even arguing. Unless you can come up with an old competitive multiplayer game with a great plot, your point is irrelevant.

DragonQuestZ The Other Troper from Somewhere in California Since: Jan, 2001
The Other Troper
#120: Oct 5th 2010 at 1:00:23 AM

So the hell what if they were multiplayer? For one thing, you gave no such qualifier before (and didn't at least state you forgot to), so adding one now just looks like backpeddling to avoid admitting your claim was proven wrong.

"an old competitive multiplayer game"

Signed did not mention competitive only.

edited 5th Oct '10 1:02:14 AM by DragonQuestZ

I'm on the internet. My arguments are invalid.
Indigo_Dingo Since: Dec, 1969
#121: Oct 5th 2010 at 1:07:22 AM

Because competitive multiplayer by its very nature is randomly shifting as players drop in and out. There can be no progression because there's no end point. Nothing happens and nothing can happen, because the same thing needs to happen again. This is basic logic. The people need to experience the same events again by the very nature of multiplayer, so there cannot be an progression of events.

And Signed, what in the hell are you talking about?

edited 5th Oct '10 1:08:19 AM by Indigo_Dingo

RocketDude Since: May, 2009
#122: Oct 5th 2010 at 1:07:43 AM

^^^Obsidian Conflict has the greatest Excuse Plot ever.

edited 5th Oct '10 1:07:53 AM by RocketDude

Signed Always Right Since: Dec, 2009
Always Right
#123: Oct 5th 2010 at 1:10:29 AM

It's almost like arguing to a brick wall...

Since when were you under the impression that I didn't think there were Excuse Plots even in old games. I'm just pointing out the problem with YOUR claim that...

excuse plots as a whole, which have pretty much become extinct, as storytelling has improved

They still exist. Things like storytelling may change overtime, but they don't necessarily improve.

And while it's stupid to argue which games have better plot or not, if you give me something like Arkham Asylum or Uncharted2 or that cowboy GTA game, then I raise you a Terranigma.

...competitive multiplayer...
Warcraft. Starcraft. Their story wasn't great, but they clearly weren't Excuse Plots either. And they're both pretty damn old.

edited 5th Oct '10 1:13:49 AM by Signed

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
Indigo_Dingo Since: Dec, 1969
#124: Oct 5th 2010 at 1:12:22 AM

And yet you didn't notice the qualifier "Pretty Much", a phrase with a single word seperating it from the word you highlighted.

And Warcraft and Starcrafts single. Player. Campaigns had good stories, while their multiplayer did not.

edited 5th Oct '10 1:13:45 AM by Indigo_Dingo

Electivirus Since: Jan, 2001
#125: Oct 5th 2010 at 1:12:48 AM

... What the hell is going on here?


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