really, what's not groan worthy of day 1 DLC?
It's essentially selling two versions of the game: a full game and an abridged game, except the abridged version is full priced and the full game is more expensive.
"Never let the truth get in the way of a good story." Twitterthe team that made the DLC is the team that made the rest of the game.
"Never let the truth get in the way of a good story." TwitterWas there this many complaints about Warden's Keep? I suspect that if it weren't for that online personality, this wouldn't be controversial at all.
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The Cynical Brit. He posted a video calling for a boycott of ME3 because of the Day 1 DLC and people were going around everywhere posting the video because they can't find their own reasons for disliking Day 1 DLC.
I mean, there should be outrage over this stuff because it's a ridiculous business practice. Look, I get the idea behind free day 1 stuff that comes with online activation; large scale piracy and resale directly hurts the creators because it brings expected value of a product down without even giving them a cut.
But selling day 1 stuff even though it was originally part of the game? That's just preposterous.
Granted, I did buy the collector's edition, but that's because I was paying my expected value for full game + feelies.
"Never let the truth get in the way of a good story." TwitterIt's ten bucks. Go do some menial chore or get a small job or something and ten buck won't look like much at all. Because it isn't.
Shortly after ME 3 is out it should be ripe time to mow lawns or do yard work. Offer to do that for someone for payment, or something. Easy ten bucks.
I write pretty good fanfiction, sometimes.My laptop can run both games alright. Mass Effect 1 runs fine, just a bit laggy during cutscenes at times. It's on 800x600 resolution on Ultra-High textures too. Mass Effect 2 probably runs BETTER. ME 3 is a bit laggy, but it's bearable.
edited 28th Feb '12 9:39:57 AM by TylerL320
How Day 1 DLC Works:
Late in development, you have finished most of the work in the game and so you put it into a process called certification, which determines whether the game is in a state to be sold.
Certification requires less manpower than the rest of the development process, so some writers and programmers are left with nothing to do.
Instead of lounging around, they take an idea which was cut for lack of time and make it into a DLC.
DLC also has a certification process, but since there is less content, the process doesn't take as much time.
Actually, if ME 3 turns out shitty, sales will be horrible. Just look at what happened to DA 2: super hyped and people were really looking forward to it... and after ten weeks, it sold half as many copies (one million) as DA:O because it sucked and got bad publicity afterwards.
Also, what Irrose says is true. Just something that the fanbase and such don't want to see as true.
edited 28th Feb '12 9:45:13 AM by Five_X
I write pretty good fanfiction, sometimes.I make silicon valley software developer money. $10 is nothing; it's just the principal of the matter.
"Never let the truth get in the way of a good story." Twitter^^
But that's not really the same with ME 3; the development has been long enough that Bioware and EA can't make much money off of it in comparison to DA 2.
Half as many sales in ten weeks is a big hit, no matter how you look at it.
edited 28th Feb '12 9:48:33 AM by Five_X
I write pretty good fanfiction, sometimes.And there's a lot of people saying ME 3 will suck, too! :P
After all, the "Preoder Cancelled" meme, as non-serious as its origins were, has some honesty to it.
I write pretty good fanfiction, sometimes.Here's the thing though, the entire team on the game doesn't work on it from start to release. A lot of people like artists, animators, coders, get their part of the main game done and then are no longer needed. Instead of sending them off they turn them on to a DLC project. Given that the DLC is a MUCH smaller package than the main game the DLC group can finish it and have it go gold even quicker than the main game. So by Day 1 there is already DLC ready to go. It's no different than any other DLC it just happened to get finished sooner and therefore is available on Day 1 in stead of in two months.
It's not that they took a part of the game, carved it out, and are charging you $10 for something you were going to get as part of the original scope. You're getting the original scope game for your $50 (or is it $60). The first DLC is just out very quickly and it's $10. People are just bitching because they're not giving out the first DLC for free.
Then again maybe I'm just an idiot.
"Tyyr's a necessary evil. " Spirit

the whole point of DLC is to release stuff that they weren't able to get into the main game by release date due to time/money constraints. A day 1 DLC means they could have had it in the main game, but chose to keep it separate for a sole purpose of milking an extra 10 bucks out of the customer.
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