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rmctagg09 The Wanderer from Brooklyn, NY Relationship Status: I won't say I'm in love
The Wanderer
Dec 25th 2020 at 9:58:55 PM

@Last page: Fixed.

Edited by rmctagg09 on Dec 25th 2020 at 12:59:08 PM

Hugging a Vanillite will give you frostbite.
Kytendo The Neo-Troper from a secret place where you will not figure out. Relationship Status: [TOP SECRET]
The Neo-Troper
Dec 26th 2020 at 8:06:54 PM

A quick note about articles: When a Player Character is involved in the article, describe them as either "the current Champion of (home region) who has somehow not revealed their gender" in the case of Schrödinger's Player Character or "one of two people, one of which is (backstory of Player Character selected) and one of which is (backstory of Player Character not selected)" in the case of Static Role, Exchangeable Character.

Edited by Kytendo on Dec 29th 2020 at 8:56:17 PM

My aim is to make everything NEO. (NEW, EFFECTIVE and OVERALL better!
BackSet1 Son of Ares from Camp Half Blood Relationship Status: Is that a kind of food?
Son of Ares
Dec 27th 2020 at 7:17:56 AM

You are aware that's not how linking Tropes works, right?

Anime Sword Fighter Count: 12
rmctagg09 The Wanderer from Brooklyn, NY Relationship Status: I won't say I'm in love
The Wanderer
Jan 1st 2021 at 8:59:47 PM

If no one objects, in 24 hours I'll create the Wooloo article page on the wiki proper.

Hugging a Vanillite will give you frostbite.
BackSet1 Son of Ares from Camp Half Blood Relationship Status: Is that a kind of food?
rmctagg09 The Wanderer from Brooklyn, NY Relationship Status: I won't say I'm in love
The Wanderer
Jan 2nd 2021 at 10:56:59 PM Hugging a Vanillite will give you frostbite.
KoffingMugg Creator of Universes from Edge of Time
Creator of Universes
Jan 13th 2021 at 3:20:02 PM


Morphs [Variant/Oak Catalogue #]

  • Moltres [Kanto/146]
  • Moltres [Galar/146]

Physical Descriptions

Individual descriptions of the Avatar of Flame vary between regions, but the general consensus is that it is a large avian Pokémon with flames decorating the plumage on its wings, head, and tail. Some say it burns with the heat of a thousand suns, while others say it emits an aura of darkness that burns away at one's soul.

Global reports describe it as having golden feathers like the sun across its body with billowing flames of red, white, and orangenote  and eyes as red as a raging inferno. It's also been described as having a straight tan beak similar in shape to Zapdos' beak and brown talons of modest size. Because of how much power and heat radiates from Moltres, some claim they felt it approaching from a mile away.

Reports in Galar describe it differently, however. Instead of golden feathers decorating its body, it's been described as having midnight black feathers with streaks of ruby red originating from its beak across its eyes and underbelly. The streaks on its face supposedly give Moltres a permanent scowl, while its ruby red beak is said to have a hook at the end and gives Moltres a mischievous-looking smile, while its eyes are said to be as blue as an intense flame. Moltres' flames are also said to be either a bright pink or magenta instead of red, white, and orange. Moltres is also described to have more prominent streamer-like plumage from its head and tail that generate the flames.

Like its siblings, its size gets either inflated or deflated greatly, but the general consensus is that it stands somewhere around 6'07" and weighs 132 lbs, though Galarian reports claim it's closer to 146 lbs.

Lore and History

The people of Kanto and the Orange Islands have venerated Articuno, Zapdos, and Moltres as the Avatars of Frost, Lightning, and Flame respectively. This way, they form a sacred triad that maintains the balance of the world. Should that balance be disrupted by any means for any reason, then our world would turn to ash (see Articuno's article for more information).

Some say that Moltres simply came into existence alongside Arceus and Mew and aided them in the creation of the world before exhausting itself and crumbling to ash, only to be reborn again alongside its siblings Articuno and Zapdos.note  Others say that Moltres comes into being when an avian Pokémon is buried somewhere close to the sun covered in special incense. Regardless, there is a constant that Moltres dives into a volcano to restore itself whenever it gets injured. This has led people to associate Moltres as a symbol of rebirth and renewal in even the most trying times.

Many hail Moltres as a protector and fear it as a destroyer all the same. With the power of its siblings, it can calm turbulent storms, revitalize dead soil, even herald the coming of spring. However, without them, it can cause wildfires wherever it goes, dry up lakes in a matter of moments, and turn entire towns into smoldering cinders. Some say that it also serves as a symbol of various virtues, like charity or faithfulness. Others say that it can serve as a harbinger of doom, but only to those to capture it with ill will in mind. While Moltres is generous with the blessings it can bestow upon people and Pokémon alike, it is also quick to pass swift and brutal judgement on them as well. That said, it serves as the mediator between its older siblings Articuno and Zapdos. Because of this, people view it as a symbol of peace and unity the world over.

Some say that when Arceus created the world, it assigned each region its own trio of Avatars to maintain balance between the forces of man, nature, and Pokémon. Others say that their population was once plentiful in days past but have suffered an egregious decline in more recent times (see Articuno's article for more information).

Some fairy tales have Moltres as the centerpiece. One tells of a young lady who devoted her life to embroidery that was offered to leave her village to live with a beautiful young man who was actually a jealous warlock in disguise, only to be turned into a Moltres as the warlock turned into a massive Talonflame and carried the young lady away. The young lady then spread her feathers across the land until her death as a symbol of those that dedicate themselves to creating beauty for the world around them. Another tells of an archer who presents a Moltres feather to his king against the wishes of his Rapidash. The king then demands either the Moltres that bore the feather or the archer's head. As the archer wept to his Rapidash, the Rapidash spread corn across a field to attract Moltres and was caught by the archer soon after. The king then demanded the archer kidnap a princess for him to marry or the archer would lose his life. The archer reluctantly agreed and kidnapped the princess, who refused to marry anyone unless the archer was boiled alive. The archer begged to see his Rapidash one last time, who cast a spell on the archer to protect him from the boiling water. After being dipped in the water, the archer astonished the king who believed it to be a trick. The king jumped into the water and thus was boiled alive himself, leaving the archer and the princess to live happily ever after.

A story in Kanto states that Moltres bestowed its flame upon a gathering of noble and spirited challengers who wished to show their prowess to the world. That very flame is said to light the torch displayed at every Pokémon League Conference.

Records in Galar picture it much differently. Around the time of the Darkest Day, the Avatars evidently underwent an ordeal of some sort that gave them strange and unusual powers. Articuno gained the power to freeze someone entirely with just a glare using psychic powers, Zapdos gained the power to plow through any obstacle as easily as paper, and Moltres gained the power to burn one's very soul to cinders with its fiery wrath. These powers lead the people of Galar to redub them the Destroyers of the Mind, Body, and Soul. While some believe the Destroyers are the Avatars transformed by Galarian Particles, there are those that believe that they're actually the Avatars of another dimension that came to our world from a hidden portal in the Dyna Tree. Given the unique history surrounding the Dyna Tree and similar trees in Galar, there may be a modicum of credibility to the theory.

Known Sightings

Sightings of Moltres are much more plentiful than sightings of its siblings, as it is apparently more willing to interact with people more often. In the past, it would herald the start of any major gathering in the Indigo Plateau in Kanto by igniting a massive ceremonial pyre, namely any major sporting events like what would become the Pokémon League Conference. Wreaths made of its molted feathers would even be made to congratulate those that proved themselves the best. Apart from these public appearances, it would often be seen at its nest, which some say is located either on Fire Island in the Orange Archipelago or at the top of Mt. Ember on One Island far south of Kanto. Although, there are conflicting reports that state it also prefers the lower caverns of Kanto's Victory Road so that it can remain vigilant of any lost travelers in need of rescue from the snow-capped mountain range. Gym Leader Blaine confirmed the reports of the latter for at least one instance, as the Avatar of Flame saved his life while on a training expedition and nearly froze to death, most likely taking up the Fire-Type in honor of his rescuer. Similar stories like Blaine's can be found all across Kanto and Johto, where Moltres is commonly found, about a large avian Pokémon wreathed in flames that offered them light and heat long enough for them to return home.

There exists a rumor in Kanto about a pair of Team Rocket Grunts that planned to steal the torch of the Pokémon League Conference in 199X believing that it carried the flames of Moltres so as to use the flames to power a superweapon. While they were initially successful, the flame went out of control and their plan backfired on themnote . While some would dismiss that as a malfunction, others believe that Moltres channeled its will into the flames to punish those that would use its gift for evil.

It was also involved in an incident on Citadark Island in Orre. Supposedly, it became corrupted into a Shadow Pokémon and was hurt as a result of the process. Because of this, it retreated to Fire Island as a means of recovery. While it has stopped appearing at Pokémon League tournaments as a result, Chairman Charles Goodshow made sure its ceremonial pyre kept burning thanks in part to a lantern he claims has Moltres' fire burning inside. This way, at least a piece of Moltres would have been able to make an appearance. Recently as of this writing, however, reports of an avian Pokémon matching Moltres' description came flooding back, indicating that while Moltres is keeping its distance from humans, it at the very least has made a full recovery.

Reports from across Galar dating back to the time of the Darkest Day claim that a massive avian Pokémon wreathed in pink and magenta flames has been seen soaring across the skies, and any who get struck by these flames has their very soul burnt to nothing, leaving nothing but a burnt-out shadow of the poor victim. These flames are what lead people to dub this Pokémon Moltres, though there are some that believe such a name is ill-fitting as these flames allegedly don't give off any heat of any kind. Any who claim to have had a close encounter with Moltres say that it has a haughty attitude and a calm demeanor that does not break when using its dark flames to turn those they strike into burnt-out shadows of themselves, almost as if they were drained of something.

It's a common practice for the people of Spikemuth to wear clothing and face paint that bears the same color pattern as Moltres based on its descriptions in Galar, especially during the Gym Challenge. While Moltres has appeared on some of the local attire, Gym Leader Marnie claims that sharing a color palette is purely coincidental. Former Gym Leader Piers was called for an interview on the matter as well, but he simply replied "No comment."


Moltres is never seen eating anything despite its beak and talon shapes implying that it lives on aquatic life. Although, some claim that it draws sustenance from whatever it burns with its flames, as the flames of Moltres are believed to be an extension of Moltres itself. Similar claims have been made for Moltres in Galar.


Like various other Fire-Types, it generates heat from its pinions that combust into flames, which it uses as a means of offense and defense. However, unlike other Fire-Types that rely on a special organ and bodily fluids to ignite its flames, Moltres does not seem to have any such thing in its anatomy. From what researchers have gathered based on what few feathers have been found near its nest, Moltres appears to absorb heat and oxygen from its surroundings, both of which are ignited through the friction of its feathers rubbing together, implying that its flames are based on external phenomena rather than internal ones. These phenomena do require more research before anything definitive can be said, although some believe Moltres to have ties to the infinite energies of the universe, namely energies closely related to fire. These ties to this "Infinity Energy" have made Moltres embody the Fire-Type as a whole in the eyes of some, those even calling it "Fire". It also possesses minor psionic abilities, though it usually uses them to bolster its speed or clear the weather.

Like many Pokémon that have been titled as "Legendary", Moltres exudes a regal aura that pressures any who stand against it to lay down arms and submit, the aura growing stronger until the aggressor has been brought to a standstill. Although, there are some that claim that the heat coming off of Moltres is so strong, simply touching it is sure to leave a burn. That said, there are also those that say Moltres uses this heat to aid in the growth and development of certain plants and Pokémon, thus leading it to be hailed as a symbol of fertility and healthy growth.

As the Destroyer of the Soul, Moltres is said to be starkly different based on reports in Galar. Based on these reports, it exudes a dark flame-like aura to drain those it strikes of all their energy. Some exaggerate this and state that Moltres uses these flames to burn away at one's soul, though these statements have yet to be confirmed or denied. It's also been reported that these flames grow stronger should Moltres find itself backed into a corner and enter a berserker-like rage.


Like with all Pokémon that have been labeled as "Legendary", DO NOT UNDER ANY CIRCUMSTANCES DO ANYTHING THAT WOULD UPSET OR OFFEND IT! Suffice to say, it would not end well should you try to lock heads against Moltres regardless of where you encounter it. Even in the snow-capped mountains where it is commonly found, Moltres can raise the temperature to unbearable levels when it's enraged and will not hesitate to turn those that angered it into a pile of ash. Even if you were to challenge Moltres with Rock or Water-Type Pokémon, Moltres' flames can grow hotter than a volcano, instantly vaporizing any water in the area and melting any nearby rocks into magma. The heat generated by Moltres is also enough to deionize the air, thus rendering any Electric-Type Pokémon useless. If you find yourself the target of Moltres' wrath, bow your head in apology and pray that it accepts it.

As the Destroyer of the Soul, Moltres in Galar is believed to be worse than it is globally. While it has yet to be confirmed or denied whether or not its dark flames actually do burn away at the soulnote , it has been proven capable of draining those it strikes of all their energy until there's nothing left. While those that claim they were victims do report that they were simply stunned for a moment before feeling drained for a spell, it is wise not to prove those claims true or false.

Notable Places of Worship

Like many Legendary Pokémon, there are those that revere Zapdos as a deity or guardian spirit. Shrines in its name can be found all over Kanto and Johto, but the most notable of these shrines can be found on Shamouti Island and Lightning Island in the Orange Archipelago. Each year, the denizens of Shamouti hold a festival in its honor along with its siblings, reenacting an age-old prophecy about how a noble hero would gather the treasures of the Islands of the Avatars to summon their master, the Beast of the Sea, lest the world turns to ash. Due to the significance of the treasures, they often use fruit or glass orbs to represent the treasures as a lucky attendee serves the role of the prophesied hero.

Written by KoffingMugg

Edited by KoffingMugg on Jan 13th 2021 at 3:21:01 AM

I am the captain of my soul. - Invictus
KoffingMugg Creator of Universes from Edge of Time
Creator of Universes
Jan 13th 2021 at 3:22:23 PM

And I'm done with Moltres' page update. Thoughts?

I am the captain of my soul. - Invictus
AkibaSilver from A TARDIS basement Relationship Status: It was only a kiss
Jan 17th 2021 at 2:22:59 PM

Can I call dibs on Stunfisk? Long time lurker, first time actual contributor.

rmctagg09 The Wanderer from Brooklyn, NY Relationship Status: I won't say I'm in love
The Wanderer
Jan 19th 2021 at 10:10:45 PM


Hugging a Vanillite will give you frostbite.
BackSet1 Son of Ares from Camp Half Blood Relationship Status: Is that a kind of food?
Son of Ares
Feb 10th 2021 at 10:59:46 AM

A random and very unimportant thought recently struck me. In this universe, do Pokemon say their names or make animal noises?

Anime Sword Fighter Count: 12
rmctagg09 The Wanderer from Brooklyn, NY Relationship Status: I won't say I'm in love
The Wanderer
Feb 10th 2021 at 11:24:45 AM

I think of it as both.

Hugging a Vanillite will give you frostbite.
Kytendo The Neo-Troper from a secret place where you will not figure out. Relationship Status: [TOP SECRET]
The Neo-Troper
Feb 14th 2021 at 2:16:56 AM

The Pokemon Trainer's Daily is coming up! (It will be brought to you by the Lumiose Press.)

Edited by Kytendo on Feb 19th 2021 at 7:38:32 PM

My aim is to make everything NEO. (NEW, EFFECTIVE and OVERALL better!
AkibaSilver from A TARDIS basement Relationship Status: It was only a kiss
Feb 16th 2021 at 3:51:28 PM

Any feedback welcome! And if this looks good, I may just take Corsola and keep up the 'undone Pokemon and their Galarian forms" streak.

Stunfisk Line

Morphs [Variant/Oak Catalog #]

  • Stunfisk (Pleuronectes Ambarus) [Unova/618]
  • Stunfisk (Pleuronectes Ferrum) [Galar/618]

Physcal Descriptions

Both species of Stunfisk have a similar body shape. They are righteye flounders – as the name indicates, both eyes of the species are located on the right hand side of the body, with the left side devoid. They are ovoid in shape, roughly 70cm / 2’04’’ on the longest axis, with a circular mouth located between their eyes at one tip. In both, the pelvic fins have fused together into one structure, acting as a mirror with the dorsel fin on top (or, rather, the right) of the Pokemon.

The more widespread variety of Stunfisk is a muddy orange in colour, a split yellow band running along its centre, which is said by many to resemble an exclamation mark. The outer edge of its body is ringed by brown, potentially to help in camouflage with its surroundings (see Habitat, below). It’s cordal (tail) fin is broad and yellow, while its two-lobed dorsal (upper back) and fused pelvic fin carry some of the brown outer colouration, and the orange of the main body. Much more prized are Stunfisk whose cordal fins and band are a light blue, due to build up of rare minrals in their body. These go for high prices, both among collectors of rare Pokemon, and dodgy medicinal salesman looking for a unique cure.

A Galarian Stunfisk, however, possesses a much different colouration. It is black, with dark green patches acting as mimicry of leaves covering its main body. It’s cordal fin has modified into a set of ringed teeth, pointing upwards, and the front end of the Pokemon has grown to match it. The dorsal and pelvic fin are now entirely black, and have only a single lobe. Perhaps most intriguing is the Galarian Stunfisk’s mouth – the lips resemble the colouration of a standard Pokeball. An unusual, very rare variant has colours closer to its Unovan bretheren – this has been discovered to be a pure coincidence, owing to the mud composition where these rare Stunfisk grow, which makes them a lighter brown with yellow leaf patches.

Notable Biology

Stunfisk is interesting in that, similar to fellow Unova Pokemon Tynamo and its evolutions, it is a piscine-morph Pokemon that lacks an official Water-typing. While it can be trained to use a limited number of water-based techniques, it lacks a hydro-sack for any advanced water manipulation, and can survive a limited time in air, as long as its gills are kept moist. Instead, their cells contain unusually high amounts of silicates and minerals from the surrounding muds and soils. This makes it much tougher than typically expected for such a flimsy looking fish, with trainee wetland biologists often surprised by how rubbery the skin of a healthy Stunfisk can feel. This is compounded by its flexible, cartilaginous skeleton.

Its other major feature is its specialised electrogeneration cells, located along the inner edge of the brown ring. These are split into several patches, each of which can trigger individually, discharging a shock into the surroundings. The current leading theory as to how these came about, put forwards by Professor Cedric Juniper, is that of a pre-existing symbiotic relationship between a luminescent bacteria and the pre-Stunfisk. The bacteria lived on the surface of the Stunfisk, gaining safety and nutrients in exchange for their light luring prey for the Stunfisk to eat. Over time, the bacteria changed the use of their electrochemicals from light to pure electricity, in order to hunt more effectively in the murky waters, and were absorbed into the cells of the Stunfisk to become one Pokemon. Studies of Galarian Stunfisk reveal they have no trace of these electrogeneration cells.

There are two major sub-species of Stunfisk. The first have greater control over their electrogeneration cells, able to instinctively set off multiple patches in sequence and more easily paralyse their prey without effort. The second generally have less electric proficiency, but have a different mix of silicates and organic compounds in their cells. This gives them a more limber body, and prevents them from being paralysed. (Ironically, their electrogeneration cells enable them to ‘jolt’ their muscles out of paralysis anyway.) A third, much rarer sub-species lacks both these specialisation, but instead is able to survive much dryer conditions than the others, and enhanced muscles allow it to swim through denser mud than others.

As mentioned, Galarian Stunfisk posseses no electrical capabilities, theorised to be due to Galar’s soil not being habitable to the same strains of bacteria. Instead, the much higher rate of iron present led to Galarian Stunfisks having even harder skin than their counterparts abroad, to the point of being classified as steel-type. This is what led to the development of the large spiked teeth at their head and tail. Incidentally, this extra iron content makes them roughly twice as heavy as a regular Stunfisk. In additional contrast, Galarian Stunfisk lacks the sub-species of its foreign cousins. Instead, the species possesses a limited form of mimicry, able to quickly take in particles and energy from the air around it to modify its own biology. In the wild, this is used in floods and droughts to take in extra nutrients from the mud around it, but in battles, Galarian Stunfisk can take on the attributes of the various terrains in a unique manner.


Stunfisk can be found in the marshlands surrounding Iccirus City, from the puddles of route 9 to the barren Moor of Iccirus. In Winter, they tend to bury themselves in the mud and go into a state resembling hibernation, as the deep snow makes hunting more difficult, although those in deeper water can remain active all year round. Populations also exist in the Kalos region, in the swamps of Route 14 and Route 19. The more temperate climate in Kalos means these Stunfisk do not hibernate.

Galarian Stunfisk is found in the mud in forests and swamps through Galar, able to survive outside of pure marshes due to its hardier disposition. Notable populations are found in the Slumbering Weald, the Dusty Bowl, and the Lake of Outrage. A transplanted population exists in Galar Mine No. 2, initially placed by early miners to deter trespassers. These have since become a breeding population, thriving on the iron in the soil.


Stunfisk feeds on small insects, typically Shelmet and Karrablast. It lies on the surface of the mudbed, and when an insect (or anything) comes close, disturbing the mud around it, it discharges its electrocells. This stuns the other Pokemon, leaving it vulnerable to be eaten.

Galarian Stunfisk, due to lacking elctrocells, instead has a far more physical hunting method. It buries itself in mud, leaving only its lips visible. These serve as a lure to attract other Pokemon, typicall small mammals and insects. When the Pokemon steps on Stunfisk, it springs together, either trapping the creature within, or piercing it with its sharp teeth if it is larger. Stunfisk can then begin chewing on its prey. Larger, stronger Pokemon can typically break free, but they often suffer grave injuries from the attack.


Trainers travelling through Stunfisk territory are often advised to wear rubber-soled boots to prevent any chance of surprise electrical shock. They can often be difficult, if not impossible, to see beneath the mud, and as Stunfisk can easily discharge a single patch of electrocells without harming its future hunting prospects, they are typically happy to zap anyone that stands on them. While this is unlikely to kill (although people with pacemakers should read ‘advised to’ as ‘must’), it can cause paralysis in the affected limb for up to an hour, leaving the trainer at the mercy of the swamp.

Galarian Stunfisk poses a much less esoteric, but much more apparent risk. Stepping on one of these, while harmless to the Pokemon, will cause it to snap, and the sharp teeth can leave deep puncture wounds - for this reason, they are required to be blunted by all major leagues before entry, and lack of a proof certificate is grounds for disqualification. This isn’t helped by, due to their habit of burying themselves in mud, the wound easily becoming contaminated. Luckily, due to their lips being designed to attract attention, they can be avoided fairly easily during the day, although caution is highly advised if travelling at night. If you do trigger a Stunfisk, Fighting, Grounf, Fire or Water attacks are best suited to forcing the Stunfisk to let go without you doing further damage to yourself. The wound will need cleaning with antiseptic and dressing properly – if you think it may be infected, take yourself to the nearest A&E.

Galar’s strict Pokemon import and export rules mean that a permit is required to bring Unovan Stunfisk into the region.

Courting and Childrearing

Roughly once a year, Stunfisk make their way through their muddy bogs (or, in Galarian Stunfisk’s case, their muddy other habitats), to a nearby pond or lake. The females release their eggs, and the males release their sperm, which mix together, and settle on the pondbed. The fertilised zygotes grow in the silt, absorbing the silicates and metallic minerals in the surrounding mud as they do, for roughly a month, until the newly independent Stunfisk moves to start hunting. Adult Stunfisk have nothing to do with their children, not that they would know which was theirs in particular, and take no part in childrearing.

Social Structure

Stunfisk are generally solitary Pokemon, more for desire for lack of competition than any form of dislike. If one Stunfisk approaches another, it will shock the stationary one as a greeting, receive a shock back as an acknowledgement, and then carry on swimming, as neither wants to impede on the other’s hunt, and the one buried in mud wins by virtue of “finders keepers losers weepers”. Galarian Stunfisk are similar, though are less friendly by virtue of not being able to shock each other. If one Stunfisk sets up camp too close to another, the first can snap shut, throwing its new friend away.

In Human Culture

Stunfisk is well characterisd as a trickster Pokemon among Unovan folktalkes. Oral legends tell how they would shock people who cross the marshes, and then laugh at the misfortune caused. Folklorists believe this to be an interpretation of the noise made by a Stunfisk flopping in the mud. Stunfisk is also a common Unovan and Kalosian dish, traditionally caught by spearhunters (often using unlucky compatriots as shockable bait to find them), but now in more large-scale ‘mudfarms’. Galarian Stunfisk is often served friend as a substitute for Arrokuda in Galarian takeaways, but lacks quite the same cultural importance. Instead, it is better known for inspiring a variety of Pokemon traps among early humans.

Stunfisk, strangely, has obtained a certain notoriety in recent years among young people on the internet. Following a well-known photograph of a specimen fished up from Iccirus City and labelled with as the ugliest fish, a semi-ironic fanbase has sprung up around the Pokemon, with many posting memes over it’s supposed smug expression, it’s ugly cuteness, and how they love it precisely because it is unloved.

Edited by AkibaSilver on Feb 16th 2021 at 12:11:52 PM

Feb 20th 2021 at 3:27:58 PM

Hey, So, I threw together a little thing about Shadow Pokemon. It brings together the Orre Spinoff, the Pokemon GO game and the Pokken thing. I wrote it as a sort of meta type outside of the standard types, but feel free to give me feetback/rip it to shreds.

Shadow Pokemon [Type]

Born from artificial means, Shadow Pokémon are sad, abused creatures, regarded by their Creators as little better than weapons. Born from the First Cipher Insurgency in Orre by their Head Scientist [R E D A C T E D], this ‘Meta-type’ of Pokémon displays no emotion beyond that of reactive rage, often slipping into adrenaline-fueled Hyper States where they pose as much of a danger to themselves as they do to their handler or opponents. This characteristic aggression often complicates medical procedures, as many Pokémon Centre Staff need to sedate the patient to minimize harm to attending staff.

General Characteristics

Shadow Pokémon do not seem to grow and evolve as their original counterparts do. One theory posed by Blanche of Team Mystic seems to suggest that, due to their self-destructive tactics in battle, Shadow-Pokémon must devote conscious effort to recovery, instead of training themselves. While this may prove ideal in scenarios of warfare, where Pokémon may need to be traded depending on the battle plan, many within the Pokémon League have almost unanimously agreed that the creation and use of Shadow Pokemon, regardless of circumstance, constitutes a war crime, punishable by twenty-five years to life in prison.

An infamous indication of Shadow Pokemon is the dark, smokey aura that the pokemon produces. Psychics such as Ruki, Grandaughter of Eagun and Beluh of Agate Village in the Orre Region, goes into detail about how the aura thickens and collates around the Shadow Pokemon, prior to its' use of Shadow Moves. This confirms that the aura is in fact the visual representation of the ANE field.

So far, three categories of Shadow Pokémon have been identified; Cipher, a consolidation of both Generation One and Two Shadow Pokémon found in the Orre Region, Rocket a deteriorated, but more widespread generation of Shadow Pokémon, and Ferrum, being created by a Shadow Synergy Stone being imbedded in the subject.


Similar to the negative energy field seen with Dark type Pokémon, Shadow Pokémon derive a lot of their power from an artificially created negative energy field, coded ANE, often precipitated by adverse psychological trauma designed to induce long-term apathy. Before even exploring how it affects maneuvers and abilities in combat scenarios, it is worth stating that shadow-pokemon will follow the order of their handler to detrimental extremes, namely harm to themselves and the handler. This is suggestive of either an overactive adrenal gland or a rough equivalent, or an active psychological suppression of pain.

Uniform Applications

The most common use of the ANE field is self-enhancement. This is present in all variety of Shadow Pokemon, but is most commonly seen in the Rocket Shadow Pokemon; as such, Self Enhancement is often the first Key identifying trait that all medical personnel use when identifying Shadow Pokemon.

Shadow Moves

The ANE field, visible either to aura-sensitives such as the pokemon Lucario or through artificial means, can affect how a Pokémon utilizes their powers in combat, often seen as weaker parodies of the techniques that they emulate. Despite possessing comparatively less raw power to their originals, the aberrant nature of the ANE field induces neuro-systemic shock in the opponents when used. This suggests a psycho-neurological element to the ANE field.

Initially, this phenomenon could only be performed as a tactile attack, comparable to either the Tackle or Flame Wheel maneuvers. However, under the Scientific Direction of [R E D A C T E D] during the Second Cipher Insurgency, handlers found ways to refine the energy field into neuropathic projections or glandular emissions, allowing for long range combat, such as Shadow Wave or Shadow Storm, and short-term terraforming effects as seen in Shadow Sky and Shadow Mist.

Hyper/Reverse State

The Hyper State, rebranded the Reverse State during the Second Cipher Insurgency, refers to the berserker-like state Shadow Pokémon enter when overwhelmed with cortisol, adrenaline or the equivalents. The two similarities between the states are increased aggression both against opponent and handler, self-destructive behaviors in both active and passive states like refusing first aid, and disobedience. These states often require specific training to bring the creature back into a somewhat more agreeable mindset.

Energy Absorbing/Redirection

Ferrum Shadow Pokemon display a unique energy-absorbing ability that specifically targets the synergy stones, focus points of Gaia energy. Upon examining details of the Ferrum Crisis, it can be speculated that the Shadow Stone contains an inverse form of Gaia, and therefore requires conventional Gaia energy to neutralize it, thus neutralizing itself.


Shadow Pokemon are, at least to the untrained eye, almost indistinguishable from others of the same species by appearance alone between stages one to four, with each stage indicating the subjects’ proficiency with its’ ANE field; the most telling trait include discolouration in eye pigmentation. Stage Five brings about anatomical changes in the subject itself. Using XD001 as an example, Stage Five Shadow Pokemon display unusually dark coloration in their overall hue and jagged, anomalous feature formations. At this point in time, we cannot determine how stage progression is achieved, and experimentation is deemed unlawful by the Orre Pokemon League.

With this system in mind, we can easily place the other two categories of Shadow Pokemon; With the Rocket variety being a very generous Stage one and the Ferrum variety being a stage Five, featuring a crystalline growth.


Retrieving notes from the Cipher Lab, Key Lair and Citadark Isle facilities, we can determine that the creation process features heavy involvement from Psychic, Ghost and Dark Pokemon, in addition to criminal levels of abuse from handlers.

First, the Pokemon is subjected to physical and mental abuse, the methods of which are type-specific, but always involved withholding food and baiting to trigger aggression, in addition to subjecting the creature to increasingly vicious attacks that they can barely survive. Then, psychic blockades are placed around thoughts and memories associated with happiness, leaving the subject with only the four Fs, that is, fighting, fleeing, feeding, and breeding. It is thought that this is the step where the ANE field begins to manifest.

Assuming that the blockades, or ‘Doorways’ were successfully placed, the Shadow Pokemon is once again trained and baited into growing aggression until it makes its’ first kill in this state which can occasionally be its’ Handler. It is at this stage that the pokemon is deemed fit for deployment.


According to dossiers and experiments from the Orre Coordination Lab, victims of this on process can be treated, with tender, loving care. Using positive reinforcement and relaxing stimuli, the psychic blockades can be eroded over time by the Shadow Pokemon in essence forming new positive memories with another handler. Neurologically, this can be categorized by the brain releasing serotonin or its’ equivalent; uniquely, this is all that is needed to treat the Rocket variety. The treated pokemon in question gains considerable power, having grown from their trauma.

Relic Stone, Agate Village

One of the more unique landmarks of the arid Orre region is the Agate Village Relic Stone. Found within a verdant forest, this monolithic structure is saturated with psychic energy due to visitations from the Time Traveller Celebi. Physical contact with the Stone induces a near eidetic retrocognitive state; in Shadow Pokémon, this removes the psychic blockade completely and purges the ANE field entirely, resulting in a cure.

Purify Chamber

Developed by the team at the Pokémon Coordination Lab in Orre, the Purify Chamber is designed for mass purification of Shadow Pokémon; the head of the project, Professor Krane, had envisioned this project in case Cipher ever returned. This project saw its’ completion, stress test and patenting during the height of the Second Cipher Insurgency.

The Chamber uses biorhythms and music therapy to stimulate the release of serotonin, dopamine or its’ equivalent; due to the constant, regular treatment, this can cure the patient without the need to visit the Relic Stone.

Purify Chambers are now widely available at Pokémon Centers, but requesting use is often preceded by questioning by appropriate lawful bodies.

Gaia Energy

Unique to the Ferrum Variety, the Shadow Synergy stone can be neutralized by absorbing its’ counterpart energy. In this sense, one could argue that Ferrum Shadow Pokemon can be treated as more of a physics based affliction, rather than a psychological one. No further research is necessary due to destruction of the Synergy Stone.

Edited by Bobbirun on Feb 20th 2021 at 4:07:51 AM

rmctagg09 The Wanderer from Brooklyn, NY Relationship Status: I won't say I'm in love
The Wanderer
Feb 20th 2021 at 7:42:37 PM

[up][up] Looks good. One thing you could mention in the Physical Description is that when a Galarian Stunfisk's trap is closed there appears to be eyespots on top.

[up] It quite clearly says on the Dibs page you have to mention it in the thread first for approval before claiming it on the page.

Hugging a Vanillite will give you frostbite.
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