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Edited by rmctagg09 on May 22nd 2019 at 3:53:42 PM
So if I so desire, I could freely make the page of a draft I deem complete?
I have renewed my claim to the International Police Article and have decided to not do the Aether Foundation and Ranger Union article for now. I would like to make a claim on Xurkitree, if that's okay.
No objections here, so I've added it to your dibs.
How do we change Rattata's article so that its title is spelled correctly?
It'd probably have to be re-submitted under the correct name.
Out of curiosity would it make sense to have an article on shinies or is that way to minor of a thing for an article to make sense?
It could potentially warrant an article, I suppose. Not sure how it'd be done, but I'd be interested, for sure.
I have a draft done for the Shadow Pokémon article. I haven't made a page before and I'm... fairly certain I made this too long, so I'm open to suggestions or if something has to be trimmed.
Edit: forgot to cancel the page links in "XD001"
Edit 2: cleanup on spelling errors, fixed error with Eldes' Salamence (I thought it was Nascour's)
The term "Shadow Pokémon" is one associated inseparably from the two "Shadow Incidents" that occurred in the distant Orre region. Details of the event and records of what exactly transpired are scarce, partially because of Orre's relative obscurity but also due to active efforts by the International Police to cover up the incident at all costs. Aether Foundation, for their part, has attempted to release more in-depth information so as to prevent similar incidents going forward but has failed, due to both fumbling the information they were given and the International Police's doubt in the foundation's morals following the eponymous Aether Incident.
What is known is that a "Shadow Pokémon" (referred to as "Shadows" from this point forward for simplicity's sake) is the term given to a Pokémon that has had its emotions stunted or altogether shut off, rendering them little more than a soulless machine built solely for fighting and killing. They are not born from any existing species, instead created from an ordinary Pokémon through artificial means. A specimen transformed into one typically displays hostile or even murderous behaviour and a startling increase in strength compared to others of their breed, as well as a volatility that can jeopardize the safety of trainers, other Pokémon, and even themselves.
The creation of Shadow Pokémon was spearheaded by a man named Dr. Ein ***, the lead scientist of an Orre-based terrorist organization known as Cipher, who intended to use these tortured creatures as weapons to overthrow the country and spread their influence worldwide. Created from Pokémon stolen from trainers by a now-reformed criminal association called Team Snagem, the creatures were intended to be mass-produced but were unable to until the second Shadow Incident, with most in that case being seized as cargo during the landmark theft of the S.S. Libra transport freighter. At first distributed to trainers as prizes in Orre's underground colosseums, they were later seen more commonly as weapons by Cipher itself for enforcement purposes.
The process, vaguely described in redacted research documents as "closing the doors to their hearts", is shrouded in mystery; all that is publicly known is that the means are inhumane and cruel beyond comprehension. Whatever process is necessary to reduce even the most peaceful or resilient creature to an emotionless engine of destruction has been universally deemed an illegal venture punished by multiple life sentences without hope of parole, and what technology and data was seized from Cipher laboratories by the International Police is reportedly kept locked away in the highest-security vaults, never to see the light of day again... or so it is hoped.
One of the biggest reasons Shadows were so prolific and widespread in the region is that - physically, at least - they were reportedly indistinguishable from a normal Pokémon. Two specimens of the same morph were noted to have no differences in color, appearance, or size beyond the characteristics of the individual.
Outwardly, the sole marker of a Shadow was demeanor; due to their inhibited emotions Shadow Pokémon were remarkably more aggressive and violent, often displaying a level of ferocity far beyond the norm.
However, those present during the event who were spiritually-inclined tell a different tale. Certain psychics or empaths who were around for the Shadow Incidents attest that Shadow Pokémon exude a strange "aura" of energy invisible to the eyes of most, which physically manifests when they utilize a move derived from their corruption.
One alleged eyewitness claims that "[...] it looked like some kind of crazy purple smog that was rising from their whole body. There were little spots of black and white light that would fire off out of it every now and then. It would've almost been pretty if it hadn't looked so... I don't know, creepy. Like it was being fuelled by their own soul or something."
This aura is hypothesized to be a side effect of their soulless nature, a dark energy emanating from within as a result of their condition. This energy is thought to be responsible for the myriad of abilities and behavioural changes exhibited by the creatures.
Shadow Pokémon are more dangerous than ordinary specimens for a number of reasons. While the idea of an invisible "shadowy aura" was initially dismissed, credence to the idea grew after it was learned that it became visible in battle, and even utilized by the Pokémon in question. Somehow Shadows could channel this energy into their attacks, augmenting their speed and strength while enveloping themselves in their aura and charging forward with a brutal impact. These headlong attacks, dubbed "Shadow Rush", were thrown with enough reckless force to injure themselves, yet were used with abandon to ensure the Shadow's target would fall.
As if that was not concerning enough, this aura somehow caused a reactionary response when in contact with another Pokémon, weakening them and overcoming their natural defences so that the full force of the attack was made regardless of the target's resilience.
The second wave of new Shadows brought with it something even more frightening: innovation. The science of manufacturing spearheaded by Cipher Admin *** Lovrina was allegedly more efficient and caused Shadows to display new abilities. "Rush" became the least of their capabilities, now able to harness the shadow aura and unleash powerful blasts derived from it. Examples included generating spires of such energy or binding the target with bands of energy to inhibit their movements and prevent escape, in addition to physical strikes even more brutal than Rush. Some even possessed the ability to call down a torrent of corrupted rain that burned all non-Shadow Pokémon with acidic potency, or exude a noxious mist that atrophied an enemy's muscles to slow them down.
In addition, most of these new "moves" did not have the same self-damaging properties as their predecessors. The second wave in general were noted to be far more composed and in control of themselves, likely the result of a refined corruption process. The aura emanating from them had somehow grown stronger, going beyond weakening other Pokémon's resistances and full-on damaging them on contact regardless of strength or durability.
The initial danger of Shadows is the violent tendency they have to injure, maim, or even kill their opponents in battle. But while they could and often did harm themselves in the process, as mentioned above, it was possible for their sealed emotions to suddenly manifest in combat and wreak further destruction. Consistent use in battle eventually caused them to reach a fever pitch and suffer a psychotic break, becoming overwhelmed by emotions that they were engineered to no longer possess.
This state, referred to as "Hyper Mode" - and for the second wave, a variation called "Reverse Mode" - presented a further danger to their trainer as the Pokémon refused to listen to them and would strike out at random against any being in sight, even said trainer. Moreover, a Shadow that has spent a long period of time with a single trainer would begin trying to reclaim its emotions from its conditioning but be unable to shake it, and the greater the bond the more frequent these losses of control took place.
Despite all this power Shadows were, for lack of a better term, stagnant. Once a Pokémon was corrupted, they lost the ability to learn or strengthen themselves and remained unable to evolve. The aura seemed to cast a metaphorical fog over the Pokémon's mind, not only making them forget their past but preventing them from progressing forward. As such, powerful as they were Shadows were not invincible, thankfully for the world at large.
Finally, a huge danger regarding them was the risk of being let loose. Mentally rewired for fighting and violence, a loss would send a Shadow into a panic and often lead to them fleeing their trainer, somehow breaking the connection to their Poké Ball and freeing themselves to run wild. Thankfully, Orre's barren terrain and lack of native wildlife mitigated the damage, but reports of trainers being suddenly attacked or maimed by "possessed" Pokémon in the desert certainly exist.
Despite Cipher's best efforts, cleansing a Shadow Pokémon of its corruption was possible, though not by any way readily available to a trainer. "Purifying" a Shadow was only possible through outside intervention, and while the trainer's part in the process remains essential the methods are detailed to be more mystical in nature.
An ancient shrine in Agate Village is known to be an exceptionally-sacred location, believed to be blessed by Celebi itself. The deepest part of this shrine, the Relic Stone, is claimed by the shrine's guardian, Eagun ***, to have the power to purify a Shadow whose heart has opened enough to its trainer.
Believing that the first Incident was a precursor for something worse, Professor Crane of Pokémon HQ Laboratories had the insight to design a mechanism to automate the cleansing process. The "Purify Chamber" operated toward the same objective of... well, purifying Shadows through a scientific process rather than supernatural. The design and specifics of the machine are unknown, presumably because they deal with information regarding a Shadow's corruption and counteracting it, but it had the ability to slowly chip away at the aura until it could be cleansed in full.
Simply spending time with a Shadow, however risky, was the easiest way to open its heart. Helping the Pokémon relearn its emotions could not be less important for treatment, and a full purification was not possible until significant progress had been made on this front. This may be just as dangerous as trying to fight with one, though, as Pokémon that are already known to be dangerous or violent that have been turned into Shadows will be even more likely to maul their trainer in the process than before. Eldes ***, one of Cipher's Admins, was known to have somehow managed to bring a Shadow Salamence under his control, and exactly how a tempestuous beast of its breed was empathized with or even placated enough to purify is an unsolved enigma.
After the first Incident was resolved, Cipher pushed forwards on the subject of creating a Shadow Pokémon that could never, by any means, be purified. Research documents seized during a lab raid give apocalyptic logs of study and development of a top-secret project codenamed "XD001", headed by Admin Lovrina. Somehow Cipher managed to wrangle a large and extraordinarily-powerful Pokémon and subject it to indescribable experiments to achieve their goal. The logs describe egregious damage to the lab as they continued on the project, the entire complex nearly being blown apart at several points until they managed to produce a success. From there, XD001 is documented as being used to deter ships bound for Orre and prevent the Ranger Union from touching down in the region. Rangers on-scene described a jet-black typhoon ripping through the area, some citing a resemblance to the mythical storms swept up by the Pokémon Lugia, but this can only be speculation.
What exactly "XD001" was is shrouded in mystery, but the logs outline that it was "completely un-purifiable; a living weapon devoid of empathy or remorse, to serve the Grand Master's will and champion Cipher's rule". Unlike its kin, XD001 is cited to have been altered so completely that its physical appearance mutated drastically. All that is known about the creature is that it was directly involved in the theft of the S.S. Libra freighter - not simply the cargo but the entire ship, the shredded wreckage of which was discovered weeks later in the centre of Orre's desert. This implies that whatever the creature was, it possessed the strength to lift a hundred-thousand-ton ship clean out of the water and carry it hundreds of miles inland. The ship's crew was lost at sea in the heist, meaning no survivors exist to tell the tale of what happened or how the ship was stolen. XD001's whereabouts are, as with the rest of its existence, unknown, but Professor Crane claims that purification of the Pokémon eventually succeeded through the efforts of his staff.
The meaning of "XD" in the project name is a mystery to all involved, including Cipher scientists working on it. One proposition to its meaning from the logs was "eXtra Dimension", but what that means - if anything - is unclear.
Edited by Shadeblade96 on Jun 6th 2019 at 9:20:22 AM
Caught some typos in that sentence. Apart from that, I like this article a lot.
Edited by SullenFrog on Jun 5th 2019 at 8:43:32 AM
Thank you for catching that. It's now been fixed, along with a couple other errors I missed.
Was just on Slowpoke's page, and I think it might be okay to mention that some Slowking have led groups of other Pokemon near their habitat.
So, it's been a while (a long, long while...), but I'm finally making a start on Necrozma's page.
Stufful line is done
Stufful and Bewear are a pair of giant panda-like Pokémon.
The cub form, Stufful, is 0.5 m tall and weighs 6.8 kg. Its head and body fur is primarily colored pink and white (the latter color can be found on the ears, muzzle and a semi-circle around the face), and the fur on its legs is brown. Each foot has a pink paw pad at the bottom. A ring of dark pink fur can be found in the center of the tail.
The adult form, Bewear, still has a pink and white head, but the majority of its body is now covered in black fur. Its paw pads, now numbering 4 on each one, are still pink.
Three subgroups of these Pokémon exist.
The first common one reduces the amount of pain inflicted from moves that make direct contact. However, fire-based moves inflict even more pain than usual.
The second common one disallows specimen that are holding an item from having the item take effect.
The third, rarer subgroup as a Stufful has the chance to make a Pokémon of the opposite gender fall in love with it if it uses a move that makes contact. As a Bewear, it intimidates opposing Pokémon into not eating berries that it is holding.
Like other Pokémon species, Stufful and Bewear have rare, alternate-colored forms caused by mutant phenotypes that are sought by collectors. Here the pink parts change to golden yellow.
Stufful can be challenged in the wild on Route 8 and in the Akala Outskirts. Bewear are found in the Poni Gauntlet.
Stufful and Bewear prefer a plant-based diet including berries. They are particularly fond of bamboo.
Stufful and Bewear are very powerful and can easily injure a human, especially when the latter hugs a human.
Both stages can breed in captivity, where eggs result from breeding.
In the wild however, only Bewear breed and instead bear live young like other mammalian Pokémon.
Bewear mate between March and May. Females go into heat only once a year, doing so for 2-3 days. Females crouch so that males can mount them from behind. The process takes between 1/2 and five minutes, but it is usually done multiple times to ensure pregnancy.
Female Bewear gestate their young for 95-160 days, after which usually only one Stufful cub is born.
When Stufful are born, they are without fur, teeth or the ability to see. The color pattern is established after about a month
Cubs nurse from their mothers 6-14 times a day for up to half an hour. After 6 months, Stufful begin to eat plant matter, but continue to nurse until they are a year old.
Stufful remain with their mothers up to 2 years. Another 2 years usually passes before female Bewear mate again.
Bewear are very devoted mothers. One mother Bewear. an ally of the Kanto-based Team Rocket, even searched for her child at Aether Paradise. The two would reunite.
These Pokémon are usually solitary, except for when a mother is raising a cub.
Bewear are often trained to wrestle each other. It is a very popular spectator sport in Alola.
Togedemaru are small, spherical Pokémon resembling porcupines. They weigh in at 3.3 kg and are 0.3 m tall.
It has white fur on much of its front side, while its back is mainly gray. The fur around its quills is yellow and brown. These quills stand up when these Pokémon attack, get surprised or agitated. It also has a gray and yellow tail-like needle on the back of its head.
Three subgroups are known. The first keeps Togedemaru from being affected by moves that automatically make it unable to battle, or faint from any attack that drains all remaining health. The second causes opponents to take some damage when using a contact attack on Togedemaru. A third, rarer subgroup forces all electricity-based moves to target Togedemaru.
As with other Pokémon, Togedemaru have alternate-colored forms caused by mutant phenotypes that are sought by collectors. These specimen have tan fur instead of gray.
Togedemaru's main habitat is Blush Mountain.
Togedemaru are herbivorous, eating twigs, roots, stems, berries, and other vegetation. Like other rodent and lagomorph-like Pokémon, Togedemaru eat their own droppings to absorb nutrients not digested in the first phase of digestion.
Togedemaru's spikes are a major hazard. If you agitate one while holding it it will be painful. Their electricity is also a hazard.
Togedemaru mate in the fall. Females secrete an odor in their urine which attracts nearby males. If multiple males want the same female they may fight. Once a dominant male is established, he sprays his own urine on the female, the resulting chemical reaction brings the female into heat.
Then the mating process takes place on the ground, with skin tightened and quills held flat to avoid injury.
Female Togedemaru gestate their baby for 202 days. Unlike other rodent-like Pokémon, only a single baby is usually born.
For the first two weeks, the young are entirely dependent on mother's milk. At that point, they learn to climb trees and start to forage. Babies continue to nurse until they are four months old.
In captivity, eggs are laid.
Except for family units, Togedemaru are usually solitary.
Voltorb are from the Mineral egg group and monosex. I find the "parents combining electricity" reproduction both boring and inadequate to explain how they reproduce outside of their species.
I suggest that in the wild, Voltorb reproduce asexually by "possessing" discarded Pokeballs, and in captivity, they can be induced into a state that can be described as "receptive to reproduction" but actually is...I dunno, something mysterious.
Gonna be super honest: that sounds like the most fanficy thing ever. Even by the FP's standards,
Fair enough, I just wish Voltorb reproduction was more Bizarre Alien Biology than just "electricity".
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