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Here we go. It's not quite finished yet though, so I'm open to suggestions for anything lacking, particularly the breeding aspect.
Pupitar, by contrast, is a dark grey Pokémon resembling a chrysalis, similar to Metapod or Kakuna. Unlike most other cocoon Pokémon, Pupitar is able to move by expelling pressurized gas from bladders within its shell.
Upon maturing into Tyranitar, the species regains its dark green coloration and reptilian appearance, although the belly scales are now blue instead of brown. Serrated spikes run down the creature’s back, and its mouth possesses four large fangs. Its tail has grown, becoming a powerful appendage that can easily topple trees.
The hands of a Larvitar lack digits, making them useless for tasks that require manual dexterity; similarly, a Larvitar’s feet each possess a single claw. The reptile possesses an incredible digestive system that allows it to extract nutrients from the soil and various mineral veins.
When Larvitar matures into Pupitar, its skin hardens and takes on the consistency and durability of sheetrock. Inside the newly made shell, Pupitar’s body is undergoing a phenomenal transmutation; muscles are developing, a second skin is growing, and the creature’s formerly docile temperament undergoes a drastic change. Until this transformation is complete, Pupitar relies of a pair of gas bladders to propel itself like a rocket.
The adult phase, Tyranitar, possesses several ports on its chest and thighs. These ports constantly spew a stream of sand, rock and dust into the air whenever Tyranitar becomes aggressive, giving the illusion that sandstorms follow the destructive Pokémon wherever it goes. The skin of a Tyranitar is incredibly durable and impervious to most attacks; with the exception of a soft patch on the soles of its feet, a Tyranitar is almost literally unable to feel pain.
Mountain ranges and barren valleys. There are few Larvitar, Pupitar and Tyranitar left in the wilderness, and those that remain tend to keep their distance from humans.
Larvitar are omnivorous to a truly baffling extent; while they are perfectly capable of digesting plants and animals—and indeed, adult Tyranitar are almost entirely carnivorous—their preferred meal is soil, of which they can ingest dozens of times their own weight in a single sitting. It is theorized that they do this in order to absorb the minerals and nutrients that are required to strengthen the shell they develop as Pupitar.
Larvitar are shy creatures and not prone to violence. That said, they can still wreak unimaginable environmental damage with their eating habits; it is wise to vacate the area if you come across a feeding Larvitar.
Pupitar are extremely active, unlike most cocoon-like Pokémon, and can thrash with enough force to break the mountainside. They will not alter their flight path if a human being gets in their way, and since Pupitar can fly at the speed of a rocket, this often spells doom for anyone unfortunate enough to obstruct their path.
Tyranitar are among the most violent and destructive of known Pokémon. Their violent temperament, combined with their incredible strength and protective attitude towards their offspring, allows them to level mountain chains and warp the very landscape; because of this, Tyranitar is seen as both a boon and a curse by the cartography industry. The beast’s terrible power is well-known, and the mythical exploits of an unusually large and vicious Tyranitar were immortalized in a popular movie serial over the last fifty years.
Because of their rarity and low birthrate, Larvitar and its evolutions are primarily solitary creatures. It is unusual, but not unheard of, to find more than one in the same mountain range; if this occurs, the two will either mate with or attempt to destroy each other depending on what sex they are, which frequently results in the annihilation of the entire range.
Female Tyranitar can only become pregnant one time out of three, and they never lay more than two eggs, if that. Once she has laid the eggs, the mother buries them deep underground—preferably far apart so that the babies aren’t forced to compete with one another for food—and waits until they hatch, watching over her offspring from a distance and only interceding if they are threatened. Once her young have become Pupitar, she departs for another region altogether, content in the knowledge that they can protect themselves.
edited 28th May '10 3:44:20 PM by SullenFrog
^ Nice entry.
I wonder what happens if Aggron and Tyranitar happen to live in the same area. Since both have very similar diets, as well as similar temperments, it would only be natural for them to fight if they came across each other in the wild.
As for training using the Pokewalker, since it is little more than a glorified pedometer, I figure that the Pokemon is directly linked to the Pokewalker, and shares the energy gained as its trainer walks.
edited 28th May '10 3:30:38 PM by rmctagg09
Nice Godzilla reference.
Thank you. I wasn't sure if anyone would spot that.
^ I noticed, but I didn't bother mentioning it.
So I herd u liek teh...
Mudkips are small, amphibious creatures, common to pools of calm or standing water all around the Hoenn reigon. They are also recognized as one of the official starter Pokémon in the Hoenn League. Despite being quadrupeds, as they evolve, their leg muscles get progressively stronger, which allows them to both kick their way through water and stand upright easier. The Pokémon gets its name from their long and frenetic mud baths, which cool and moisturize their skin.
This Pokémon and its evolutions can be distinguished by the large cranial fin and headcrest. This structure serves as a form of attracting mates (seen most often in Swampert). However, it is also equipped with various electrodes and touch-sensitive nerve endings- vital for navigating muddy water where visibility is limited. To maximize this vital advantage, all three creatures are equipped with whisker-like barbels at either side of the face, similarily equipped. Finally, a powerful tail is shared among the line, and this bifurcates in the Marshtomp form, before re-merging as a Swampert.
All three Pokémon also have thin, shiny skin. This skin is coated with a thick layer of mucous, which helps them absorb air, similar to that of a frog. This skin is very sensitive to pollutants and poisons, and can severly damage the Pokémon's respiratory and circulatory system. (TRAINER'S NOTE: It is wise to make sure that any excessively poisonous Pokémon, such as Grimer or Muk, do not come in close contact with your Mudkip/Marshtomp/Swampert for a prolonged period of time.) Mudkips and Marshtomps are also sensitive to salty water, which can seriously inflame their skin and cause severe epidermal discomfort. Swamperts have tougher skin and nest near oceans, and can withstand the brine better.
Mudkips are well known for their playful and fun-loving temperments. They will quickly become distraught if they are left alone for long periods of time. Their evolution, the Marshtomp, still remains a cheeriness about it, but it is more tempered. Upon becoming a Swampert, it prefers to be solitary. It will often spend long periods submerged, sleeping or watching for prey. Occasionally it may mistake a human for prey, and it's tremendous bulk, deceptive speed, and strength means that whatever comes it's way is a suitable meal. In this way, Swampert fill a similar ecological niche to the Feraligatr of the distant Johto reigon.
In their juvenile form, Mudkips will congregate in large, noisy colonies around the water's edge from which they hatched. Upon evolving into a Marshtomp, they will leave the safety of the swamp and venture downstream towards the sea. As such, they tend to be more solitary, although their gregarious personality still remains. Swampert are solitary animals, and will only come together to mate and compete for mates.
All three Pokémon are carnivorous, and are most happy eating fish, small reptiles, or occasionally, larger Pokémon. They have no teeth to speak of, but instead a rough, serrated palate and a serrated, bony structure projected from the front of the skull.
There is very little danger to raising Mudkips or Marshtomps. However, an inexperienced Mudkip may gravitate to their trainer, and fiercly protect him from all threats, real or imaginary. This can include people, and occasionally a Mudkip will lunge for the best friend of a trainer. However, a bull Swampert in heat can be incredibly territorial and aggressive, and may defy a trainer. Male trainers are advised to keep their distance from such animals in the throes of passion. Female trainers may approach the animal, though showy displays of affection are not uncommon.
Upon entering heat, Swamperts will instinctually head towards the nearest swamp, using their advanced directional sense. Once there, females will begin the construction of a large, ornamental nest to house eggs, while males, in the height of breeding season, will sing loud, discordant "songs" in order to win mates. Many will also hold impromptu headbutting contests, using their impressive crest structures. Once laid, the eggs are abandoned to their fate.
Mudkips live in large colonies, with the largest of the group referred to as the alpha male. Similar to their mature forms, challengers to the title may attempt to fight the alpha male for the position. This individual is usually the first to evolve and set off on it's downstream journey. Marshtomps and Swamperts, conversely, tend to be solitary.
edited 28th May '10 6:44:49 PM by CrowT.Robot
I'll remember to have my Torterra on hand if my Swampert is having "that time of the month."
That's something that's always me about Pokémon- etymology. In the world of Pokemon, I assumed that the Pokemon get their names because of Pokémon Speak. If a Mudkip spends all of its time saying "Mudkip!" it's going to get the name Mudkip. So where does the word "mud" come from in the Pokemon world? Is Mudkip named after mud while conveniently saying "mud" all the time or is mud named after Mudkip?
I just went by the games for that one, where the Pokémon are heard just randomly grunting/cooing/squawking etc.
So here's the Turtwig line. I'm also open to suggestions.
Grotle grow nuts on their bushes, similar to Tropius growing Nanab berries to rid itself of excess nutrients, which attract small Pokemon like Starly and Ratatta. These Pokemon not only eat the berries, but also help the Grotle by eating parasites.
Torterra also grow fruits on their backs, which also attract Pokemon, some of which make their home on its back and can spend their whole lives there. They are also exceptionally long lived, with the oldest specimens living to 100 and beyond. Torterra that have reached this ripe old age have rounded mountains completely covered in moss.
While the eggs are incubating, the mother guards them against any intruders. Only the Pokemon that live on her back, or her trainer, if domesticated, can approach her. After two weeks, the eggs hatch and the Turtwig are dug out by their mother, who is alerted by cries the hatchlings make as they break through their eggshells. The mother then takes the hatchlings over to the lake for their first drink, as Turtwig's need time to build up their earthen shells.
After a month, the mother Torterra abandons her babies, and the Turtwig are left on their own.
edited 29th May '10 2:56:01 PM by rmctagg09
nice entry, though i think we should refrain from referring to ourselves.
I might do an entry for the Blissey line at some point, I got some neat ideas for that one...
now what page was that entry template on...
edited 28th May '10 8:55:18 PM by Blissey1
There's a link to the template in the first entry. It'll be easier to find it that way rather than trawling through all twenty pages.
edited 28th May '10 9:00:44 PM by SullenFrog
so there is. and after I already trawled through the 20 pages and found it that way. Bleh.
Wow. Things have been busy in the half-day I've been offline.
Pokéwalker-wise, I think the experience buildup can simply be attributed to physical exercise.
Obviously the Pokewalker is going to be a problem, perhaps it's a VR training world based on the Pokeball tech? But how do you explain the wild pokemon and items...
The entire line is egg shaped and covered in pink fur. Happiny have a pouch the encompass the entire lower half of their body that looks much like a diaper, and a pink pigtail on the top of their head.
In Chansey, the pouch has shrunk to be only on the front of their body, and is now always occupied by an egg. The pink pigtail is replaced by pink locks of fur on the sides of its head, and it has grown a small tail.
In Blissey, the tail has dissapeared and the lower half of it's body now has white fur instead of pink. It also has gained white frills sprouting from it's waist and shoulders.
Unlike Chansey and Blissey, Happiny are incable of producing an egg of their own, and instead will instinctively look for any egg shaped object to fill their pouch with. In fact, it is necessary for a Happiny to find an egg shaped Oval Stone for it to actually evolve into Chansey.
Chansey and Blissey both seem to have a limited psychic ability to feel the pain and sadness of any being nearby. They are then instinctual driven to aid these suffering individuals. Scientist have yet to come to a conclusion as to why they partake in this seemingly altruistic behavior, though there are some theories; see "Diet"
below. After giving their egg away, they will regrow it within 24 hours, assuming there is sufficient nutrition in the environment.
The eggs carried by Chansey and Blissey have the ability to make anything that eats it feel better, both emotionally and physically. In depth studies of the eggs have shown that this is due to a mix of compounds that are analogous to neurotransmitters in both pokemon and
humans associated with happiness and feeling good in general, as well a mild analgesic.
The entire line is extremely rare in the wild; infact, there is no record of a wild Blissey ever having been seen. Happiny and Chansey live in temperate regions where one can find berries, their food source. There has been an effort to repopulate them via introduction to the Safari Zone and other pokemon reserves.
On the other hand, Chanseys and Blisseys are a very common sight in any medical institution, where their ability to feel the pain and sadness of others and the ability of their eggs to alleviate said pain is extremely useful. The Chanseys and Blisseys found in these institutions are all a part of the same family, much like the Joy family. Infact, the Joy family is responsible for helping maintain this line of Chanseys and Blisseys.
The entire line is herbivorous, feeding on berries and nuts. However, some scientists claim that the ammount eaten daily by both Chansey and Blissey should not be capable of maintaining them. They have suggested that Chansey and Blissey are actually capable of gaining sustenance from the emotion of happiness, in the same manner as some ghost types or the Drowzee/Hypno line do from other emotions. This would help explain their behavior of trying to alleviate suffering in any creature near them; it's actually how they feed.
There is only one possible danger involved in raising a Chansey or Blissey. Studies have shown that long term consumption of their eggs can lead to an addiction. Individuals with an addiction find themselves unable to feel happy without an egg, and often become chronically depressed. These individuals have been known to purposely injure themselves just to get into a hospital were they can get an egg.
Once a year, all the Blissey and Chansey in an area come together. They then perform an elaborate group courtship dance, which causes parthenogenesis to occur in the eggs of all present. The offspring are essentially clones of their mothers. This is based of reports provided by the Joy family on the line used in medical institutions; it is unknown if the same ritual takes place in the wild, due to their rarity.
Due to their rarity in the wild, Happiny and Chansye are solitary creatures. This works for them since very few predators can actually bring themselves to harm one, as they know how helpful a grown Chansey can be.
In the workplace, a Happiny will "imprint" themselves onto a certain person, usually a member of the Joy family, and will always prefer to be with that person, forming a lifelong friendship.
as to the version already done on serbii; so what? Ours looks more professional since we have a standardized layout.
so whaddya think?
edited 29th Sep '10 6:51:22 PM by Blissey1
^ The egg thing seems a bit contradictory. You're saying they can't produce an egg, but they can regrow it in 24 hours?
^^ I think it's just a no-frills clock/pedometer/itemfinder/Pokéradar device. The kind of cheap gadget you can give a 7-year-old and not worry if it's lost.
No VR world or anything * And I'm hesitant to see even Pokéballs that way, for that matter.; it's simply a way to keep track of whatever Pokémon you're trying to befriend.
edited 29th May '10 8:24:11 AM by Tangent128
In other words, perfectly ordinary walking trip xD
The not growing an egg thing applies only to Happiny. Chansey and Blissey can grow eggs just fine. I'll change it to be a bit more specific.
edited 29th May '10 8:31:04 AM by Blissey1
Love the whole "eggs as crack" angle. But how do you explain the dowsing rod, the happiness boost, the disappearance from your box and the existence of Watts. Perhaps its like some kind of resort game, in which the energy of you walking physically powers some kind of generator, and then let you spend these watts on games inside the resort. The Pokewalker would then be like a video screen into the resort area. But yeah Serebii has this, maybe we could do a co-op?
(Though we're probably leaning more towards the anime/manga's teleport-your-Pokémon-to-a-caregiver approach than actually storing them as data, and Pokéwalkers are more likely to be used by kids who don't yet have a Trainer Card anyways.)
edited 29th May '10 9:02:31 AM by Tangent128
Tangent, you didn't add the new entries made to the Fanon Pokedex yet.
OT: I was thinking of making another entry on the Aron line.
Ok then, explain how you cant enter a Pokewalker Pokemon in battle. Or how wild pokemon show up separate from wherever you may be. seriously the "Resort" theory is the one that makes most sense. (You didn't explain the experience boost either.)
I already mentioned the experience boost is a natural result of the physical exercise of walking.
Realize we're going from an in-universe perspective here- "sending" a Pokémon to the Pokéwalker is more of a game mechanic.
These guys are some of my fave Pokémon for some reason. Here we go, with the...
Despite looking very different frome another, all three of these creatures, are indeed related. In the past, before the spread of Pokémon training, they were often categorized as different Pokémon. However, DNA studies and evolution in captivity have indeed shown that they are directly related. Their most notable feature is that all three of these creatures are posessed of huge, immenstly powerful throat muscles and vocal chords. This allows them to create deafening bellows, which many trainers wil exploit as a form of attack. These attacks can range up to 170 decibels in a full-grown Exploud. These cries also register on both super and ultrasonic frequenies, and can carry for miles. Ironically, Exploud and Loudred themselves have very poor hearing in the audible frequency range, in order to protect themselves from a constant exposure to their own cries. To compensate for this, they have keen eyesight and a good sense of smell, as well as ultrasonic forms of communication (see below). No two members of this line sound alike- sonic instruments have detected subtle harmonic differences in each individual. It has been proven that the line is more sensitive to ultrasonic frequencies than other Pokémon, and communicate through a series of inaudible rumbles. All three Pokémon are active at night, as they have a developed sense of sonar. Occasionally, a traveller at night may hear a series of eerie chattering and squeaking noises. In the past, many belied that these were the voices of ghosts; however, chances are that it is a member of this line finding it's way in the dark.
The juvenile form of the animal, the Whismur, travels in small packs of up to five. They are small, bipedal animals. They have large supplies of fat for insulation at night. While feeding, they will spread out over large areas while searchiing for fruits and berries. If predators are spotted, the individual will create an "alarm call". This is not only a method of alerting others to the danger, but as a way of temporarily stunning or disorienting the intruder while the pack makes good it's escape.
Loudred are solitary animals. The animal is much more muscular than before. The two floppy ears of the Whismur have stiffened, and bear an uncanny resemblance to speakerphones. THe resemblance is deceptive-the ears are not for amplifying sound produced by the Pokémon, but for detecting and picking up sound from elsewhere. They are very mobile, and can twist almost 360 degrees horizontally and 180 degrees vertically. When shouting, the ears are rotated and folded flat against the head, to protect itself from any hearing loss. They are very territorial creatures. Many Hoenn residents will awaken to the early morning calls of Loudred staking their territory for the day. In the rare event that another Loudred attempts to intrude on another's territory, fights are very common, and often lethal.
Exploud are the final form of the animal. They are huge, muscular creatures. In contrast to the sparsely furred Loudred, Exploud posess thick, elephantine skin. In elderly specimens, this is often scarred and gnarled from years of fighting. The Pokémon also bears one of the most advanced forms of sonic navigation and weaponry known to man. Using the hollow tubes that line its head, it can emit sound at highly varying frequencies or emit a single, howling roar that can carry for up to a mile. It can even temporarily create barricades of pure sound to block attacks. However, such activies are very draining on the Exploud and it requires long periods of rest. Fortunately, these creatures are very rare in the wild, and thus their calls do not pose a threat to the glass of nearby cities or towns. Even without their sonic attacks, their strength and stamina is formidable-a properly enraged Loudred is quite capable of tearing it's way through sheet metal.
The line is commonly found in open woodlands or plains. They are claustrophobic, and react poorly to being in small spaces. This isn't exactly a problem for a distraught Loudred or Exploud- they have the tools at their disposal to widen the room or break free.
Alll three animals are herbivores. All three of them are ruminants, and many are prone to cud-chewing.
These Pokémon are considered to be very tempermental and dangerous. (TRAINER'S NOTE: When training Whismur, be sure to use slow, deliberate movements. Whismur are easily startled and will react to most sudden movements with their charactersitic alarm cry.)
All three of these Pokémon should not be allowed around fragile or breakable objects. In addition, Trainers wishing to spend extra time with these Pokémon should consider investing in some durable ear protection. In addition, despite being herbivorous, Exploud and Loudred can exert several tonnes of pressure per square inch when biting down, which can easily break arms and fracture limbs. Some minor Leagues have banned the use of these Pokémon in championships and battles, as their presence and primary mode of attack can deafen bystanders and lead to hefty lawsuits. At the very least, trainers must declare the use of a Loudred or Exploud several weeks before a championship, so that the audience can be properly protected by specially installed soundproof glass.
Strangely enough, Exploud do not use their sounds to attract mates. Females are drawn by a musk excreted by the male. In another curious twist, males are not agitated like some other species, rather, they become quite calm and sedate. Some believe that this musk has soporific qualities. Mating is quick, and the female will raise her young alone.
Whismur travel in small packs after leaving their mother. Upon evolution, the new Loudred will leave the pack, and will live alone for the rest of it's life.
edited 30th May '10 4:01:17 AM by CrowT.Robot
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