![]()
Same here.
even if she was descended from kainΓ© there's no guarantee that she'd also be intersex. plus about the only thing that's a constant with yoko's MC's is that they're all violent and psychotic in some way, and even then they have individual differences (caim is a mute and the most monstrous, brother nier has development in-game and is much more sympathetic, zero is in the middle ground and is much more crude and hedonistic compared to the other two). again, he's not a guy that just recycles the same things over and over.
So much this.
To anyone going, "She might be intersex, that means she's descending from KainΓ©!" That's, um...that's not how biology works.
edited 18th Jun '15 12:21:14 PM by TobiasDrake
My Tumblr. Currently side-by-side liveblogging Digimon Adventure, sub vs dub.yeah they can't.
as far as kainΓ© is concerned is though, if i'm correct in my interpretation of ending d, she was turned into a full human by the end, so if that's correct she could possibly reproduce (i don't know if intersex people are normally infertile or not) this tumblr post goes into more detail
not that i believe this girl is descended from kainΓ© anyway. i speculate she might be an android like accord or p&d.
edited 18th Jun '15 7:20:27 PM by wehrmacht
Maybe not decedents per se (no one's been able to actually breed for 1400 years), but no way D&P were the only androids running people vats. The other towns near cloning factories would keep on chugging, right?
So long as the relapsed shades don't destroy everything.
edited 18th Jun '15 8:47:24 PM by Bur
Whenever I hear about game director known for giving their games a certain sense of bleakness (like Yoko Taro or Super Meat Boy creator Edmund McMillen), I keep thinking, "Why do their things have to have bleakness? Were their childhoods very effed up or something of that nature?" I get that SMB's Edmund was into creepy stuff or something, which is why he games tend to get super-creepy, but what about Taro? What's his backstory?
edited 18th Jun '15 9:04:12 PM by TargetmasterJoe
he seems to be a pretty normal japanese guy as far as i know, nothing particularly tragic about his life story outside of one of his friends slipping off a roff and dying. but he's also an otaku who's into gritty seinen like berserk, madoka, and evangelion, so a lot of his writing style is rooted in those things. he says he doesn't have any high pretensions when writing and just wants to make things he thinks are entertaining, which means that this is all just normal for him.
but when confronted with why his games are like that, he basically said that he felt it was necessary in order to make them stand out, because there's no point in him competing with the likes of Final Fantasy or Dragon Quest. He doesn't have their budgets, or their teams (or didn't until this game).
And he's right. The fact that his games are so dark, insane, and oppressive are the entire reason he even has a fanbase. if nier and drakengard were just cookie cutter action games nobody would have liked them, especially considering their gameplay was subpar.
and that's the thing: whether people like him or his games or not, there is nobody out there making games the way he does. i'm so happy that SE values in that because they keep giving him money and resources, even now with some of the best talent in Japan.
well it was the tokyo bay area where nier takes place in that got fucked up, mostly. there are other settlements with other overseers that managed to stabilize and even fuse replicants and gestalts together. humanity isn't ACTUALLY doomed, per se.
ALSO GUYS
here's a teaser site with an awesome song: http://www.jp.square-enix.com/nier-new/
btw lore you were right, it IS song of the ancients.
and a here's a post with some concept art and a high-res render of the mc: http://squareportal.net/2015/06/16/nier-new-project-high-quality-artwork-character-render/
hnnnnngh THAT YOSHIDA DRESS
edited 19th Jun '15 1:53:41 AM by wehrmacht
My first thought was that she is indeed very pretty.
This being Yoko Taro, it means plenty of blood and tears are coming.
"If you aren't him, then you apparently got your brain from the same discount retailer, so..." - Fighteermy initial guess is that she's an overseer who's seen like thousands of people dying over and over again and we'll get text adventure segments of people she knew who died in the tokyo tragedy and replicants she keeps having to duplicate ala The Thousand Years of Dreams in Lost Odyssey.
i would be ok with me being right but I also don't think yoko would really be that predictable.
Not on her own, she can't.
My Tumblr. Currently side-by-side liveblogging Digimon Adventure, sub vs dub.Could be why she wanted Brother!Nier back in E.
Edit: God, I just figured out why a track on the remix album is called the Iron Fist Mix. The composer of Nie R did music in Tekken which is japanese for Iron Fist. Why did it take me this long to understand that?
edited 19th Jun '15 9:14:48 AM by LordofLore
Someone
claims to have translated some more info from an article on Dengeki Online, I can't confirm any of it but here goes, a couple of highlights:
- The new game will take place into the future, after Ending D of Nie R.
- Neither Gestalts nor Replicants will make an appearance. (?!?)
- Name drops of the previous Nie R characters such as Nier, Yonah, and Kaine are likely, but that is all; however, Yoko Taro said that Emil will make an appearance. Likewise, Accord will also make an appearance in name only. He also said that a certain ******* character(s) will appear. Could this be Devola & Popola (DE-VO-LA-&-PO-PO-LA) or maybe even the Red Dragon (RE-D-DO DO-RA-GO-N)? The Dengeki Online interviewer seemed quite shocked by this news and wondered how it could be possible.
- Yoko Taro thinks the game has a βhappy endingβ but this statement startles both the Square Enix producer Saito Yosuke and Platinum Games game designer Taura when he says it. Yoko Taro is notorious for claiming a particular ending is βhappyβ when the general consensus calls it more tragic and sad than anything else. Saito goes on to say that he canβt see how there could possibly be a happy ending from the scripts he read. Yoko Taro then repeats, βI said it will be a happy ending! You donβt have to look so suspicious!β
- The Junk Heap will be revisited. It is unclear, however, if it will be the exact same location as in the first title.
- An alternative reading of the Celestial writing in the teaser trailer translates to βANGEL HUMAN ROBOTβ.
- Since Yoko Taro is such a huge fan of the shooting genre, there will also be shooting segments in the game. Simply, there wonβt be multiple genres shoved into a single game like the last one.
- There will be a myriad of weapons with Weapon Stories.
- There will be multiple playable characters that you can switch between. As far as the E3 announcement, it was stated that there will be 3 playable characters.
- You cannot freely switch between the playable characters until you unlock them through multiple play-throughs. This seems like a call-back to the first Drakengard where more characters became playable after each ending.
- The parameters for multiple play-throughs is different from previous games.
- Action sequences will vary between characters even when they use the same weapon. Connecting combos will be quite fluid.
- Emi Evans will be back to sing for the game!! (yay!)
Also:
βDoes this game have any connection to the previous games?
Yoko: As far as the story goes, no; but they both essentially share the same world.
βDoes the girl in the trailer have any connection to the previous games?
Yoko: Absolutely none.
There's more in the link above.
edited 19th Jun '15 11:10:02 AM by LE0Night
Technically, the red dragon's name is Angelus. Never mind, it's either Angel or Angelus. My bad.
"Angel human robot" sounds like it could refer to the girl from the trailer. (Seriously, am I the only one who heard a mechanical noise when she opened her eye in the trailer?)
Also, based on very recent reading, Accord was an android from Drakengard 3. Maybe the girl from the trailer has the same job as her?
Geez, what's this game gonna be? The next BioShock Infinite?
edited 19th Jun '15 12:03:43 PM by TargetmasterJoe
maaaan i hope we still have text adventure segments in this game. they were some of the greatest and most powerful moments in nier.
also it's kind of amazing that Nie R managed to have this recurring theme of the nature of humanity by complete accident, since yoko said he wasn't really thinking very deeply about these things.
edited 19th Jun '15 2:22:49 PM by wehrmacht
