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That's not true! That's impossible!
Sorry, I couldn't resist. ^_^;;
So my brother's visiting, and he has a laptop that is substantially better than my potato computer.
I.e I just played Automata for the first time for like 3 hours.
...it's a bit surreal to finally be able to play this game. I've been waiting for this for years (I would have obviously played it as soon as possible but have been unemployed in a terrible job market for quite some time now, so I wasn't able to get it at launch). I can probably finish it by the time he has to leave.
I really like this game already. It already has some of the same oddly incisive and heartwarming writing that I loved from the first game, like the shopkeeper's existential angst about how if he repairs his leg he won't be himself anymore. The perspective shifts also mostly feel really smooth and natural, honestly much better than you would think.
You got 30+ hours to spare?
He'll be here for like 2 more weeks. It should be enough time, I think.
Holy crap, the full original soundtrack for Nier: Automata is six hours long.
The music mixes dynamically and has something like three variants per area, so that's probably why.
And I thought the one for Skyrim was super-long at three hours. ^_^;;
I think I found my new favorite picture of Operator 6O. :)
@Drag: You might even be able to play the Rest of the Dangan Ronpa games in that timespan too, lol.
And Considering what Dangan Ronpa is like, its little wonder its one of Yoko Taro's favorite franchises.
Edited by Demongodofchaos2 on Mar 15th 2019 at 8:04:34 AM
I would like to be able to finish V3 but idk if there'll be enough time. we'll see
Update: Completed Route A, just started up Route B.
I know a lot of people have said that Route A left them feeling a bit underwhelmed, and I would probably agree if I hadn't already played previous Yoko games or heard about this game specifically and how it does things.
But that being said I still quite enjoyed my time with Route A. There are some really standout powerful moments, like literally every fight with Adam and/or Eve (the Copied City segment was my favorite of these), the Amusement Park as a whole and the Opera singer boss fight, the whole BECOME AS GODS factory escape segment...even though it feels like the plot is a collection of kinda random things happening and then the game ends, the scene-to-scene writing and character interactions are so strong they carry the game and so it's pretty much never boring. I think I also missed a good number of sidequests, because there were quite a few event markers I ended up not checking out, and some of them just failed because I progressed the plot too far (I'm not worried because I already know about the chapter select later on) but the ones I did were mostly pretty great.
The one I loved the most is probably Jean-Paul's. I already knew about him prior, but I didn't actually know much of the specifics. I'm genuinely kinda stunned, to be honest, because there are a number of JRPG's that reference western philosophy, but it's usually in an oblique and surface level way. But Automata actually goes several steps further and just outright references a famous philosopher upfront with the character, and then completely roasts him. That's honestly so bold I can't help but respect it.
In fact, I think that's one thing I noticed about Automata that's curious in comparison to the first game, in that it takes gameplay and thematic ideas from it and really fleshes them out. The dynamic camera angles in Automata are not only more frequent than in the original, but they're also used more deliberately. In the first game it was mostly to pay homage to particular videogame genres, which still happens in Automata, but it also frequently uses them to better convey certain scenes in a very effective way (like the bridge in the Factory and it pans out to show you the numbers on the machinery). This also applies to the Gameplay and Story Integration, which feels much more wholly realized here too. What got to me just now, for example, is how in the beginning of the game, 9S tells you that the whole sequence where you calibrate your settings is being recorded. It sounds like a throwaway line without much importance. But in route B, you actually see the exact actions you performed played back for you. To be honest, it's still not necessarily all that significant, but it shows a commitment to reinforcing that this playthrough is from 9S's perspective the likes of which I haven't seen from any other game. They even adjust the camera angles slightly when 9S meets 2B to convey that we're seeing things from his point of view.
I guess if I had one complaint so far it's that Adam and Eve feel very under-used. It's kind of hard to connect with Eve's grief when we barely saw the two of them, and more specifically we saw little of them interacting. The main thing that sold it to me was Ray Chase's performance, which was a brilliant even among the high standards of this dub.
Edited by Draghinazzo on Mar 17th 2019 at 3:23:33 PM
Wait till you get a bit further in Route B.
Why are they called "Adam and Eve" when they're both guys?
I think that's... if not discussed, then handwaved at some point in Route B. If I remember correctly, Eve complains about that, and Adam waves away his complaint with the argument that the symbolism is more important. Granted, it's been two years since I played the game.
I finished a boss battle, the one against the colossal machine with the EMP shields that rose out of the ocean. I... think I need a vacation to Hawaii after that. x_x
So I think I'm almost done with Route B now (if I'm not mistaken I'm about to go fight the giant whale boss again, which is the cutoff point where 2B and 9S get separated and where I assume the big divergences happen).
I'll have more thoughts on Route B itself once I'm actually done with it. I'm mostly just trying to clean up sidequests now. I can't believe I missed out on Emil's Memories the first time. I did it just now and my eyes got watery when Kainé Salvation started playing and I realized what the place actually was.
That's more or less what Adam says, yes.
Edited by Draghinazzo on Mar 18th 2019 at 3:34:27 PM
@Draghi: I didn't get that quest done until Route C, which I'm not going to say another word about, but basically don't feel bad about not catching it the first time.
How do you turn on the scanners to find the missing YoRHa units?
It's a pod program. You just equip it like any other.
Sorry for the double post but I finally decided to say "fuck it" to the rest of 9S's sidequests since they didn't seem to be that important, and I finished Route B.
It definitely got a lot more interesting at the end. It's kind of a shame that I accidentally spoiled myself on a few things, so humanity already being dead wasn't much of a shock to me. And to be honest, if you played the previous Nie R and read up on the backstory then it was a pretty easy thing to guess, and what most players originally came away with anyways.
That being said the opening to Route C was everything people said it would be. I got so hyped when Crumbling Lies started playing and the credits showed up again. It really does feel like Route A and B were just the prologue to this.
Welcome to Part 2.
What happened to Pascal and his village might be the most upsetting thing a game has done to me in a while.
"A2, I can't live with all this heartbreak inside me."
I wiped his memories, but I honestly feel like killing him might have been better, so he could die with the precious memories of his people in his heart. Especially since I found out he just goes back to the village by himself and sells the corpses of his brethren, which he doesn't even remember the significance of. I just really didn't want to, because Pascal was so precious and endearing I just couldn't go through with it.
Edited by Draghinazzo on Mar 18th 2019 at 8:59:20 AM
You could also do neither of those things and just walk away.
Thank you. :)
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