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Superbosses in the series kinda peaked with Lingering Will.
Wonder how the new secret boss will continue the tradition of locking your commands.
Do you think this DLC will explain how Riku ended up in where ever he is with Yozura and MOM?
Maybe. That doesn’t seem to be the primary focus, but it might come up.
bosses in anything peaked with lingering will
Lingering Will was just incredible. Hard, but not in a bullshit way.
Can someone explain to me why Naminé cannot be in the Protagonist section of the Character page? She should be. I changed it once, but someone put it back.
Your actions don't get to drive Days, KHII, and Coded, make an appearance in legit every game but BBS, appear on covers, including the main character set in KHIII, for her not to be there.
Edited by CroixJean on Sep 9th 2019 at 6:49:58 AM
Can I just say I love how every single one of Lea's moves turns his keyblade into chakrams, just cause it makes it seem like he has no idea how to fight with a keyblade at all.
I mean, I think it was Tobias who pointed out that Lea's combat experience is entirely with Chakrams, and while he's not a fighting noob, but he is when it comes to a key blade.
So he's taking the opportunity to turn it into something he does know how to fight with.
Edit: Sorry this thread moves fast.
Edited by GAP on Sep 9th 2019 at 9:52:25 AM
Yeah I mean he tried the sword thing and he got his ass handed to him by big zebra so that's probably not a winning strategy
People rag on Kairi's performance a ton, but Lea got his Keyblade (and just wielding one gives you an obscene power boost as we all know) broken by the bare hands of a non-Keyblade wielder
Are we sure Kairi had the worst showing in the final battle...?
"Is this a Keyblade? Or is this some sort of joke?" said in the most weighty tones imaginable.
Yes. Lea didn't get kidnapped and offed for manpain and had to be brought back by the sacrifice of the protagonist, sans moment where everybody had to be brought back. At least Lea went down as a combatant.
Also, it was Xemnas. I'm willing to let Xemnas and his nothingness waves (there was a snip that disappeared Lea's Keyblade so it wasn't with only his bare hands) get the credit. Ansem the Heartless was also a tough bastard and he ain't got a Keyblade.
Edited by fredhot16 on Sep 9th 2019 at 8:38:30 AM
I'm still annoyed they made Keyblade breaking a thing. All for a single occasion. Instead of having Riku upgrade his or whatever. Or at least handwaving it away as only permanent in the Realm of DARKNESS.
Keyblade breaking has been around since KH 2 FM's secret ending. When Ven's frozen and falls down the cliff, His Keyblade breaks.
and then it's fine.
Someone else put it quite aptly, that Nomura invents rules and then almost exclusively employs exceptions to those rules for his stories...really defeating the purpose of having the rules in the first place.
I know Nomura's not an experienced sci-fi writer, and the games aren't exactly aimed at my demographic, but I personally would prefer a writing style that operated like the Dresden Files or Laundry Files — the rules of the setting are set up concisely, zealously followed, and all the drama and interesting stories fall out of how the intelligent, well-developed characters interact with those rules.
For example, my complaint about Yen Sid — if he and Mickey knew the things they knew about how Nobodies worked, the way they approached the Organization makes no sense whatsoever. The only character in the series who seems to really be proactive rather than scrambling by the seat of their pants is Xehanort, and even that is because he's been given an awful lot of poorly justified Xanatos Gambit — Xehanort's plans are conclusively defeated, and the script explicitly shows him being confused about why they didn't work, and then a game or two later we're given entirely new rules about how the setting works so that Nomura can say "see? Xehanort and his vessels had a backup plan all along, Sora didn't win at all, everything's going just the way Xehanort wants it."
It undercuts the emotional victories of the previous games ("Kingdom Hearts...is light!" / "You're right, light and darkness are eternal. Nothing probably goes on forever, too. But guess what, Xemnas? That doesn't mean YOU'RE eternal!"), and it just feels...undeserved. We end up feeling that any victory over Xehanort is fake, and not because of anything the characters could have foreseen, but solely because, even before it actually happens, we can now expect the basic physics of the setting itself will be, from the audience's view, rewritten to retroactively give him the victory.
It's just...I can see how a lot of video game fans would be ecstatic about how "complex" KH's writing is compared to, say, Mario, or Zelda. But if you compare it to the writing of a seasoned sci-fi/fantasy writer, or hell, even to games like the Witcher which are based on sci-fi/fantasy novels, or authors like JK Rowling, there's no comparison. KH's writing is convoluted not because it was designed as this beautiful, intricate, delicate, masterpiece, but because it relies on constant retcons as a fundamental part of how it tells its story. It's Shyamalan-esque.
I mean, fuck, it's fun, but the sanest way to view it is just as dream-logic. Things do because, despite what we're told the rules are, it feels "exciting" and "right" that they do that way. That's why time travel works along Back to the Future rules in one game, or reality can be basically rewritten by tampering with memories in another, and then in another the timeline explicitly can't be changed at all and memories, even forgotten memories, are inviolable.
I found this post on Reddit. I know this has been beaten to death but I think this guy is right, it is best to look at Kingdom hearts in terms of dream logic as opposed to anything hard scifi.
Yeah, as a huge Kingdom Hearts-fan, I've never really took the rules within KH-series that seriously.
I mean, the games aren't after a logical reactions, but more of emotional reactions.
The series with the magical light hearts and Mickey Mouse as a trenchcoat-wearing mystical warrior doesn't follow rules comparable to hard science fiction?
Colour me surprised.
It'd be nice if it followed the rules it set up in the first place.
more like a guidelines
As I Said here,sometimes the explanations complicate even more,I come to a conclusion that all the rules introduced after KH 2 have the sole purpose as a excuse to makes prequel characteres on BBS and Days being added to Sora's crew of friends Just so the franchise can continue on KH 3,the same as happening with X and Union Cross cast now.
Edited by LoutishHelminthic on Sep 10th 2019 at 11:57:55 AM
Well, you're wrong.
Man this DLC looks great.
[complains in Japanese]
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How well does it match the trope?