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Raso Cure Candy Since: Jul, 2009
Cure Candy
#1: Oct 25th 2010 at 8:33:51 PM

A good example for this visually [1] [2]

Pick carefully...

edited 25th Oct '10 8:38:28 PM by Raso

Sparkling and glittering! Jan-Ken-Pon!
Crowley Since: Jan, 2001
#2: Oct 25th 2010 at 8:38:03 PM

Since only one ending is shown, it looks more like a Non-Standard Game Over (or maybe just a regular game over) than anything else.

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#3: Oct 25th 2010 at 10:02:25 PM

Plus, the first image is in moonspeak, so no clue what is going on.

edited 25th Oct '10 10:02:43 PM by Ghilz

Raso Cure Candy Since: Jul, 2009
Cure Candy
#4: Oct 25th 2010 at 11:41:07 PM

I guess so, damn. (this is what it says in english.)

It would fit well on Dating Sim I think then

edited 25th Oct '10 11:43:31 PM by Raso

Sparkling and glittering! Jan-Ken-Pon!
Acritdy Since: Dec, 1969
#5: Oct 25th 2010 at 11:45:25 PM

Doesn't show endings so much as relaionship values.

ShadowScythe from Australia Since: Dec, 2009
#6: Oct 26th 2010 at 2:08:27 AM

It would be too difficult to show with just one image. Unless someone was willing to make a chart showing screenshots of different endings in a game I doubt there'd be an image lying around that we could just use.

EternalSeptember Since: Sep, 2010
#7: Oct 26th 2010 at 2:33:53 AM

We could as well use any random Visual Novel screenshot, it isn't better just because it happened to be used in an anime.

SgtHydra Since: Apr, 2009
#8: Nov 8th 2010 at 2:42:38 PM

When They Cry.

It ran the full gambit of endings, from Bad to Golden.

OneMore Since: Oct, 2010
#9: Dec 12th 2010 at 12:58:28 AM

Maybe this page from Mahou Sensei Negima will work? Although it may become unreadable if resized.

helterskelter Since: Nov, 2009 Relationship Status: Drift compatible
#10: Dec 12th 2010 at 1:07:31 AM

"Bad End" just looks like a Non-Standard Game Over. The best way we could show this is multiple images of the same shot with key differences.

ETA: And since I'm in a Bioshock mood, I do believe these endings provide multiple shots of different scenarios.

edited 12th Dec '10 1:10:32 AM by helterskelter

Crowley Since: Jan, 2001
INUH Since: Jul, 2009
#12: Jan 9th 2011 at 9:51:04 AM

The main problem here is that we can't actually spoil the endings. Massive spoilers being the first thing you notice after opening a page is generally frowned upon.

Infinite Tree: an experimental story
Crowley Since: Jan, 2001
#13: Jan 9th 2011 at 9:54:46 AM

Yes, even other flow charts for other games would have the same problem, but...

...The text for that particular chart isn't readable when shrunk; only the colored boxes they're in. Is this a point toward or against it?

edited 9th Jan '11 9:57:14 AM by Crowley

Stratadrake Dragon Writer Since: Oct, 2009
Dragon Writer
#14: Jan 9th 2011 at 11:03:56 AM

What about Cave Story? We could get a comparison shot of Quote being flown off the island in each given ending, with dialogue that hints at what happens next...

  • You escaped the island without confronting the Doctor. Did he take over the world? Who cares?
  • You defeated the Doctor and put an end to his plans for world domination!
  • You defeated Ballos and prevented anyone else from trying to take over the world using the evil MacGuffin!

An Ear Worm is like a Rickroll: It is never going to give you up.
helterskelter Since: Nov, 2009 Relationship Status: Drift compatible
#15: Jan 9th 2011 at 1:47:03 PM

Mass Effect isn't even a good example, since it's essentially "you win" or "you fail". The only alternates is who lives and dies. Dragon Age is better in that regard.

INUH Since: Jul, 2009
#16: Jan 9th 2011 at 1:49:18 PM

^No, it also has whether you side with the Illusive man or not.

Infinite Tree: an experimental story
ExpiryBot Since: Dec, 1969
#17: Jan 12th 2011 at 11:04:08 AM

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