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Command Mission has its fans. It must. After all, from my perspective, the X Collection is neatly divided into The Good Ones and Don't Bother, but I wouldn't try to argue that nobody cares about 5-8.
Indeed. Amongst 5-8, the only one I've played so far and didn't have to use Rookie Hunter Mode for was X5. X6's level design is dickish, I've heard plenty of bad things about X7, and I'm actually watching an LP of X8 by Kung-Fu Jesus.
I played X 7 and got all or nearly al of the achievements
Itís an experience I deeply, deeply regret
I actually liked Command Mission a lot. I just got stuck at a late-game back to back double boss fight bonanza or something.
I remember beating one boss, and then almost immediately getting thrust into another boss fight without a chance to heal.
If I remember right, I had to return the game right after Cinnamon and Marino joined.
Marino needs to be in a side-scroller.
The way for me, X4 is fun and really balance, X5 feel really easy, X6 is really fucking hard and quite dickish and schizophrenic(fuck you infinity minion and fuck you too gate laboratory), X7 is.....meh and I liked X8.
X5 is decent (would be a lot better without Alia chiming in every other minute), X6 is poorly designed and thought out, x7 is also poorly designed while also dull as shit, and x8 is a fun game marred by a few bad design decisions.
I wont denied X5 have good level desing like whale level or the train which is fun as hell, but the bosses are a wasted.
X6 is....meh and X8 for me is good
Now that we've proven Mega Man games still sell, WHEN LEGENDS 3
Soo... Does anyone remember that 8-Bit demake of the unreleased Legends 3 prologue? I ABSOLUTELY LOVED IT!!! And it was of course, the closest thing to a proper Legends 3 as of now.
(Dont quote me on this but... I heard that people who actually worked on the Legends game had a hand in creating that demake.)
Edited by dood9780 on Feb 4th 2019 at 12:42:52 PM
Honestly, I really want a rerelease of Command Mission. It's a solid game from what I have seen of it and the story is very interesting.
I second wanting to see Marino in a more usual MMX game
Her ninja stealth type motif suggests a good alternate play style from X and Zero. Shadow dash, wall cling instead of slide, steal some stuff from the x 6 ninja armor and then make it not terrible, maybe a mechanic to deal extra backstab or sneak attack damage
Marino in an X game would be interesting. Heck, sneak attack damage would be interesting. Making her immune to spikes and bottomless pits naturally would break any stage that heavily relies on spikes and pits (crushing would still kill her instantly).
It probably balances out if she takes more damage than x and zero and deals less damage backstabs aside
Edited by Bocaj on Feb 4th 2019 at 7:10:27 AM
And now I wonder who things would have been if they'd used Marino instead of creating Axel.
And unlike many, I don't have Axel.
Moot point because I think Axl came first.
That would be a good tradeoff for Marino: immune to spikes and pits, but she takes more damage from contact with enemies and projectives and does less damage unless she backstabs.
Here's something though: Viral Armor for Zero. He recovers heath by killing enemies, cannot be killed by enemies or projectiles unless he is at 1 HP, has built-in jumper and speedster parts, and deals more damage to enemies without sacrificing defense.
Edited by CybranGeneralSturm on Feb 4th 2019 at 5:16:52 AM
Axl indeed came first. He's actually in Command Mission as a party member and was known to X for a while at the time. I'm thinking that CM was after X8 even with Lumine's parting shot at Axl at the end of the latter.note Why am I wanting to add 2 letters to that name?
Which leads me to my idea for the Series Finale:
Somehow, the above-mentioned Sequel Hook takes effect turning Axl Maverick. He then revives various villains: specifically Vile, Domino, the X-Hunters, and the Final Boss of Command Mission. Iris is also revived and made Maverick. These villains try to achieve the destruction of Humans. In my original concept, the Big Bad was Dr. Weil, but being able to separate Lumine from Axl while keeping the latter under The Virus could also accomplish that.
To counter them are our ever stalwart heroes, joined by their friends from Giga City. Steel Massimo and Marino volunteer to fight alongside X and Zero while Cinnamon becomes a navigator. As per X8, you can choose 2 Hunters and a Navigator... for the X-Hunters and Domino. For the other 4 Bosses, the Lead Hunter is locked-in, though you can still select the sidekick and navigator:
I'm not sure whether those 4 levels would end with a Duel Boss or just a regular boss battle.
Of course, after the 8 neo-X-Hunters have been either Secured or "Retired" (again), you go to the Fortress Stages. I didn't give much thought to those, though...
Iris could easily end up becoming a Cutscene Boss if she's fought and retired/secured in the Fortress stages. Ditto for Axl.
And here's a hypothetical look at what the Fortress bosses could be:
Edited by CybranGeneralSturm on Feb 4th 2019 at 8:10:26 AM
I know Axl (no e, but that's my bad) came first.
My point was, what would things have been like if they'd made Marino first instead?
I honestly don't know. Maybe Dynamo will have played a role in her backstory and he would take the role of FinalBoss from Sigma for X7...
Edited by CybranGeneralSturm on Feb 4th 2019 at 7:59:07 AM
One does have to wonder whether Marino was built to be a robot ninja thief and why or whether she decided to become one
In a world where most everyone is as they are built you have to wonder at some design choices
Chiming in among the people who loved Command Mission
It was a solid RPG that they put quite a bit of thought in and was fairly challenging. The plot was pretty decent with no Sigma in sight for once and a decent cast, with my only complaint being that the new characters stop developing after their introductory chapter.
Plus, it's the first X game that had playable female characters, two of them at that, and they weren't Palette Swaps.
Which means, yes, I'm also all for the Command Mission cast returning in a future X Game.
Edited by Servbot on Feb 4th 2019 at 10:19:12 AM
Mega Man and Proto Man say "Dental Hygene is Important" (AKA I hope you want to have nightmares tonight).
How did anyone think those....things were a good idea?
I've got Mega Man 11. I know that, in Japan, the second difficulty level is called Normal mode, but in the West the third difficulty level is labeled as Normal even though it's really Hard mode in Japan. So I was going to play on the second difficulty level, but I've also heard that the game is harder than even Mega Man 9 or 10. Does the lowest difficulty mode put in those stupid easy mode platforms and dumb down the game in other ways like Mega Man 10 did?
Edited by WillKeaton on Mar 2nd 2019 at 8:10:05 AM
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