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Customer Since: Sep, 2009
#251: May 10th 2010 at 7:55:39 PM

^Indeed. After seeing what happened when Metal Slug got an MMO, I'm kind of skeptical about console franchises going that route...

TsundeRay HOORAY! from Santa Clara, California Since: May, 2009
HOORAY!
#252: May 10th 2010 at 11:49:00 PM

Started playing MM2 tonight. Knocked out Metal Man, Flash Man, Wood Man, Crash Man, and Quick Man.

Quick Man's stage doesn't bother me so much as Quick Man himself.

http://twitter.com/raydere | http://raydere.tumblr.com
NiftyLostKite It's me. from Freddy's Since: May, 2009
It's me.
#253: May 11th 2010 at 2:57:49 AM

Heh. Air Man and Heat Man are fun as well. Good luck.

...Let us in...
Flanker66 Dreams of Revenge from 30,000 feet and climbing Since: Nov, 2009 Relationship Status: You can be my wingman any time
Dreams of Revenge
#254: May 11th 2010 at 3:13:42 AM

Hopefully you'll be able to beat Airman.

Locking you up on radar since '09
Cronosonic (4 Score & 7 Years Ago)
#255: May 11th 2010 at 3:19:50 AM

Zero Collection soundtrack art.

I jizzed in my pants. That art is bloody beautiful. Toru Nakayama is an amazing artist.

Customer Since: Sep, 2009
#256: May 11th 2010 at 4:46:52 AM

^That is pure awesome

Hmm, now that I think of it, I never heard any music from the Zero series. Was it any good? (If it's in the same vein as ZX/ZX Advent however, I may have an idea)

Cronosonic (4 Score & 7 Years Ago)
#257: May 11th 2010 at 5:19:21 AM

Composed by the same guys. I consider anything that comes from Inti Creates' Sound Create Unit to be pure awesome.

GlennMagusHarvey Since: Jan, 2001
#258: May 11th 2010 at 8:16:13 AM

Oh, by the way, make sure you Use Crash Bombs Wisely.

edited 11th May '10 8:16:21 AM by GlennMagusHarvey

A.Rex Son I am disappoint. Since: Dec, 2009
Son I am disappoint.
#259: May 11th 2010 at 12:21:22 PM

I found Quick Man's stage to be way more annoying than quick man himself, but that's just me. Also, Heat Man wasn't that hard.

blakyoshi7 I'm a secret character! from the Bone Dragon Pit Since: Jan, 2001
I'm a secret character!
#260: May 11th 2010 at 12:41:12 PM

Air Man is mostly Fake Difficulty. If you're lucky enough to mostly get avoidable tornado patterns, actually beating him is easy.

Grabbing is where you must begin Shaking for treasure from within Throwing far is how to win!
Customer Since: Sep, 2009
#261: May 11th 2010 at 12:48:14 PM

I've.... never understood the whole Air Man thing. He was usually the 2nd or 3rd Robot Master I'd face back then.

I know difficulty is subjective, but all the videos I see about it make me think I'm some sort anomaly for not finding him to be That One Boss.

That said, I recently downloaded Megaman 9 (and 10, which I won't play until I beat 9) and am getting my ass kicked, so it may just be the fact that my gamer skills were better honed when I was a kid or something...

Flanker66 Dreams of Revenge from 30,000 feet and climbing Since: Nov, 2009 Relationship Status: You can be my wingman any time
Dreams of Revenge
#262: May 11th 2010 at 1:06:54 PM

^I think it's mostly a joke about the lack of difficulty rather than any "true" difficulty.

Locking you up on radar since '09
Schitzo HIGH IMPACT SEXUAL VIOLENCE from Akumajou Dracula Since: May, 2009 Relationship Status: LA Woman, you're my woman
HIGH IMPACT SEXUAL VIOLENCE
#263: May 11th 2010 at 1:09:41 PM

MM 2's Levels and bosses imo:

  • Airman
    • Level: Some tough platforming. Look before you leap
    • Boss: Some "Air Puzzles" are unavoidable, but Air Man is pretty susceptible to the Buster.
  • Quickman
    • Level: Trial-and-Error Gameplay at it's finest. Also, Sniper Joe Mechas are teh sux!
    • Boss: Actually pretty fun to fight against vs Buster (Lets face it, if you choke on your first attempt w/ the time stopper, you're fucked)
  • Metalman
    • Level: Shouldn't be too much trouble. Bring Item 2 for some goodies.
    • Boss: Hope you can dodge while shooting. Memorize Metalman's three heights
  • Bubbleman
    • Level: On the homestretch, wait before you jump if you don't wanna be knocked off the stage
    • Boss: Pathetically easy
  • Woodman
    • Level: The roadrunners are assholes. Jump over the dogs' fire streams.
    • Boss: Tough. Bring Atomic Fire for best results.
  • Flashman
    • Level: Crash bombs and Item 1 to get the most out of this level.
    • Boss: If his arena wasn't so awkward, he's be just a standard mook.
  • Heatman
    • Level: Fuck that block puzzle. Item 2 away!
    • Boss: PREDICTABO!
  • Crash(Clash?)man
    • Level: On the tower, Climb the ladders on the right. Trust me on this.
    • Boss: Awkward pattern. If you fire, he'll react. Fire in midair so that he jumps right into your shots.

ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.
NiftyLostKite It's me. from Freddy's Since: May, 2009
It's me.
#264: May 11th 2010 at 2:36:28 PM

^Metal Man is actually even easier once you realize that he shoots when you shoot. Just like Crash Man unless you get near him, in which case he just jumps away and attempts a pot shot at you.

...Let us in...
BagofMagicFood Since: Jan, 2001
#265: May 11th 2010 at 2:42:45 PM

I've.... never understood the whole Air Man thing. He was usually the 2nd or 3rd Robot Master I'd face back then.
Did you first play the game on Normal or Difficult? Remember that in the Japanese version, Difficult is the only option, so I can see how Air Man could become that one boss to Japanese gamers when they're forced to hit him 14 times in a row rather than 7, with no easier mode to practice on. Plus it's a sky level with a lot of potential cheap kills, so that could drain your lives before you even get to practice on Air Man. (Though half the levels in that game are full of cheap kills, so maybe it's not noteworthy...)

Mr.Pastry Since: Nov, 2009
#266: May 11th 2010 at 2:58:43 PM

Eh, even on Difficult mode, I didn't find Air Man that hard. Only boss in the game that makes me rage is Buebeam Trap.

Who at Capcom actually thought that boss was a good idea?

edited 11th May '10 2:58:53 PM by Mr.Pastry

TsundeRay HOORAY! from Santa Clara, California Since: May, 2009
HOORAY!
#267: May 11th 2010 at 4:44:06 PM

For Crash Man, my strategy is to wait until he comes up to me, then (if I'm facing away from him, turn around and) shoot him, then run under him to the other side. Takes a while, but it guarantees minimal damage suffered.

edited 11th May '10 4:44:20 PM by TsundeRay

http://twitter.com/raydere | http://raydere.tumblr.com
GlennMagusHarvey Since: Jan, 2001
#268: May 11th 2010 at 4:52:32 PM

I don't get why people like Mega Man 2 so much. The later games were so much better designed, without crap like the crash bombs boss.

Komodin TV Tropes' Sonic Wiki Curator from Windy Hill Zone Since: Jan, 2001 Relationship Status: I like big bots and I can not lie
TV Tropes' Sonic Wiki Curator
#269: May 11th 2010 at 4:55:36 PM

The later games were so much better designed, without crap like the crash bombs boss.

You mean the Buebeam Trap? Yeah, I have to agree; Mega Man 2 fails just for having that "boss".

Experience has taught me to investigate anything that glows.
Customer Since: Sep, 2009
#270: May 11th 2010 at 4:56:21 PM

I owned Megaman 3 for the longest time before I ever got to play 2. I always felt that 3 had better music than 2, but I guess 2's was more iconic or something.

I always felt like I was missing something whenever I used to read Megaman related reviews in magazines where the reviewer would almost always refer to MM 2 if he referred to any past MM games...

randomguy9 The Golden Knight from BONESAW IS READY! Since: Mar, 2010
The Golden Knight
#271: May 11th 2010 at 4:57:45 PM

^^^ Probably because it had one of the best soundtracks of any Mega Man game for the NES, and it didn't needlessly complicate things by adding a charged shot or slide.

edited 11th May '10 4:58:03 PM by randomguy9

Awesomely random and randomly awesome. My anime list.
GlennMagusHarvey Since: Jan, 2001
#272: May 11th 2010 at 4:59:17 PM

it didn't needlessly complicate things by adding a charged shot or slide.

You mean it was before they realized that the game would be more fun by adding charged shot and slide?

Also, I prefer the soundtracks of MM 3, MM 5, and MM 6.

edited 11th May '10 4:59:37 PM by GlennMagusHarvey

Blueeyedrat Since: Oct, 2010
#273: May 11th 2010 at 5:00:45 PM

^ I prefer the MM9 soundtrack, but I'm not sure if that counts. o_o

randomguy9 The Golden Knight from BONESAW IS READY! Since: Mar, 2010
The Golden Knight
#275: May 11th 2010 at 5:01:51 PM

^^^HAHAHAHAHAHAHAHAHAHA, no.

The charged shot and slide may be fun to use, but they detract from the gameplay. Simply running, jumping and shooting is enough for me.

Also, was anyone else bothered by the ungodly slowly-filling-up boss life bar in Mega Man 4?

edited 11th May '10 5:02:28 PM by randomguy9

Awesomely random and randomly awesome. My anime list.

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