Darksteel Toyota Hilux (5)
Artifact Creature - Car
3/3
~ is indestructible.
Jeremy Clarkson couldn't destroy it. What makes you think you can?
edited 22nd Oct '11 8:42:06 PM by CountDorku
The Darksteel Hilux should be an equipment with rules:
~ is indestructible.
Equipped creature is indestructible and becomes 3/3 (possibly 4/4).
At the beginning of your upkeep, pay 2. If you don't, equipped creature can't attack or block until the beginning of your next upkeep.
Equip 2
edited 22nd Oct '11 11:02:13 PM by Fifthman
god dammit 1U
Instant
Spirits you control become unblockable until the end of turn.
Kicker 3W: If ~ was kicked, spirits you control get +1/+1 for each spirit you control until the end of turn.
Embalm 1B
Enchantment — Aura
Enchanted Human becomes an indestructible 1/1 Zombie with no other abilities.
edited 25th Oct '11 10:40:17 AM by SpruceZeus
^^ I don't get what's so "Huh?" about it. It's Green going "Weapons suck. Fight with what you were born with, fuckwit."
^ Immortal Coil
is already a card. Also, is Embalm an instant or sorcery, and is it supposed to last forever? If it is, you should probably either make it an enchantment or have it kill the creature and make a token. Also, in Magic creature type land, mummy is a type of Zombie.
- Damn. And I was so proud of coming up with that name too. >_> Was trying to think of a way I could make a double-faced instant work but realized "wait, it would be way easier and less confusing to just give it a kicker instead."
- Sorry, was supposed to be an Aura. Was going for a Lignify type thing with a more Innistradian flavour.
edited 25th Oct '11 10:42:28 AM by SpruceZeus
^^ Actually, something can be indestructible and have no abilities, as long as the indestructibility is granted by something external to the permanent itself.
EDIT: The wording on that version of Embalm needs to be:
Enchant Human creature
As Embalm enters the battlefield, it loses Enchant Human creature and gains Enchant Zombie creature.
Enchanted creature is a 1/1 indestructible Zombie with no abilities.
It becomes much nicer if you let it target Zombies again, so it has "Enchant Human or Zombie creature" and loses the second line.
EDIT2: Another card:
Still as Statues 1U
Instant
Target creature becomes an artifact until end of turn. (It's no longer a creature.)
Draw a card.
edited 25th Oct '11 12:04:01 PM by Glidergun
Each night, he abandons the trappings of civilization. Each morning, he repairs the front door.Actual Heartless Summoning (3BB)
Enchantment
Whenever a nontoken creature dies, put a 2/2 black Heartless creature token onto the battlefield under your control.
"Kingdom Hearts! FILL ME WITH THE POWER OF DARKNESS!" - Xehanort's Heartless
Was going through the Index of Gothic Horror Tropes, wondering what else might show up in Innistrad, and I got inspired.
Alluring Stranger 2R
Creature - Vampire Rogue
3RR, T: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/2
edited 26th Oct '11 4:10:44 PM by Glidergun
Each night, he abandons the trappings of civilization. Each morning, he repairs the front door.I've been reading some Wheel Of Time.
Lews Therin Telamon - 4WU
Legendary Creature - Human Wizard
Lews Therin Telamon can't be countered. Hexproof.
T: Destroy all other creatures that share a creature type with Lews Therin Telamon.
If Lews Therin Telamon would be destroyed, instead transform it and remove all damage from it.
4/4
——
Rand al'Thor (White)
Legendary Creature - Human Wizard
First strike, vigilance
At the beginning of your upkeep, put a -1/-1 counter on Rand al'Thor.
Sacrifice Rand al'Thor: Destroy all creatures opponents control.
4/4
edited 26th Oct '11 10:21:25 PM by Yuanchosaan
"Doctor Who means never having to say you're kidding." - Bocaj

Should be tap and sac, or else that's more or less a Black Lotus right there. If it's tap and sac, it's probably fine.
edited 22nd Oct '11 4:55:42 PM by Nyktos
I guess it is.