Do you think the toughness gain should be until EOT?
Karma, Chameleon (2WBG)
Legendary Creature - Lizard
3/3
Whenever you cast an Angel spell, gain 2 life.
Whenever you cast a Demon spell, each opponent loses 1 life.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
Indeed. Didn't realize I'd forgotten that bit.
Lightning Rod of Hate - 3
Artifact
Spells that target you cost {3} less to cast.
The Rainbow Connection - WUBRG
Legendary Enchantment
Spells you cast cost up to {W}{U}{B}{R}{G} less to cast.
Someday we'll find it.
Ruby Slippers - 3
Artifact - Equipment
Equipped Creature gains "Tap: Return to owner's hand"
Equip 1
"There's no place like home. There's no place like home."
Edited by M84 on Mar 3rd 2020 at 2:39:28 AM
Disgusted, but not surprisedFear of Silence - 4BB
Enchantment
At the beginning of each opponent's end step, if no spells were cast this turn, create a 3/3 black Nightmare Horror creature token with intimidate.
- Time RUN! UUUUUU
- Instant
- Take 3 extra turns after this one. During those extra turns, skip your draw, upkeep and combat steps.
- (Shows the figure in Time Walk sprinting through a variety of surreal atmospheres.)
- Gray Lotus 0
- Artifact
- You can only cast this card if your life total is less than half your starting life total, and it is turn 8 or more.
- Tap, sacrifice this card; add 3 mana of any 1 color to your mana pool.
- The difference between gray and black can be staggering.
- Hippo's Eye Diamond
- Artifact
- Tap, sacrifice Hippo's Eye Diamond, Exile the top 50 cards of your library; Add 3 mana of any 1 color to your mana pool.
- Well this just looks kind of silly.
Edited by NickTheSwing on May 21st 2021 at 11:15:48 AM
Sign on for this After The End Fantasy RP.Essence of Deja Vu - 1UU
Enchantment
At the beginning of each player's end step, if it's not an extra turn, that player takes an extra turn after this one.
I feel like I've been here before.
- Slowbond 1G
- Enchantment
- Whenever you play a land you gain 2 life.
- You can play Land cards from your graveyard.
- You cannot play Land cards from your hand.
Exploration of Eternities - 2WG
Enchantment
You may play an additional land during each of your turns.
At the beginning of the end step, if you played a land this turn, create a token that's a copy of ~.
- Darker Ritual BBB
- Instant
- Add BBBBBB to your mana pool.
- And I thought the last ritual was kinda bleak!
- Darkest Ritual BBBBBB
- Instant
- Add BBBBBBBBBB
Expendable Operatives (2{U/B})
Sorcery
Create two 1/1 blue and black Rogue creature tokens with "When this creature dies, surveil 1."
"Not every agent comes back." - Ivrelya, Dimir spymaster
I like that one. It's a good, simple, flavorful card!
Increasingly Dark Ritual - XB
Instant
Spend only black mana on X.
Repeat the following process X times. Add {B}{B}{B}. If ~ was cast from a graveyard, add {B}{B}{B}{B}{B}{B} instead.
Flashback {X}{X}{B}
- Goyfogoyf 1GGG
- Legendary Creature - Lhurgoyf
- Trample
- This creature gets +1 / +1 for each card type among types in your graveyard, and +1 / +1 for each Lhurgoyf in your graveyard.
- 0 / 1
- The Lhurgoyf to end all Lhurgoyfs.
Edited by NickTheSwing on Mar 18th 2020 at 5:01:35 AM
Sign on for this After The End Fantasy RP.Hexxus - 5RB
Legendary Creature - Elemental Ooze Avatar
Deathtouch, Indestructible
~ attacks each turn if able.
Whenever ~ enters the battlefield or attacks, destroy target land. If that land was a Forest, it's controller loses 2 life.
4/1
You'll love his toxic love.
- Incredibly Cryptic Command UUUUU
- Instant
- Choose 2;
- Return target creature to its owner's library 4th from the top.
- Counter up to 3 target spells.
- All lands target player controls become Basic Islands until end of turn.
- Draw 3 cards.
- Exile up to 2 target creatures, then return them to the battlefield.
Edited by NickTheSwing on Mar 23rd 2020 at 9:29:08 AM
Sign on for this After The End Fantasy RP.Big Iron - 5
Artifact - Equipment
Equipped creature gets +6/+0 and has first strike and "{1}: This creature deals 1 damage to any target and gets -1/-0 until end of turn. Activate this ability no more than six times each turn."
Equip {5}
And the ranger's aim was deadly with the Big Iron on his hip.
Symbol of Ill Omen - B
Creature - Cat
When ~ enters the battlefield, fateseal 3.
When ~ dies, each opponent may scry 3.
0/1
An old wives tale? Or a portent of doom?
Mirror of Fortunes - 3
Artifact
You may look at the top card of your library.
At the beginning of your upkeep, scry 1.
Whenever a spell or ability an opponent controls causes ~ to be put into your graveyard from the battlefield, fateseal 7.
When it shatters, so does your future.
Terezi, Hermit Bog Monster (3BG)
Legendary Creature - Troll Nightmare
4/4
Whenever ~ dies, return it to the battlefield tapped at the beginning of the next end step.
Whenever ~ attacks, you gain 2 life and the defending player loses 2 life.
She warned you. She warned both of you.
(For context, Homestuck^2 includes the line "1F 1 H4V3 TO H34R ON3 MOR3 T4UTOLOGY FROM 31TH3R OF YOU 1 4M GO1NG TO MOV3 TO TH3 WOODS 4ND PL4GU3 YOUR N3W SOC13TY 4S 4 H3RM1T BOG MONST3R FOR3V3R")
You are dazzled by my array of very legal documents.- Tagrenach, Nightmare Of Wings 1WRBG
- Legendary Creature - Nightmare Dragon Beast
- Mutate 3(W/R)(B/G)(W/G)
- Deathtouch, Trample, Flying
- Whenever a creature dealt damage by this creature dies, put a +1 / +1 counter on this creature, then Proliferate. If this creature has Mutated, then destroy all creatures with power 3 or less.
- 6 / 6
- It menaces its victims long after they escape its flames and talons.
The Doom Slayer - 5WR
Legendary Creature - Human Berserker
Haste, vigilance, double strike
~ attacks and blocks each turn if able, and can only attack and block alone.
Whenever ~ deals damage, put a +1/+1 counter on it.
8/4
Rip and tear, until it is done.
Reborn Specter (1BB)
Creature - Specter
2/2
Flying
Whenever ~ deals combat damage to an opponent, you may pay {1}. If you do, that player discards a card.
Possess 4B (You may cast this spell from your graveyard by sacrificing a creature and paying its possess cost reduced by that creature's converted mana cost. If ~ would leave the battlefield after possessing a creature, exile it.)
Healing Shiv - 2
Artifact - Equipment
Whenever equipped creature would deal damage to a player, that player gains that much life instead.
Whenever equipped creature would deal damage to a creature, that creature gets +0/+X until end of turn instead, where X is the damage that would have been dealt.
{5}: Equip ~ to target creature an opponent controls. Activate this ability only any time you could cast a sorcery.
Equip {5}
Edited by kagescorpionakki on Feb 25th 2020 at 6:52:34 AM
What is so amusing about this? Why do you take lives? How can you forget?