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Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#1201: Aug 5th 2011 at 7:06:37 PM

Or pestilence.

I suppose I should rethink the cost... how much should it cost to tick of one life per turn, with no ability to increase the amount?

KylerThatch literary masochist Since: Jan, 2001
literary masochist
#1202: Aug 5th 2011 at 7:16:40 PM

I don't know, actually. Pillory of the Sleepless is also a 1 life per turn card, and has CMC 3. But the affected player can blow up the enchantment or sacrifice their creature in some way.

For that matter, does Shroud prevent Auras from being played on a creature?

This "faculty lot" you speak of sounds like a place of great power...
Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#1203: Aug 5th 2011 at 7:19:40 PM

That's right. Auras are out.

Haven Planescape Hijack Since: Jan, 2001
Planescape Hijack
#1204: Aug 5th 2011 at 7:45:15 PM

The most direct comparisons that come to mind are Tormented Soul and a fully leveled Hada Spy Patrol.

Productivity is for people without internet connections. -Count Dorku
DarkConfidant Since: Aug, 2011
#1205: Aug 5th 2011 at 9:46:27 PM

Well, Auras can't be cast on a creature with shroud because they target while they're on the stack, but if you can cheat the aura into play (Zur, Sun Titan, etc.), you can attach it to a creature with shroud.

GlennMagusHarvey Since: Jan, 2001
#1206: Aug 6th 2011 at 6:54:50 AM

Oh, you can do that?

~reads card details of Sun Titan and Zur the Enchanter~

What happens when an Enchantment Aura returns to the battlefield? What are the rules details?

DarkConfidant Since: Aug, 2011
#1207: Aug 6th 2011 at 8:10:19 AM

As long as the effect that put it on the battlefield doesn't specify what it's attached to, it can be attached to any permanent it could legally enchant. (Including those with shroud or hexproof.)

303.4f If an Aura is entering the battlefield under a player’s control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura’s enchant ability and any other applicable effects

edited 6th Aug '11 8:12:27 AM by DarkConfidant

Nyktos (srahc 84) eltit Since: Jan, 2001
(srahc 84) eltit
#1208: Aug 6th 2011 at 1:49:26 PM

That inconsistency has always bugged me. I wish they'd change it to make you choose something that would be a legal target for the Aura if it were cast as a spell.

I guess it is.
GlennMagusHarvey Since: Jan, 2001
#1209: Aug 7th 2011 at 8:09:08 PM

1. If there is no legal target when it gets brought back, does it dissipate back to the graveyard?

2. Is there any circumstance in which an aura enchantment may act like a piece of equipment in staying on the battlefield despite not enchanting anything?

Nyktos (srahc 84) eltit Since: Jan, 2001
(srahc 84) eltit
#1210: Aug 7th 2011 at 8:13:20 PM

1. It never enters the battlefield at all if there's nothing it can enchant. It stays wherever it was before.

2. No, unless you find some way to remove its Aura subtype.

I guess it is.
Yuanchosaan antic disposition from Australia Since: Jan, 2010
antic disposition
#1211: Aug 7th 2011 at 8:14:23 PM

Disregard; misread post.

edited 7th Aug '11 8:14:46 PM by Yuanchosaan

"Doctor Who means never having to say you're kidding." - Bocaj
DarkConfidant Since: Aug, 2011
#1212: Aug 7th 2011 at 8:14:36 PM

1) If an aura would enter the battlefield with no legal target, it instead stays in its current zone, unless that zone is the stack. If it's on the stack, it is put into its owner's graveyard.

2) No. If an aura is on the battlefield without being attached to something, it is put into its owner's graveyard. This is a State-Based Action.

- I am an official rules advisor, so feel free to ask any other rules-related questions as need be.

@ [up] : Journey to Nowhere is not an aura. Neither is Oblivion Ring.

edited 7th Aug '11 8:16:36 PM by DarkConfidant

Aldheim Since: Sep, 2010
#1213: Aug 7th 2011 at 8:49:15 PM

Inherit the Earth GG
Instant
As an additional cost to play Inherit the Earth, sacrifice a creature.
Until end of turn, whenever you add mana to your mana pool, add one additional mana of that color.

edited 7th Aug '11 8:51:04 PM by Aldheim

DarkConfidant Since: Aug, 2011
#1214: Aug 7th 2011 at 8:58:40 PM

I'd personally cost this without the 'sac a creature' clause. We have Early Harvest as an instant for 1GG that untaps your basic lands. Maybe 1GG for this, but I don't think it needs the sac a creature clause. That inspires me to make a similar card.

Channeling Life {0}

-Instant -Channeling Life is Green. -As an additional cost to cast ~, sacrifice a creature. -Add mana equal to the mana cost of the sacrificed creature to your mana pool. (Mana Cost includes color)

edited 7th Aug '11 9:04:41 PM by DarkConfidant

Yuanchosaan antic disposition from Australia Since: Jan, 2010
antic disposition
#1215: Aug 7th 2011 at 8:58:44 PM

^^^Realised that when Nyktos ninja'd me, and then I ninja'd you on the edit. And now you have ninja'd me on this post.

edited 7th Aug '11 8:59:01 PM by Yuanchosaan

"Doctor Who means never having to say you're kidding." - Bocaj
GlennMagusHarvey Since: Jan, 2001
#1216: Aug 8th 2011 at 11:02:30 AM

Are there ways to remove the "aura" designation from an enchantment aura, or to make enchantment auras able to exist in the battlefield without being attached to something?

...wait, for the latter question you could turn it into another permanent, such as a creature.

Are there any cards that turn aura enchantments into global enchantments? Or turn aura enchantments into artifacts?

DarkConfidant Since: Aug, 2011
#1217: Aug 8th 2011 at 11:13:03 AM

To answer your question, no.

But, say you have an aura - Bear Umbra, for instance - attached to a permanent. You activate Liquimetal Coating on it (or there's a Mycosynth Lattice out) and have Bludgeon Brawl on the battlefield. You now have an Artifact Enchantment - Aura Equipment. Since it has both the aura and equipment subtypes, it counts as being both equipped and enchanted to that creature.

However, the rules are pretty clear on some other points. Suppose you have Spreading Seas on a Celestial Colonnade and it gets Coating'ed. It becomes an equipment due to Bludgeon Brawl. However, it's an equipment attached to a permanent other than a creature, so it falls off. Now, it's an aura not attached to anything, so it goes to the graveyard. Both of these events are State-Based actions.

One more thing - Darksteel Garrison + Blugeon Brawl = Artifact - Equipment Fortification. Since there is a corresponding rule that states that Fortifications can only be attached to lands, said Garrison can only be attached to a Land Creature (Hope you brought your Dryad Arbors with you.)

You can also do weird things with Transmogrifying Licid and Myr Welder, but a lot of those shenanigans got wiped out with the NPH rules update, because the rule writers didn't like those interactions.

Idler20 Rabbit Season Since: Oct, 2010
Rabbit Season
#1219: Aug 8th 2011 at 12:35:31 PM

What about Liquimetal Coating?

[up] New Phyrexia.

edited 8th Aug '11 12:35:45 PM by Idler20

You're an ad hominem attack!
DarkConfidant Since: Aug, 2011
#1220: Aug 8th 2011 at 12:39:08 PM

Use Liquimetal Coating to turn an aura into an artifact, then Bludgeon Brawl turns it into an equipment.

edited 8th Aug '11 12:40:59 PM by DarkConfidant

Idler20 Rabbit Season Since: Oct, 2010
Rabbit Season
#1221: Aug 8th 2011 at 12:40:39 PM

Oh, you mentioned Liquimetal Coating. Oops. Learn to read, self.

You're an ad hominem attack!
DarkConfidant Since: Aug, 2011
#1222: Aug 8th 2011 at 12:42:57 PM

As is often the case in Magic, reading is tech.

Idler20 Rabbit Season Since: Oct, 2010
Rabbit Season
#1223: Aug 9th 2011 at 4:09:21 AM

Inspired by my annoyance at the fact that there are only four B/W dual colour legends to use as generals, my annoyance at the fact that there aren't any decent legends that deal with -1/-1 counters to use as generals, and my realisation that a particular coupling of creature types has not been used before, I came up with this:

Lystera, Seraph of Rot (2WWBB)
Legendary Creature – Zombie Angel
Flying, first strike, wither.
Whenever a -1/-1 counter is placed on a creature, put a +1/+1 counter on Lystera, Seraph of Rot.
1/1
Sickness is her cure.

Again, not sure about the power level.

edited 9th Aug '11 4:30:55 AM by Idler20

You're an ad hominem attack!
Nyktos (srahc 84) eltit Since: Jan, 2001
(srahc 84) eltit
#1224: Aug 9th 2011 at 4:19:37 AM

Seems weak. That could easy cost half as much mana.

Also it would never be printed because Wizards doesn't like to use -1/-1 counters and +1/+1 counters in the same set, but that's not really important.

I guess it is.
Idler20 Rabbit Season Since: Oct, 2010
Rabbit Season
#1225: Aug 9th 2011 at 4:22:02 AM

I know they don't, but I figured maybe they'd make an exception if it was a card being printed specifically for Commander, a la Riku, Zedruu etc.

And you might be right about it being weak. But hey, since it's not a real card, the quality of the concept is more important than the exact power level.

You're an ad hominem attack!

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