I don't know, actually. Pillory of the Sleepless is also a 1 life per turn card, and has CMC 3. But the affected player can blow up the enchantment or sacrifice their creature in some way.
For that matter, does Shroud prevent Auras from being played on a creature?
This "faculty lot" you speak of sounds like a place of great power...
Planescape Hijack
The most direct comparisons that come to mind are Tormented Soul
and a fully leveled Hada Spy Patrol
.
As long as the effect that put it on the battlefield doesn't specify what it's attached to, it can be attached to any permanent it could legally enchant. (Including those with shroud or hexproof.)
303.4f If an Aura is entering the battlefield under a player’s control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura’s enchant ability and any other applicable effects
edited 6th Aug '11 8:12:27 AM by DarkConfidant
1) If an aura would enter the battlefield with no legal target, it instead stays in its current zone, unless that zone is the stack. If it's on the stack, it is put into its owner's graveyard.
2) No. If an aura is on the battlefield without being attached to something, it is put into its owner's graveyard. This is a State-Based Action.
- I am an official rules advisor, so feel free to ask any other rules-related questions as need be.
@
: Journey to Nowhere is not an aura. Neither is Oblivion Ring.
edited 7th Aug '11 8:16:36 PM by DarkConfidant
I'd personally cost this without the 'sac a creature' clause. We have Early Harvest as an instant for 1GG that untaps your basic lands. Maybe 1GG for this, but I don't think it needs the sac a creature clause. That inspires me to make a similar card.
Channeling Life {0}
-Instant -Channeling Life is Green. -As an additional cost to cast ~, sacrifice a creature. -Add mana equal to the mana cost of the sacrificed creature to your mana pool. (Mana Cost includes color)
edited 7th Aug '11 9:04:41 PM by DarkConfidant
Are there ways to remove the "aura" designation from an enchantment aura, or to make enchantment auras able to exist in the battlefield without being attached to something?
...wait, for the latter question you could turn it into another permanent, such as a creature.
Are there any cards that turn aura enchantments into global enchantments? Or turn aura enchantments into artifacts?
To answer your question, no.
But, say you have an aura - Bear Umbra, for instance - attached to a permanent. You activate Liquimetal Coating on it (or there's a Mycosynth Lattice out) and have Bludgeon Brawl on the battlefield. You now have an Artifact Enchantment - Aura Equipment. Since it has both the aura and equipment subtypes, it counts as being both equipped and enchanted to that creature.
However, the rules are pretty clear on some other points. Suppose you have Spreading Seas on a Celestial Colonnade and it gets Coating'ed. It becomes an equipment due to Bludgeon Brawl. However, it's an equipment attached to a permanent other than a creature, so it falls off. Now, it's an aura not attached to anything, so it goes to the graveyard. Both of these events are State-Based actions.
One more thing - Darksteel Garrison + Blugeon Brawl = Artifact - Equipment Fortification. Since there is a corresponding rule that states that Fortifications can only be attached to lands, said Garrison can only be attached to a Land Creature (Hope you brought your Dryad Arbors with you.)
You can also do weird things with Transmogrifying Licid and Myr Welder, but a lot of those shenanigans got wiped out with the NPH rules update, because the rule writers didn't like those interactions.
Inspired by my annoyance at the fact that there are only four B/W dual colour legends to use as generals, my annoyance at the fact that there aren't any decent legends that deal with -1/-1 counters to use as generals, and my realisation that a particular coupling of creature types has not been used before, I came up with this:
Lystera, Seraph of Rot (2WWBB)
Legendary Creature – Zombie Angel
Flying, first strike, wither.
Whenever a -1/-1 counter is placed on a creature, put a +1/+1 counter on Lystera, Seraph of Rot.
1/1
Sickness is her cure.
Again, not sure about the power level.
edited 9th Aug '11 4:30:55 AM by Idler20
You're an ad hominem attack!I know they don't, but I figured maybe they'd make an exception if it was a card being printed specifically for Commander, a la Riku, Zedruu etc.
And you might be right about it being weak. But hey, since it's not a real card, the quality of the concept is more important than the exact power level.
You're an ad hominem attack!

Or pestilence.
I suppose I should rethink the cost... how much should it cost to tick of one life per turn, with no ability to increase the amount?