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GlennMagusHarvey Since: Jan, 2001
#301: Sep 17th 2010 at 5:35:59 PM

What's the un-card that further exiles a card that's already exiled, but in old terminology?

KKSlider Piercing the heavens from PST (UTC - 8) Since: Mar, 2010
Piercing the heavens
#302: Sep 17th 2010 at 6:14:16 PM

AWOL

My Twitter. Mostly tweeting about Magic, sometimes anime. Needs Wiki Magic
GlennMagusHarvey Since: Jan, 2001
#303: Sep 17th 2010 at 6:25:23 PM

What would be the correct modern wording of that card?

It seems that they didn't bother giving updated Oracle text for that card.

Gelzo Gerald Zosewater from the vault Since: Oct, 2009
Gerald Zosewater
#304: Sep 17th 2010 at 8:43:26 PM

Exile target attacking creature. Then remove it from the exile zone to outside the game.

Here I think there would be reminder text specifying what outside the game meant. According to the rulings for wish spells, a card that is outside the game is one in the sideboard or (only in an unsanctioned event) any card in your collection. Of course, that means the owner of the card could wish for it later.

Maybe it would be in keeping with the spirit of this card if there was a new zone distinct from the two I mentioned. The absolutely-removed-from-the-freaking-game-forever zone could be a zone where cards cannot be removed by any means until the game ends once they enter.

Ruining everything forever.
Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#305: Sep 17th 2010 at 9:52:32 PM

It might be as simple as saying, "Exile target permanent. It cannot be removed from the Exiled zone by any means. (This effect does not end at end of turn.)"

Gelzo Gerald Zosewater from the vault Since: Oct, 2009
Gerald Zosewater
#306: Sep 17th 2010 at 9:55:39 PM

Could work.

You guys know the phrase "Colorless green ideas sleep furiously."?

I'm trying to think of a card designed around that sentence.

I'm thinking it would be both green and colorless, and involve suspend.

edited 17th Sep '10 9:56:09 PM by Gelzo

Ruining everything forever.
Fifthman Mad STEM Practitioner from Communist Pacifica Since: Jan, 2001 Relationship Status: With my statistically significant other
Mad STEM Practitioner
#307: Sep 17th 2010 at 11:38:30 PM

I made a couple TF 2 based ones for /tg/ a while back. The thread died, but I still have the MSE files.

Here's The Intelligence. And here's Payload.

The mana costs will need quite a bit of tweaking, though...

Gelzo Gerald Zosewater from the vault Since: Oct, 2009
Gerald Zosewater
#308: Sep 18th 2010 at 12:46:52 AM

Payload is totally abusable. I would put four of in my burn deck and only have one creature out at once, Cunning Sparkmage being one of them.

Ruining everything forever.
Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#309: Sep 18th 2010 at 12:49:09 AM

It's a little less abuse-able if you specify combat damage, but then Phantom Warrior.

On the other hand, if you only have one creature out and you need it to stay alive to attack, you'll have to find some other way to defend yourself from creatures.

Gelzo Gerald Zosewater from the vault Since: Oct, 2009
Gerald Zosewater
#310: Sep 18th 2010 at 12:53:41 AM

This?

Ruining everything forever.
CountDorku Behold my legal acumen! from the depths of insanity (4 Score & 7 Years Ago) Relationship Status: Above such petty unnecessities
Behold my legal acumen!
#311: Oct 1st 2010 at 12:32:41 AM

Just a thought from the return of poison.

Tainted Rage (2R)
Instant
Tainted Rage deals damage to target creature or player equal to the number of poison counters on you.
I'll teach those Phyrexian scum the difference between 'dying' and 'dead'.

(OK, so on the face of it it's about as useful as One With Nothing against a non-poison deck, but with proliferate, Ichor Rats and a few things that have poison as a cost - hell, even with a Donate effect like Bazaar Trader and some critters with poison - you could make it workable. I'm trying for theme, not harsh mechanical rigour.)

GlennMagusHarvey Since: Jan, 2001
#312: Oct 1st 2010 at 11:13:54 AM

I'd call it Revenge for Taint.

Haven Planescape Hijack Since: Jan, 2001
Planescape Hijack
#313: Oct 1st 2010 at 2:04:34 PM

Dorku: that's pretty cool flavor—not the most powerful or competitive, but they don't all have to be. If you want to make it a bit more so, you could make it count -1/-1 counters on creatures you control too, which sounds like it would be fun to build a deck around (playing Torture on your own creatures, for instance).

Productivity is for people without internet connections. -Count Dorku
GlennMagusHarvey Since: Jan, 2001
#314: Oct 1st 2010 at 2:15:24 PM

Hmm...

Revenge of the Tainted
Artifact
Mana to cast: 2 anycolor (CMC: 2)
2, T: Revenge of the Tainted deals X damage to target creature, player, or planeswalker, where X is the total number of poison counters and -1/-1 counters on you and all permanents you control.

edited 1st Oct '10 2:16:07 PM by GlennMagusHarvey

Durazno Since: Jan, 2001 Relationship Status: Drift compatible
#315: Oct 1st 2010 at 3:18:19 PM

Well, if it's an artifact, I'd recommend giving it the name of an object, something like... Corruption Coil, with art of colossal tesla coil obliterating a minotaur with a purple/green bolt.

GlennMagusHarvey Since: Jan, 2001
#316: Oct 1st 2010 at 3:29:15 PM

Oh, right. Should have thought of that...

KKSlider Piercing the heavens from PST (UTC - 8) Since: Mar, 2010
Piercing the heavens
#317: Oct 1st 2010 at 3:32:09 PM

The Planeswalker clause is also unnecessary because damage dealt to a player can be redirected onto a Planeswalker they control.

My Twitter. Mostly tweeting about Magic, sometimes anime. Needs Wiki Magic
KylerThatch literary masochist Since: Jan, 2001
literary masochist
#318: Oct 1st 2010 at 5:23:25 PM

What if they wanted to zap the planeswalker directly? (Or does redirection work in reverse? I forget, I haven't been playing in a while.)

This "faculty lot" you speak of sounds like a place of great power...
Gelzo Gerald Zosewater from the vault Since: Oct, 2009
Gerald Zosewater
#319: Oct 1st 2010 at 5:46:48 PM

You can zap a planeswalker with a Lightning Bolt without your opponent's permission.

Ruining everything forever.
KylerThatch literary masochist Since: Jan, 2001
literary masochist
#320: Oct 1st 2010 at 6:19:22 PM

On the theme of poison counters...

Corrupted Blood
1B
Sorcery
Target player loses 4 life, and you get 2 poison counters.

Or maybe that should be 3 life for 1 poison counter, instead, considering the possibility of life gain and proliferate.

This "faculty lot" you speak of sounds like a place of great power...
CountDorku Behold my legal acumen! from the depths of insanity (4 Score & 7 Years Ago) Relationship Status: Above such petty unnecessities
Behold my legal acumen!
#321: Oct 7th 2010 at 3:21:45 PM

Put a bit more thought into it.

Tainted Cycle

All of these spells are instants costing 2CC.

White: Tainted Shield. Prevent the next X damage that would be dealt to you and/or to creatures you control until end of turn, where X is the number of poison counters on you and -1/-1 counters on creatures you control.

Blue: Tainted Flux. Counter target spell unless its controller pays X, where X is the number of poison counters on you and -1/-1 counters on creatures you control.

Black: I'm having trouble with this one.

Red: Tainted Rage. Deals damage to target creature/player equal to poison counters on you and -1/-1 counters on creatures you control.

Green: Tainted Growth. Target creature gets +X/+X, and you should be able to guess how you calculate X.

Haven Planescape Hijack Since: Jan, 2001
Planescape Hijack
#322: Oct 7th 2010 at 3:26:35 PM

Maybe you could split the red one into two? Red gets "deal that much damage to target creature", black gets "target player loses that much life". That's one of the ways it usually works.

Actually, this gives me an idea:

Tainted Screwyou
XB:
Sorcery
As an additional cost to cast ~, gain X poison counters.

Target player loses X life and you gain X life.

Probably too good in general, but in an environment with Infect it presents some interesting tactical choices.

Productivity is for people without internet connections. -Count Dorku
CountDorku Behold my legal acumen! from the depths of insanity (4 Score & 7 Years Ago) Relationship Status: Above such petty unnecessities
Behold my legal acumen!
#323: Oct 7th 2010 at 3:34:49 PM

Black Player: I take 9 poison counters, you lose 9 life. Go.
Green Player: Tap a plains and my two Birds of Paradise for Ichor Rats.
Black Player: FUUUUUUUUUUUU-

BlackHumor Since: Jan, 2001
#324: Oct 7th 2010 at 3:37:57 PM

Black: Pure Taint

Target player gets an amount of poison counters equal to poison counters on you.

All creatures target player controls get -X/-X where X is the number of -1/-1 counters on creatures you control.

CountDorku Behold my legal acumen! from the depths of insanity (4 Score & 7 Years Ago) Relationship Status: Above such petty unnecessities
Behold my legal acumen!
#325: Oct 7th 2010 at 3:39:15 PM

Or you could dispense -1/-1 counters equal to the number of similar counters on your creatures...


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