What, so you can't ever have a transgender character portrayed negatively or it's "transphobic"? That seems a little oversensitive and unrealistic. That being said, having a villain be a super mutant in drag wouldn't be my first choice. What jumped out at me most there is that they referred to stealth boys as a drug. Since when?
edited 21st May '10 12:58:13 PM by Stranger
What I want more than anything in New Vegas is Mark Morgan composing the soundtrack. I loved his music in Fallout 1 and 2, and while I really liked Fallout 3, I HATED the music.
Jagged Alliance 2 LP (Redux) (Closed!)Well, the community manager isn't a developer so he probably thought 'drug' was the right choice of word. And Van Buren isn't technically canon, but they're reusing concepts and ideas from that project for New Vegas, though with a lot of twists and turns, and IMHO there's nothing bad considering what I've read (not much honestly, it's not like reading design documents is a lot of fun!) was pretty good.
I'm not a bug, I'm a feature!^... You may be in for something. Apparently some design decision are being brought back from the grave : according to a russian preview Small and Big guns are merged into the 'Firearms' skill (Energy weapons are still separated) and there's a new skill called 'Survival' that determines the amount of hitpoints that food and water heal and also gives you the ability to cook with a campfire (roughly the equivalent of Outdoorsman). The tone of the game will probably be very different though (New Vegas seems less afraid of humor than Van Buren, probably because a lot of time since Fallout 2 has passed and because Fallout 3 was already grim and dark).
I'm not a bug, I'm a feature!Fallout 3 was grim and dark? :P It was still dark, yes, but if anything, Fallout 1 and 2 were darker.
Jagged Alliance 2 LP (Redux) (Closed!)I don't think anyone's arguing that Van Buren is what should have been, but I'm hesitant to consider material from an unfinished, unreleased game to be a source of canon information.
But yeah, the first two had their share of humor, but moreso Fallout 2. Didn't ever really bother me, though apparently some felt that they went too far with it. Your experience may vary depending on your luck skill, since the random encounter easter eggs were definetly the silliest parts. Even in the regular storyline of the game, though, you had silly things like the hubologists.
I don't mind a little humor, as long as it's, y'know, actually funny. The games have never taken themselves too seriously. I got the feeling a few times that Fallout 3 was trying to be funny, but the developers didn't quite grasp the sense of humor that the originals had.
San Francisco went too far imho, and maybe the porn studio and the general style of New Reno but that's it for me.
And there were plenty of pop culture reference in Fallout :
PRIME SELECT CHOICE IS MADE OF PEOPLE!
OH MY GOD THEY'VE KILLED KENNY!!
I can understand how some thing broke the suspension of disbelief a bit in setting, but I had so much fun with Fallout 2 I really didn't care.
edited 22nd May '10 2:52:26 PM by WorstUsernameEver
I'm not a bug, I'm a feature!Merging Big and Small guns? Hm, I'm not sure how I feel about that. I kinda like the idea of it, but it also reminds me of all the jokes about how TES V would probably merge Blade and Blunt into Melee(because of how much oblivion had been dumbed down).
On the other hand, Big Guns weren't exactly useful until the mid-game anyway, so there was little point in specializing in them.
New info from a german preview, keep in mind that there are some little spoilers (taken from the Bethesda's forum which apparently have copied them from No Mutants Allowed, which took them from Fallou Now!.... or at least so I understood):
- Vault 21 is an underground vault and lies under New Vegas.
- The NCR has lost contact to the west and is underserved due to the fights with Caesar's Legion.
- Caesar's Legion dominates New Vegas.
- The NCR was fighting hard against the Brotherhood of Steel for Hoover Dam. The NCR has won this battle, barely.
- The NCR troops at Mc Carren Airport lost the contact to Hoover Dam as well.
- The main task of the courier has been to deliver a package to Primm. Then he got ambushed...
- The small and big weapons skills are merged into one weapon skill. - Every weapon that made some asplozions before (like the rocket launcher or Fat Man), are now in the skill category Explosives.
- Repcon, a former rocket factory, is supposedly inhabited by ghouls. As of late, explosions can be heard from there all the time.
- Craig Boon, one of the possible companions, will attack the player, if he sides with the Caesar's Legion.
- The orbital laser Archimedes 2 can only be used once a day.
- New monster: Cacadores, they look like bloatflies with shiny / colourful wings.
- Something like Bobbleheads will be in New Vegas as well and it will boost players stats. What it will be exactly isn't known yet.
edited 23rd May '10 4:52:31 AM by WorstUsernameEver
I'm not a bug, I'm a feature!This may be the second best post apocalyptic vaguely open world game where you beat the crap out of strangely mutated people set in a loose parody of Las Vegas that is also a sequel with an unrelated main character and improved gameplay mechanics released this year.
edited 23rd May '10 5:16:24 AM by IndigoDingo
A couple of points from a long lead designer's explanation on the official forums:
- ranged weapons are now divided between explosives (it explodes? it's an explosive), guns (has conventional ammo? gun!) and energy weapons (energy cells etc.)
- the reason for this change is that even with the new added big guns in Fallout 3 he though that the weapon selection for the skill was too small and the skill was also essentially useless for a good chunk of the game
- strength requirements for weapons are back, meaning that if you don't meet the requirement the effectiveness of the weapon will be greatly reduced (more sway for the guns and less rate of fire for melee weapons)
- skill points are going to be less than in Fallout 3 though he didn't elaborate on the subject
- the UI will now show the skill your weapons use
Less skill points? Good. Here's hoping that a 9 in intelligence isn't baseline for all new characters now. Fallout3's character customization became more and more cumbersome and broken the more i learned about it.
You are not alone.Someone above mentioned that they're likely to be making Fallout 4 now. Here's what I don't get. The connection between Fallout 1 and 2 is relatively minimal (related to the character, a time travel in joke, and I think thats about it), and the connection to Fallout 3 is almost nonexistent. Why are they calling this New Vegas instead of Fallout 4?
You just answered your question. If you're still confused replace they're in the bolded sentence with Bethesda. As in not Obsidian, who is the developer of New Vegas.
edited 24th May '10 9:27:03 PM by MedicoreNed

I'm not going to play this because it's a Fallout game, I'm gonna play this because it's an Obsidian game.
In the quiet of the night, the Neocount of Merentha mused: How long does evolution take, among the damned?